So we're back from MAGFest! It was an amazing experience and I'd totally recommend applying to showcase at it or cons like it if you've got the funds and some helping hands. It's pretty close by where I live, so it wasn't too difficult to drive there with all the supplies we needed.
Here's what our booth looked like:


I won't lie, it cost us a pretty penny to buy all the equipment we needed (and we only had one computer/monitor set up, most people had two!) but we had a beautiful booth. Great location too, it was about in the middle of the expo hall and in front of a lot of foot traffic.
Reception was fantastic! We rarely had a moment when someone wasn't playing the game. Lots of people would stop by and watch the game being played, and a good number of them would stick around to try it themselves. Got lots of positive feedback, criticism, and people experiencing bugs, lol. Oh yeah, it was both terrifying and extremely helpful to learn about a host of bugs I didn't even know about. But hey, it's like having free play testers!
Gosh, it was also terrifying just putting the game out there for people to play. It was the first time anyone played it other than myself and close friends and I was so nervous! But so many people dug it! We also met a lot of other friendly developers and did some networking!
One question that would come up a lot was "what engine did you use?" Also "was this made in Unity?" (lol)
I enjoyed telling people it was made in Stencyl. Lots of people hadn't heard of it, but I explained that it was an engine with a visual coding system and that I had little coding experience. A couple people seemed interested! There were also a few who had heard of Stencyl, and I got a couple "You can make games like this in Stencyl??" (darn tootin'!) so that was a lot of fun.
We also handed out a LOT of business cards and got a nice chunk of people to sign up for our mailing list. Not bad for some exposure! We did do it mostly for fun though, and for the deadline it imposed on us. Now the demo's nearly ready to put online for people to play. I just need to spend a few days fixing the issues that I saw people experiencing at MAGFest, haha.
So overall a very positive experience! Like I said before, I'd wholeheartedly recommend applying to something like this if you've got the money and a team or friends to help you set up. It was a lot of work, but a lot of fun!