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Messages - Elmojo

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Game Art / Re: Royalty Free Music for your games
« on: February 07, 2013, 01:12:36 pm »
Some great tunes you're offering here, thanks! 'Freshly written' is a pretty good description. I really like your business-model and hope you'll do well with it paying your rent and all. I might actually pick a track to put under an animation-showreel, but I'll let you know if that's the case. Thanks again.

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News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 23, 2013, 11:16:07 am »
Is. this product. DISCONTINUED?!?!?!?

No news since november about its development. Very stupid.

Without updates, I sure will have plenty of time to look into OTHER products.

I understand it takes time to make the product. But if you said in your blog you will update, you just update. DO WHAT YOU SAY you would be doing. If you tell people you're going to update and you don't, fuck you.

I'm eagerly awaiting v3 before coming on board (and keep track of alternatives) but prefer a finished and reliable product instead of some half-baked solution just to make their deadline. I'm sure it'll pay off to have them take their time. Besides, nobody wants to have it released more than the dev's themselves. No need to get rude.

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Game Art / Re: Animating where should one start ?
« on: December 02, 2012, 12:24:54 pm »
http://www.youtube.com/watch?v=Q_RcC5tvs1k&feature=endscreen&NR=1

anyone knows wich software he is using ? I own a wacom intuos and this software seems much more friendly then photoshop to create animations.

thanks

I think he's using Toon Boom Animate (pro), quite easy if you know Flash a bit. Pricey though.
In the Photoshop Extended edition (part of production/master suite) there is the option to do motion/animation with a timeline.

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