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Messages - Wesxdz

Pages: 1 2 3 ... 5
1
Extensions / Re: Drawing Utils Extension [1.3]
« on: August 31, 2016, 10:17:11 am »
The set spacing block messes up text alignment, it would be nice if this extension automatically adjusted for that.

2
I've  managed to setup a basic LAMP server and connect to it, however, I haven't managed to send any data between two clients yet.  The udp IS connected. I DO get a speed returned when I send data.

When I connect I get this error:
PHP Notice:  Undefined index: 10.0.0.31_55789 in /home/wesxdz/Downloads/udp_server.php on line 71
Remote IP: 10.0.0.31 Appid:0 RoomID: 0 Level: 1 UserID: 1 Echo: 1
corresponding to this line: if($heartbeat["".$AppID]["".$RoomID]["".$Level]["".$remote_ip."_".$remote_port] < 1){

Afterwards, every time I send data I get these errors:
PHP Notice:  Undefined index: 10.0.0.31_55789 in /home/wesxdz/Downloads/udp_server.php on line 116
PHP Notice:  Undefined index: 10.0.0.31_55789 in /home/wesxdz/Downloads/udp_server.php on line 118
and corresponding to:
$userid=$userID["".$AppID]["".$RoomID]["".$Level][$datakey];
if($datakey == ("".$remote_ip."_".$remote_port) && !$isEcho[""

I'm running the PHP file from ~$ php -f /home/wesxdz/Downloads/udp_server.php
I have portforwarding setup. I'm not sure if there's something more complicated I need to do.

Basically, any help would be greatly appreciated. It's difficult to use this extension because there are no .stencyl examples.

I eventually just want to communicate mouse coordinates.


3
Game Ideas / Re: Zooming and Rotating camera
« on: April 01, 2016, 10:56:02 pm »
This is really neat.  I've been making something similar with the Image API, but I imagine camera zooming is the better route. Would you consider posting this to Stencylforge or letting me look through the code? I'm mostly interested in the camera zooming aspect with single player and co-op.

4
Game Ideas / Re: Zooming and Rotating camera
« on: March 30, 2016, 08:53:24 am »
It would be nice to see the debug drawing. Also, will enemy actors zoom and position themselves correctly (even offscreen)?

5
Journals / Re: SubCivic [Update 12 - Strange Contraptions]
« on: March 27, 2016, 09:19:29 pm »
Thanks everyone. I actually am looking for a Pre-Alpha collaborator/tester. I want to make sure gameplay is optimized and bugs are squashed as development continues.  Having a PC, Stencyl, and being willing to help optimize or suggest code changes would be very helpful.  If anyone is interested, send me an email at 'sirwesleybarlow@gmail.com'. You'll get a free copy of the game and (depending on how much you help) maybe even some revenue share.

6
Ask a Question / Modify Tile Collision Bounds
« on: March 26, 2016, 05:07:50 pm »
I think I'm about to give up on this, even after several days of work...



Above is my old collision system, which created local dummy blocks for things to collide into. I wanted to upgrade this by creating polygons that matched the collisions. (My logic was that this would be more optimized.) I've been trying to do this by creating and combining a series of joints and then creating a few shapes. I'm basically trying to replicate what Stencyl does to merge tile collisions at runtime.



Can anyone help? If this doesn't work I have a few options, but all of them really suck.

7
Chit-Chat / Anyone want to play Factorio?
« on: March 22, 2016, 11:54:06 am »
I finally picked up the game that's been at the top of the charts on Steam for a while... Factorio!
I have to say, it's pretty entertaining, although I'm disappointed in how weak and unaggressive the enemies are.
On that note, I don't have any friends to play multiplayer with (or any friends at all really).  Anyone have the game and want to start a fresh world?

8
Ask a Question / Re: Create Collision Shape on Desktop?
« on: March 20, 2016, 02:31:58 pm »
Wow! I didn't think it would be that easy. Thanks LIBERADO.

9
Ask a Question / Create Collision Shape on Desktop?
« on: March 20, 2016, 02:14:35 pm »


I'm trying to optimize this collision system. I'm using the image API to generate an infinite world. I use a list with x,y coordinates to generate dummy collision boxes. I would like to use a single actor to create the entire collision area. Unfortunately, I'm having problems trying to use blocks like this:



They show up in the debug drawing, but never actually collide with actors. I think it works on Flash and not Desktop builds, although I'm not completely sure. Does anyone have any suggestions to fix this?

10
Ask a Question / Re: Set Property for Advanced Shader
« on: March 17, 2016, 09:11:11 pm »
Let me tear into the shader files and see what I can figure out.

11
Ask a Question / Set Property for Advanced Shader
« on: March 17, 2016, 08:41:18 pm »
This one's tough. I couldn't find the answer anywhere on the web or Stencyl.
Basically, I want to create two shaders that allow me to rotate and zoom the entire screen. I've tried using the Image API, but I wasn't able to effectively use 2D box that way. I'm hoping someone could explain how I can set properties for custom shaders. I've tried to change the variables, but that doesn't seem to work.
Also, I'm considering using another shader for lighting. The only alternative that looks nice is an Image erase blend mode that crushes the framerate.
Any help is greatly appreciated.

12
Journals / Re: SubCivic [Update 9 - Forward Charge!]
« on: March 15, 2016, 08:45:30 pm »
Check out the new updates, Stencylers.

13
Ask a Question / Re: Image API Collision System
« on: March 08, 2016, 12:00:56 pm »
Hey Merrak, I decided to use your method. I'm basically going to generate dummy collision actors in a simple plane, and then adjust the actor sprites and tile images based on variables. From all the work I've tried to do without 2D Box, it seems like this is the only viable approach using Stencyl.

14
Ask a Question / How to make a fun game?
« on: March 07, 2016, 10:59:23 am »
Hello again,
I'm working on a game called SubCivic. If you don't know about it, you can read more here.
Anyways, I'm trying to figure out ways to make the game more epic and entertaining. Aside from polished graphics and smooth gameplay, what mechanics and features make a game fun?

I'm basing my game on several really successful titles like FTL, Terraria, and Bad Piggies. Does combining games result in a better experience?

Here's some features I plan on including:
-Local Co-Op
-Biomes
-Infinite World
-Raycast Lighting System
-Destructible Terrain
-Crew Management
-Inventory
-Submarine and Base Building

What other things would improve my game concept/point me to other successful games I should model/any new mechanic ideas/etc...


15
Extensions / Re: Perlin Noise
« on: March 06, 2016, 10:57:59 am »
Okay, I'll just create a behavior that adds a certain integer to a seed based on the text var. (A=+1, B=+2, etc...) I'll definitely have some repeat maps, but it's enough to trick players.

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