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Messages - brantsmith

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31
Ask a Question / Re: Stencyl 2.2 to stencyl 3.0
« on: May 03, 2013, 07:14:27 am »
Ok, I built a line drawing game in stencyl 2.2. I am trying to move the game over to 3.0. however, the game completely wont work. I have heard that some "____as number" blocks and such dont work, however, is there any known problem when moving a game from 2.2 to 3.0. Is there any blocks I need to avoid using?

32
Ask a Question / Stencyl 2.2 game to stencyl 3.0 problem
« on: May 03, 2013, 06:46:54 am »
I am having a problem porting over games from my stencyl 2.2 to my stencyl 3.0. Is there any blocks or things that dont work when upgrading the game?

33
Ask a Question / Re: Slowing down mouse input
« on: May 01, 2013, 05:03:52 pm »
Thanks guys

34
Ask a Question / Slowing down mouse input
« on: May 01, 2013, 06:15:20 am »
Hey guys, I am working on a drawing behavior, and I need a way to slow down mouse inputs to a steady input. In other words, I want to draw the line at a steady speed, even when the mouse moves really fast across the screen. Is there a way in stencyl/as3 to reduce the input speed of the mouse. The only way I could think of was to create a actor who follows the mouse at a constant speed and you would then use the X and Y of that actor to draw the line. Does anyone have any better ideas? thanks

35
Stencyl Jam 12 / Re: Gravity Runner
« on: April 30, 2013, 08:16:17 am »
Hey man, Very cool idea, especially with the different colored blocks. There were a couple things though that I came up with though.

     - The Start screen seemed a bit cluttered. Just my opinion though.

     - The jumping adds a nice difficulty but it tends to be a bit difficult to see the actual jump slider

     - This really isn't necessary, however, it is always nice to put up an alert when your actor is
          getting hurt. eg, maybe a flash of red, or something like that.

Of course, those are really just suggestions. You have a really nice game going.

 

36
Stencyl Jam 12 / Re: Fate I
« on: April 30, 2013, 07:53:25 am »
sho thing

37
Stencyl Jam 12 / Re: Tiny Tomb Robber (iOS)
« on: April 30, 2013, 07:53:06 am »
^ contest winner right there! Jus sayin

38
Ask a Question / Re: max actor amount on stage
« on: April 30, 2013, 07:51:51 am »
thanks bro

39
Stencyl Jam 12 / Re: Canon (a LD48 game)
« on: April 29, 2013, 01:16:01 pm »
Very clean and cool game. However, I couldnt even survive 1 loop on the regular difficulty (two blocks)......

40
Stencyl Jam 12 / Re: Fate I
« on: April 29, 2013, 01:10:27 pm »
This is pretty nice if this is your first game. However, I would say that I almost left the game, because I didnt know what to do when after I hit enter at the start of the game. It should a black circle with static around it, but there was no instructions on what to do. I figured out you needed to press the enter key, however, not have instructions on what to do at that point could possibly turn people away.

41
Ask a Question / Re: max actor amount on stage
« on: April 29, 2013, 12:58:07 pm »
I know this sounds like a noob thing, but how do you access the benchmark/fps monitor in a .swf file.

42
Ask a Question / max actor amount on stage
« on: April 29, 2013, 11:53:26 am »
Hey guys, does anybody know what the safe max would be for the amount of actors on screen at a time (actors with collision boxes on)? I guess it is a rather broad question, but I thought I throw it out there.

43
Resolved Questions / Re: How do i draw a line?
« on: April 29, 2013, 09:14:00 am »
Hey man. Looks like Hectate got to it before me. But if i am correct, that will only draw a line from 50,50 to your mouse x and mouse y. And when you move your mouse, it will move the line to the new mouse x and mouse y cords. However, if you want to draw a line that draws where you mouse has been (eg. wherever you move your mouse when the mouse is down, it draws a line) you have to use a list to store the coords. So if your looking for something like that, just copy the behavior below. But hectate may have already solved your problem.

- Draw pixel line (pic of the whole beavhior)
- steps 1,2,3 (close ups of each tab)

44
Resolved Questions / Re: How do i draw a line?
« on: April 29, 2013, 08:58:17 am »
Give me a sec gruffman and I will put up a picture tut for yah

45
Ask a Question / Re: Disable or ignore mouse double-click?
« on: April 28, 2013, 10:58:44 am »
The first thing that came to my mind is using the local boolean trick. But with you saying it didnt work, I hopped on stencyl and create a behavior to verify it. And the way I set it up, it seemed to work. (see Capture.PNG. the variable "can click?" is set to true on creation) maybe I'm missing something. Of course, in order to test, I just had the |fade out| block in the main if statement and used a | create actor type | block in the |do after .5 seconds| loop to verify that everything would run. So maybe if everything is not running correctly, it may be a problem with your other other block (trigger event, switch animation). I dont know. I'm just throwing out suggestions.

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