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Messages - duud

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1
Windows / Mac / Flash / HTML5 / Re: SocioPath - not just a game
« on: September 10, 2014, 01:33:56 am »
Thank you for taking the time and effort into writing this message Reckard, we value your feedback a lot! We will try to satisfy you in terms of gameplay and development of the plot in the full version. Thanks again!

2
Windows / Mac / Flash / HTML5 / Re: SocioPath - not just a game
« on: August 27, 2014, 12:26:21 pm »
Thanks for your feedback sparttenomega. We wanted the car scene to feel tedious but maybe it is just too tedious since some people complained about it. We will probably rethink this whole part.

3
Windows / Mac / Flash / HTML5 / Re: SocioPath - not just a game
« on: August 25, 2014, 12:59:27 am »
Hi guys! It's been a long time but we managed to publish a new demo. If someone is interested in playing, visit http://gamejolt.com/games/adventure/sociopath/33079/ Any feedback on a new version will be greatly appreciated!

4
Ask a Question / Re: Attaching text to an image
« on: July 29, 2014, 07:36:26 am »
Anyone?

5
Resolved Questions / Re: [SOLVED] Using a mask to create a light
« on: July 21, 2014, 05:22:39 am »
I suggest you create a new topic, since this one has already been moved to "Resolved Questions" section.

Take care

6
Suggestion Archives / Re: Zooming feature?
« on: July 20, 2014, 12:49:43 pm »
I do not know what exactly you mean by zooming feature, but there is one on the left side of the scene view.

7
Ask a Question / Attaching text to an image
« on: July 20, 2014, 12:34:26 pm »
If I assign my image instance in Image API to an image that is a blank image and that has text drawn onto it (with a black "draw ... on ... at ... using ...) and I attach that image instance to an actor, does it mean that the text will appear in front of the actor graphic? Because I followed these steps and I cannot figure out why the text is hid behind the actor graphic. Have you got any ideas why is that happening? :)

Thanks!

8
Resolved Questions / Re: [SOLVED] Using a mask to create a light
« on: July 20, 2014, 10:38:03 am »
I just created a big actor who is essentially a black rectangle twice the width of the scene with a hole exactly in a shape of the light. I put this actor on top of the scene, set its opacity to 96%, align with the light and move it in the scene along with the light as well as the car.

9
Resolved Questions / Re: Using a mask to create a light
« on: July 19, 2014, 11:03:43 am »
Thanks for your suggestions and willingness to help, guys. I found a way to bypass Image API and create the light in a different, much less complicated manner. If somebody reading that wants to know the details - just send me a message.

10
Resolved Questions / Re: Using a mask to create a light
« on: July 18, 2014, 09:26:15 am »
Ok, I managed to deal with it, but it took me a really long time. And basically the problem was that my files had a wrong bit depth. After I changed this parameter to 32 (adding an alpha channel with GIMP), it worked. It is really annoying - I think it should be clearly stated on Stencyl website by the creators.

Nevertheless, I came across another problem. I want to use the mask as car headlights, so I want to change its position dynamically. Is it possible? If I simply use "clear image ... at x of headlights, y of headlights" it is not working because the part that has already been masked is not returned to its original form. I would like to achieve an effect like in Tuo's "Demo Light Sources with Image API" from StencylForge.

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Resolved Questions / Re: Using a mask to create a light
« on: July 17, 2014, 04:36:08 am »
Could you place links to those you know about?  :)

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Resolved Questions / Re: Using a mask to create a light
« on: July 13, 2014, 09:14:03 am »
My topic fell to the second page, so I guess anybody would notice it, but thanks for explaining the netiquette. Does anybody have a really good grasp of the Image API?

13
Resolved Questions / Re: Using a mask to create a light
« on: July 11, 2014, 11:00:10 pm »
Anybody? It is a really important thing for me to understand it.

14
Resolved Questions / [SOLVED] Using a mask to create a light
« on: July 11, 2014, 07:07:16 am »
Hi!

Could somebody explain me step by step how to use a mask to create a light? It is a Challenge 2 on Image API tutorial so it should be quite straightforward, but I can not find a way to do that. I've got a bright background actor in the back layer which is imitating a day and on top of that I've got a dark background actor which is imitating a night as well as my mask actor (a triangle-esque dark imitation of light). I want to "cut out" my mask actor so that it is bright from the bright background actor, thus imitating a light. The ultimate goal is to create a headlight for the car driven by a player at night.

I am attaching my blocks - maybe somebody will be able to explain to me what I am doing wrong.

Thanks!

15
Ask a Question / Re: Particles/explosion behaviour
« on: June 16, 2014, 05:55:39 am »
Thank Tuo. I will take a look at it. :)

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