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Messages - btg

Pages: 1 2 3 ... 8
1
Chit-Chat / Stencyl Thank You!
« on: August 13, 2018, 01:29:28 pm »


I got my start on stencyl 3 years ago when i was 11. I had made 3 games that had launched on the iOS app store.  I wanted to thank Stencyl and all of the contributors on here who helped me along the way.  I currently have a game on iOS that is featured in the pre-order section. This game was not made in stencyl - it was written in Swift - because i wanted to use some Apple specific features that Swift allowed me to do. Anyways the game is called The Company Game and is featured in US, UK, Australia, Ireland, Canada and New Zealand. Numbers so far (it has been on pre-order for 1 week) are right at 1,000 pre orders. It is $0.99 pre-order and will launch Spet. 6th at $1.99.  I know a lot of people come to the forums for download/revenue numbers so thought i would share that here. 

Anyways - the point of this was to thank Stencyl for starting me on my game dev journey and making all of this possible!

If you want to check out the game, you can see it here:
https://itunes.apple.com/us/app/the-company-game/id1396301917?mt=8

2
iPhone / iPad / Android / Re: Cat Bird - Out now on iOS/Android!
« on: October 24, 2017, 10:27:31 am »
Ah, interesting.
My impressions to matched request ratio on iOS is about 66%.  Match rate is around 97%.

i see! well congrats on the game! It is a fun one!

3
iPhone / iPad / Android / Re: Cat Bird - Out now on iOS/Android!
« on: October 19, 2017, 08:25:17 am »
Ok - I have not used them - can you share your ecpm?
Yeah, android averages a little under a dollar and iOS is around 5. (Using a mix of static and video ads).

Thank you for the answer! - i am averaging around $8.02 CPM for my latest game Octopuz (iOS only) and was wondering how that compared. That is using adMob exclusively. My match rate is 92% but my ratio of impressions to requests is only around 20%.

4
iPhone / iPad / Android / Re: Cat Bird - Out now on iOS/Android!
« on: October 05, 2017, 04:28:22 am »
Admob, chartboost, other?
Currently setup with Heyzap (Applovin + Admob).
Ok - I have not used them - can you share your ecpm?

5
iPhone / iPad / Android / Re: Cat Bird - Out now on iOS/Android!
« on: October 04, 2017, 05:28:13 pm »
Admob, chartboost, other?

6
iPhone / iPad / Android / Re: FlipChamps Reloaded, Aug 3rd in iOS
« on: August 31, 2017, 07:59:40 am »
You can contact them via these emails: tips@toucharcade.com and news@pocketgamer.co.uk. Just a quick outline and a trailer if you have it will do.

Thanks!
 Congrats on your success!

7
iPhone / iPad / Android / Re: FlipChamps Reloaded, Aug 3rd in iOS
« on: August 28, 2017, 02:35:49 pm »
Any tips on getting touch arcade or pocket gamer to do a preview of your game?

8
Ask a Question / Re: Databse storage for iOS game
« on: May 28, 2017, 03:20:05 pm »
Just variable data so they can start at the same level they were on and not have to start over.

9
Ask a Question / Databse storage for iOS game
« on: May 28, 2017, 05:42:09 am »
Has anyone here used Firebase or similar to store game data or do y ou just save locally to a user's phone? I was looing into using Firebase to save user data so that it wont be lost when a user switches phones but was curious to see if anyone has seen the need to do this.  Firebase if free up to 100 simultaneous users and is $25/mo for unlimited users.

10
iPhone / iPad / Android / Re: Looking for testing help
« on: May 18, 2017, 12:33:17 pm »
i would love to! ggogis@gogisdesign.com

11
Ask a Question / Re: log problem
« on: December 17, 2016, 06:22:41 am »

12
Ask a Question / Re: Testing Issues
« on: December 17, 2016, 06:18:39 am »
Don't know much about logs but I can see there is issues with the admob extension you are using.  Are you using the one built into Stencyl or the 3rd party add on extension?   the add on extension doesn't work anymore with IOS and will no longer be updated.  Use the one built into Stencyl.
I am using the one built into Stencyl...  Another thing that is puzzling me is that as I keep trying to test it, I receive 3 different errors.  One is the one I posted above, another is as follows:
[haxelib] Error: Source path "/Applications/plaf/haxe/lib/lime/lime/legacy/ndll/iPhone/liblime-legacy.iphoneos.a" does not exist
The last error is a device/computer iOS mismatch, which I think I have fixed

13
Ask a Question / Testing Issues
« on: December 15, 2016, 03:32:03 pm »
When testing my game onto my new iPhone 7, it seemed to be working at first, but then I realized that it just said compiling and wasn't actually compiling when I checked the log and saw errors galore.  I have attached my logs.  Any help would be appreciated! 

14
With the help of @Colburt187 I got my game to work - at first...  After he helped me find the issue (it was the pre-shipped Stencyl behavior "on-screen button" needing "0" added to a list attribute called touching IDs), the first time I tried to test it, I got an error, but after x-ing out of Stencyl, and going back in, it built to my phone fine.  As I continued testing, about half of the times I tried to test it, it would work, and the other half, it wouldn't.  But as of now, it has gone from half of the time to ALL of the time.  My logs are attached.

15
Sent you the Dropbox file!

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