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« on: January 28, 2021, 12:31:02 pm »
Thank you for your help Max. I would say that you did an excellent job of setting up an asteroid field for a different game than the type of game I'm trying to make. What I am trying to do is set up a game where the ship is always in the middle of the screen and eventually also program it so that's always facing the direction that the astroids are coming from, and all astroids are always moving in the same direction, all of this is to create the illusion that the ship is traveling through an asteroid field where the astroids aren't moving, and the ship will never run out of the scene. and I'm not trying to have all of them be on a collision course with the ship, though I want all of them to pass through the screen. It's going to be a little tricky, frankly I still don't see why the Luyren's solution didn't work, it doesn't quite make sense to me. Again it was very nice of you to set up a viable asteroid field for a stranger and his game. But it's not compatible with the kind of game I'm trying to make. Do you understand what I'm going for?