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Messages - gamecorp

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Ask a Question / Beat detection
« on: March 26, 2014, 04:59:28 am »

Ask a Question / Re: Recognizing the frequencies of sound?
« on: March 26, 2014, 04:22:51 am »
i found something similar to what you talk ! and found it just not in stencyl! and it can be done with native flash coding or javascript from here! if you guys manage to insert this code into stencyl i give you a beer!

it has 7 parts! people are sayng this works on flash or java! but dont know how to add it to stencyl! will be great to have beat analyzer inside stencyl! as extension or something!

i did the tutorial above but in construct 2 cause already has plugin for analyze effect built in! so i dont have to use! the problem is how to add advanced audio for analyze effect thing!

if you guys manage to resolve this give me a bip!

News / Re: Stencyl 3.1 - What's coming next?
« on: March 22, 2014, 12:22:18 pm »
mochimedia will be down at end of month will be the mochi ads still an option or will be removed cause i dont see the point of that in stencyl anymore! also can you do a when sound heard or playd or surtain high hat bass drop is playd to be able to trigger an event on sound play?! like when its higher or lower frequensy in sound actually playng hope to understand me!

if not ! other good question! when we will be able to export to ios from PC?! and not only for mac?! cause the studio license says export publish to anywhere /pc /mac /ios/android but ios publishing for pc users isnt avaible!

Extension Ideas / Re: Extension Ideas
« on: March 21, 2014, 01:05:48 pm »
i checked a new add revenue for android any 1 who knows to make extensions ! could you tell me if you can or its possible to use appnext sdk in stencyl?! or as extension?! it pays around 5$ per app download from ads! so basically spanks vugle and other android ads big time!

please response so i wont die stupid! cause i know i cannot do extensions yet! :) great work on previewest extensions guys have them all:D! and all works in 3.0 !

same here made an druppad for android! in flash works perfectly! but in android mobile when i press some buttons! some play some dont! and all sounds i used for buttons are exported as same! 8000 Hz or freq , mono channels cause if i use stereo then audio wont play at all! and if i use bigger freq will load in ages! but the music files and other stuff play well just 6 out of 8 buttons dont play! and all sound are made from same sound! just distorted! and dident used high bass or hights! so it shouldnt be a problem! any1 knows any fix?!

Chit-Chat / Re: Stencyl rip-off?
« on: March 21, 2014, 12:58:36 pm »
first to use code blocks yes mit scratch! :) so no rip-off!:)

Ask a Question / Re: Save data handling over cloud/server
« on: March 13, 2014, 07:54:00 am »
in 3.0 you have an extension that enables your savetocloud and server! also stencyl has already built in a form to set and connect your game to a virtual server! so yea it can be setup! dont know how to use it! but i`m sure its simple coding! never used it and never needed! but i may needing it soon! and if i manage to make the connection and save game files to a virtual machine with success will post a tutorial about it ! if there is none! but i think it should be! try google! if not forums! or ask support! they have to know! and they are very prompt and helpfull! always carefull with they buyers and users!

Stencyl Jam 14 / Re: How are your StencylJam entries coming along?
« on: March 12, 2014, 02:48:59 am »
Hey there guys check out my new entry !    hope it will get in top 3 till end of 28 march! but still needs more work to be done to it! stuff to add! in a word! addictive! in more  needs work! have fun! rate and comment! you have some badges ! and a 100 value 1 ! verry easy to get it! just you need to find the right button to press! or click! ok Enjoy !

Stencyl Jam 14 / Cookie Clicker
« on: March 12, 2014, 12:05:38 am »
Hy to every 1 for those who enjoy cookie clicker games! i made one last night! added some medals! forgot though to add sounds and more graphic but for now it is a prototype but playable in final stage! so you can check it out here!

and also you can find it in out arcade  here :!

Enjoy , rate and comment are apreciated! and please dont downgrade rating if your a hater!

also i added some newgrounds special characther`s i customized and have them in game named as baker and the most usefull item in game te Girl Scout!

Also you can check my stencyljam2014 logo exclusive made!:D

iPhone / iPad / Android / Ninja Hero Cat Fighter
« on: March 08, 2014, 12:21:55 am »

Ninja Cat Hero Fighter
Arcade game play, like Ninja Style games.
Slice all color characters exclude bombs.
Collect life and time bonuses.
Arcade mode, when you save your life and
time trial mode.
In you like games like Fruits Ninja - this game for you.

Get it from google play!

Ask a Question / Re: Art Programs you use?
« on: March 02, 2014, 07:19:06 pm »
I usually get a picture of what I want from Google Images, make the background transparent in Photoshop, then shrink them to the right size.


Epic ! hahaha! yea but then you cannot sell your game on ios! or other devices! only free flash for lets say as a fan ! haha!

did that sometimes! but then i  learned, got alerted and game removed!

Game Art / Re: Easy Animation Maker for begginers!
« on: March 02, 2014, 07:16:20 pm »
And you should also remove your "you can find....." remark from your reply once he removes his :)
I have planned to change my post to something else then, after he has removed the line :)

done :P

when you import image for background ! important you have retina x1 x2 x1.5 x4 if you use 1x the file picture will be the same size as the file you have in your computer ex : 640x480 picture imported at 1x its same size ! but imported at x2 it will be 320x240 half its size! reimport the backgrounds image by deleting the frame  or animation of actor if its an actor! if its a simple background just simply delete old frame add new frame! dont use import over old frame cause then you will use same retina you used before to make image  smaller! in you case i think is x4 but try setting it at x1 if its a 640x480 game or other custom file !

you can use that behavior or just make your own behavior and atach it to bullet or what actor want to follow what actor by adding event this : when created set push self to x  of actor y of actor! you got on scene1 so it will follow upon creation! if that work then your problem its done! if not i`m too sleepy to solv this! still working to my project and dident sleeped last night!

Resolved Questions / Re: Fix this makes problems ! [NOT A BUG]
« on: March 01, 2014, 12:25:15 am »
oh thanks! anyway i got the problem fixed! used the scene behavior on an actor that will short time die! so it wont get to many loops!

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