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Messages - SpookyBurger

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1
Windows / Mac / Flash / HTML5 / Patient 9: 2D Survival Horror
« on: April 02, 2019, 03:06:49 pm »
Howdy all!

I just wrapped up a game I've been working on way too long (started on v2.20  :P ). It's a survival game about an amnesiac patient trying to unearth his past in an asylum filled with crazed patients. If you could check it out or pass it along to someone who might like a short 2D horror game on PC it'd be much appreciated.  It can be found here.

 

2
Hey merrak thanks a lot for your reply :)

So I took your advice and set up prints for each part.  Before (on PC) it would fail on 'step 2' which is where the behavior doesn't properly do the IF statement.  See pics fail 1 and fail 2. 

I made a copy of that condition and had it just check for the relevant item (ItemTut) and if it was there add it.  The test passed (Pass 1 & Pass 2) because it was in the right spot on the list (see info 1).

The way I things currently set up (as you can see in Info 1 pic) is that I use the number (not text) 0 to indicate nothing relevant is happening.   Currently I'm using the Flow -> Comparisons "anything not = anything" block's to do this. 

THE FIX seems to be if I check "as number" against 0.  See Fix 1 pic.  Do you think there's any other way to pull this off?  It seems so weird that the anything = anything block doesn't check between text and numbers on PC.

Thanks for the tips on when to use NULL, I wasn't intending it to set values to 'null' I just decided to use it as a easy way to note something not happening.  Unfortunately it makes the behavior hard to share and read :(

3
Stencyl Build:  9857
Windows 7

Issue:  A behavior I use in my game doesn't work on my PC build but it works fine in flash.  What happens in the flash build is the player walks up to a item, presses J button, dialogue is displayed, a item is added to the players inventory,  a story switch is added to story switches (public list), then actor kills self when it checks if that item is in the story switch.  The problem in the PC is that the item is not added to the players inventory, the story switch is not added to the public list, and then the item does not kill itself.

This is very strange to me since this works just fine in my flash build of the game.  Any help would be appreciated.

4
bump

5
I can't publish my game out as a swf atm.  This is the error message I get

"Unable to export SWF to the request location.  (Check your logs.  Usually, the cause is an incompatible sound file.)"

I attached the log, thanks in advance for any help.

6
Thanks a lot Justin!

7
Resolved Questions / Solved: Trying to find Stencyl v2.2.0 to download
« on: November 03, 2014, 03:10:20 pm »
Hi,  I'm trying to find a download for v2.2.0 so I can work on my game on my laptop.  I've tried updating to 3.1 but found it wasn't worth the effort considering the amount of debugging I'd have to do on a near donish game.  I've done multiple google searches to no avail, any help would be greatly appreciated.

8
Ask a Question / Re: Problem with looping sounds
« on: May 30, 2014, 10:43:15 am »
Sorta fixed atm

I re exported the MP3 under a different name,  imported it into stencyl as a new sfx, and had the title screen handler play that instead.  so far it seems to be working properly.

@sdiesters:  right now it works, so im not really interested in cleaning up anything or learning new practices till I get this game done.  afterwards im willing to take you up on your offer.  thanks :)

9
Ask a Question / Re: Problem with looping sounds
« on: May 29, 2014, 02:37:21 pm »
Here's the screenshot.  The audio jazz is near the bottom.

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Hi!  I'm having a issue where a looping sound (a explore theme that's 2:30 long) ends the loop not at the end of the song.

Right now how I have it set up is

Start at title screen
   go to new game
   loop explore theme on channel 1
   take player to first stage


No other scene or behavior interacts with channel 1.  The reason I'm trying to get the track to loop is cause the individual scenes are short, so I want the track to keep playing as you change scenes.   I've also tested the track in Stencyl and it's the appropriate length in Stencyl and Audacity.

Thanks in advanced for any help :)

11
Windows / Mac / Flash / HTML5 / Re: Patient 9 - A survival horror game
« on: December 19, 2013, 09:53:51 pm »
Ya for sure, practically all the art assets are place holders right now.

12
Windows / Mac / Flash / HTML5 / Patient 9 - A survival horror game
« on: December 18, 2013, 10:09:25 am »
Purchase of stock image pending

This is my first of many games I'll be making in Stencyl, it's about an amnesiac that wakes up in an ruined Asylum filled with crazed homicidal patients, doctors, and other survivors.  Your goal is to survive, find out, sort, and define your past, and eventually decide the fate of the Asylum and all those inside.

Right now this is a semi polished Alpha build that's focused on making sure all the code and mechanics work properly.  After this I'll be polishing the art assets, audio, design, and programming towards a finished product.

You can play it here:  http://www.stencyl.com/game/play/23179
Read my blog posts about the game here:  http://alexneufeldt.blogspot.ca/search/label/Patient%209

Comments and feedback are appreciated.  Specifically anything concerning the game breaking or something not working properly.  Thanks for reading.

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If you provide a screenshot of the behavior the error msg is referring too ppl will be able to help you better :)

14
This is super quick, but it should help.

Make a behavior for the player, name it whatever.
Add a "Collides with actor type"
You'll have to make your pikes and enemies a specific actor type
When the player collides with those, use the kill self block, and switch scene to your title screen.

Finding other tutorials should be easy, just check around the resources on the site or use lord google > the sites search engine.

15
Worked like a charm, thanks!

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