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Messages - Hypnohustla

Pages: 1 2 3 ... 11
1
Chit-Chat / Re: Low Rez Jam 2014 (ends on May 31st)
« on: May 15, 2014, 02:08:22 pm »
I really hope that term would catch on a bit more. :)

2
Chit-Chat / Re: Low Rez Jam 2014 (ends on May 31st)
« on: May 15, 2014, 01:32:09 pm »
Looks sweeet! Roguelikelikes are the best. Maybe I'll top it up someday with a roguelikelikelike.
And good to hear you're having fun again. :)

3
Chit-Chat / Re: Low Rez Jam 2014 (ends on May 31st)
« on: May 15, 2014, 07:59:26 am »
Looks like a really fun game thechaosengine. Can't wait to play it. :)

4
Chit-Chat / Re: Low Rez Jam 2014 (ends on May 31st)
« on: May 12, 2014, 01:59:04 am »
Thanks for noticing, updated the title.

5
Chit-Chat / Re: Low Rez Jam 2014 (ends on May 19th)
« on: May 07, 2014, 07:31:39 am »
Looks interesting NobodyX! Even if I can't tell what the hell is going on :D

6
Chit-Chat / Re: Low Rez Jam 2014 (ends on May 19th)
« on: May 04, 2014, 11:09:36 am »
I'm sure there's not a lot of need for 8x or 16x, though it would be a nice addition for this Jam. And maybe it would encourage people to do even more low resolution games,  which are always fun to play. :)
And if it's just a 1 line addition, then why not! 

7
Chit-Chat / Re: Low Rez Jam 2014 (ends on May 19th)
« on: May 04, 2014, 07:33:40 am »

Here's also a little game I made last night for the Jam: http://www.stencyl.com/game/play/26232
If you want to participate in the leaderboards, you can play it on Newgrounds: http://www.newgrounds.com/portal/view/638728

(Also: Is there a way to make Stencyl scale games larger than just 4x?)

8
Chit-Chat / Low Rez Jam 2014 (ends on May 31st)
« on: May 04, 2014, 07:29:20 am »
WHAT:
http://jams.gamejolt.io/lowrezjam2014

PLAY THE (STENCYL-MADE) GAMES :
http://www.stencyl.com/jams/lowres/

WHEN :

    ENTRY DEADLINE IS MAY 19th 12AM PST
    VOTING ENDS MAY 31st 12AM PST

GENRE : ANY

THEME : ANY

RESTRICTIONS : Create a game with a maximum screen resolution of 32x32 pixels.

DETAILS : There are no limiations on the amount of colors, sprites, or anything else. The idea of this is not to create a retro pixel art game, but rather to challenge your skills in making an enjoyable gaming experience using a minimal amount of detail. You are obviously allowed and encouraged to upscale the game for the sake of playability by allowing the player to stretch the game to full screen / a larger window, but please make every attempt to maintain the hard edges of the pixels in the process. Also, please do not fake smaller resolution by using large blocky sprites in a higher resolution.

---

Any Stencyl people thinking about joining the Low Rez Jam?
I thought it would be nice to see what other people here can do with a 32x32 resolution,  seeing that Stencyl is such a great fit for low resolution games.

9
Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: November 07, 2013, 11:12:03 pm »
Yes I did! Sorry I should've thanked you earlier as the game went on to win the Newgrounds Halloween Spooktacular Game category. I think that wouldn't have happened if the medals weren't implemented. :)

10
Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 28, 2013, 07:10:02 am »
Thanks Jay! Alot of tought went into the design. The lighting system is just a mixture of blending modes on a layer :)

11
Extension Ideas / Re: GameJolt API?
« on: October 26, 2013, 02:24:07 am »
I'm getting an unknown identifier error. So I have to dig around more :)

12
Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 26, 2013, 02:01:23 am »
I thinks so, yes, I started experiencing heavy lag when implementing the lighting system to the game. After I started using the OpenFL build the game started to run much smoother. I'm not sure if I'm imagining it, but atleast I think it really helps. :)

13
Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 25, 2013, 02:49:29 pm »
I am actually. I played around with Stencyl and currently using P8.

14
Extension Ideas / Re: GameJolt API?
« on: October 25, 2013, 07:20:48 am »
Please do, would really help a noob like me :)

15
Extension Ideas / Re: GameJolt API?
« on: October 25, 2013, 06:23:02 am »
So it should just look something like this?

Code: [Select]
api.achieveTrophy("1234567", "username", "user_token", "1234", "123456789abcdefg");

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