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Messages - thedragonllama

Pages: 1 2
1
Thanks for the speedy response! I am in trouble for a bit I guess since going back to 3.4 doesn't work for me, as I run into other problems that have only been fixed in the 3.5 private builds, like the "The input swf newgrounds.swf is corrupted" error that some people have had, which seems to be tied to which MacOS version you are on. Hopefully a stable and mobile friendly 3.5 version will be released soon.

2
...I am having these exact issues, glad to see it is not just me going crazy. I just clocked my latest attempt to compile my game to iOS and it took 30min as well, and every time I then run the app, my first scene loads up, I can maybe move my character slightly for a few seconds with lag and choppy visuals, and then get a full crash, either going first to a black screen, or just exiting the app. Previous versions of the game ran ok from when I was on Stencyl 3.4 and on older MacOS and Xcode versions, but I have since made changes I can't seem to get working in previous versions of those things... Has anyone made any headway on this stuff? Thanks.

3
Hi all, I just found this thread due to similar iOS testing woes, and if I am understanding the current solution correctly, I will have to upgrade my account to the Studio version just to test this Xcode export method? Is that right? I knew I would have to upgrade eventually to publish to iOS, but now it seems I have to do it just to get iOS testing to work... yikes.

4
Dialog Extension / 3.4 beta 4 Update issue
« on: September 30, 2016, 02:52:15 am »
Upon updating to 3.4 beta 4 I encounter the following error when attempting to activate a dialog ingame:

Code: [Select]
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/ctor()
at flash.display::BitmapData()
at dialog.util::BitmapDataUtil$/getPartial()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/util/BitmapDataUtil.hx:122]
at dialog.util::BitmapDataUtil$/getScaledPartial()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/util/BitmapDataUtil.hx:178]
at dialog.util::BitmapDataUtil$/get9Scaled()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/util/BitmapDataUtil.hx:84]
at dialog.core::ScalingImage/setSize()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/core/ScalingImage.hx:40]
at dialog.core::DialogWindow()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/core/DialogWindow.hx:48]
at MethodInfo-5780()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/ext/DialogBase.hx:77]
at dialog.core::DialogBox/runCallbacks()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/core/DialogBox.hx:652]
at dialog.core::DialogBox/beginDialog()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/core/DialogBox.hx:267]
at dialog.core::Dialog$/cbCall()[/Users/andrewsantos/Desktop/stencylworks/engine-extensions/com.polydes.dialog/src/dialog/core/Dialog.hx:126]
at MethodInfo-9439()[Source/scripts/Design_278_278_Dialog.hx:105]
at com.stencyl.models::Actor/innerUpdate()[/Users/andrewsantos/Downloads/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/models/Actor.hx:1512]
at com.stencyl::Engine/update()[/Users/andrewsantos/Downloads/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2478]
at com.stencyl::Engine/postUpdate()[/Users/andrewsantos/Downloads/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2617]
at com.stencyl::Engine/onUpdate()[/Users/andrewsantos/Downloads/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2610]

At certain scaling sizes it seemed to work a few times, but now I can't seem to even get that. Help is greatly appreciated.

5
News / Re: Legacy Releases (1.x / 2.x / 3.x)
« on: September 29, 2016, 11:46:06 pm »
I could also greatly use a link to 3.4.0 beta 1, thanks!

6
Ask a Question / Re: Everything Broke, and Settings Won't Open
« on: September 29, 2016, 10:39:29 pm »
For starters, everything rendered much larger than it has in the past, with the viewport staying the same, so most of the game screen content it giant and cut off. My main character camera follow behavior just didn't work at all anymore. Those two major breaks were enough for me to go into panic mode a bit and opt for just reverting to my previous working version. I am still seeing if that can work, but if not I might go and try and troubleshoot each possible break with the update. I have just been out of Stencyl and gamedev for a a good while so I haven't been following all the updates. Thanks for the quick response, I will look into the iPad splash image and update.

7
Ask a Question / Everything Broke, and Settings Won't Open
« on: September 29, 2016, 09:08:33 pm »
I just got back into working on my game after months of a hiatus, and decided to download the newest version of Stencyl and run my game it... of course, everything broke, and when I tried to go back and open my game in my pervious version of Stencyl, it was then broken there too, and now that pervious version of Stencyl won't allow me to open "Settings", and also  gives me the "Ouch" "Unexpected Problem" error whenever I open any current or even newly created games... g the details there are:

Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
   at stencyl.sw.editors.game.mobile.MobilePage.save(MobilePage.java:1967)
   at stencyl.sw.editors.game.mobile.MobilePage.<init>(MobilePage.java:220)
   at stencyl.sw.editors.game.GameSettingsDialog.load(GameSettingsDialog.java:165)
   at stencyl.sw.app.tasks.OpenGameTask$3.run(OpenGameTask.java:271)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:709)
   at java.awt.EventQueue$3.run(EventQueue.java:703)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)


I am attaching my logs, please help! I might have to continue to work on and finish my game in a previous version of Stencyl, since so many things seems to completely break with the update. Thanks all, my own fault here of course.

My previous Stencyl version was 8734, and tonight I downloaded and ran 9180.

8
News / Re: Stencyl Jam 2016 7th - 16th October
« on: September 16, 2016, 03:20:44 pm »
Awesome! I hope to make some time for this.

9
Dialog Extension / Re: Scaling Issue
« on: April 06, 2015, 06:29:29 am »
Thanks for the quick response! I went ahead and tried it but it still did the same scaling...  Are there any other simple ways I could manipulate the code to avoid this that come to mind? I will continue to tinker on my end as well. Thanks again!

10
Dialog Extension / Scaling Issue
« on: March 28, 2015, 09:35:34 am »
I just got up to speed with this extension after the 3.3 update and everything,  and it just keeps getting better! I did come across an issue I am having with my game in regard to the scaling image. So, I have a simple 32x32 black box with a 1px white inner border, and I notice that depending on what scale I run my game on (1x, 2x, 4x, etc) the scaling image also increases the size of the 1px border  multiplied by the upscaling set in the game settings. So, if I run the game at 4x, the 1px border on the scaling image is now 4px, or if I run at 2x, it is now a 2px border, etc. It there a way to keep this multiplication from happening?  Let me know if this makes sense or if further clarification is needed. Thanks a lot!

11
Ask a Question / Blink when hit
« on: March 08, 2015, 04:36:51 pm »
So I haven't worked in stencyl in a while and I just can not figure this out, even though the solution might be very simple... I am trying to make it so my player actor , when hit by an enemy, flashes repeatedly while he is invulnerable, until he is able to be hit again. The only part I can't figure out is how to get the visual of the flashing to work. I have tried some "do every" and "do after" stuff to try and have two states to go back and forth between, like "Opacity=40%" then "Opacity=80%", until the invulnerability time ends, but can't get it to work correctly.  Help? My brain is just not working right now.

12
Ask a Question / 3.1 to 3.2 game transfer error
« on: December 14, 2014, 10:37:45 am »
Trying to transfer my game built in 3.1 to 3.2, but get this "Unexpected problem" error when the game opens:

Unexpected problem on thread AWT-EventQueue-0: stencyl.sw.util.Locations.getGameDirectory(Lstencyl/core/lib/Game;)Ljava/lang/String;
java.lang.NoSuchMethodError: stencyl.sw.util.Locations.getGameDirectory(Lstencyl/core/lib/Game;)Ljava/lang/String;
   at DialogExtension.onGameOpened(DialogExtension.java:191)
   at stencyl.sw.actions.Actions.gameOpened(Actions.java:825)
   at stencyl.sw.app.tasks.OpenGameTask$3.run(OpenGameTask.java:285)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
   at java.awt.EventQueue.access$400(EventQueue.java:82)
   at java.awt.EventQueue$2.run(EventQueue.java:676)
   at java.awt.EventQueue$2.run(EventQueue.java:674)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

When I looked at the log viewer I got two errors:

1:

Level:     ERROR
When:      2014-12-14 13:32:33
From:      stencyl.core.lib.Game

/Applications/Stencyl-full/data/snippet-categories/categories.xml (No such file or directory)

Throwable: java.io.FileNotFoundException: /Applications/Stencyl-full/data/snippet-categories/categories.xml (No such file or directory)
   at java.io.FileInputStream.open(Native Method)
   at java.io.FileInputStream.<init>(FileInputStream.java:120)
   at java.io.FileInputStream.<init>(FileInputStream.java:79)
   at sun.net.www.protocol.file.FileURLConnection.connect(FileURLConnection.java:70)
   at sun.net.www.protocol.file.FileURLConnection.getInputStream(FileURLConnection.java:161)
   at com.sun.org.apache.xerces.internal.impl.XMLEntityManager.setupCurrentEntity(XMLEntityManager.java:650)
   at com.sun.org.apache.xerces.internal.impl.XMLVersionDetector.determineDocVersion(XMLVersionDetector.java:186)
   at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:779)
   at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:744)
   at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:128)
   at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:233)
   at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:287)
   at javax.xml.parsers.DocumentBuilder.parse(DocumentBuilder.java:180)
   at stencyl.sw.util.FileHelper.readXMLFromFile(FileHelper.java:513)
   at stencyl.core.lib.io.IOHelper.readXMLFromFile(IOHelper.java:151)
   at stencyl.core.lib.Game.loadCategories(Game.java:2150)
   at stencyl.core.lib.Game.<init>(Game.java:1742)
   at stencyl.core.lib.Game.create(Game.java:788)
   at stencyl.sw.app.tasks.OpenGameTask.doInBackground(OpenGameTask.java:97)
   at stencyl.sw.app.tasks.OpenGameTask.doInBackground(OpenGameTask.java:36)
   at javax.swing.SwingWorker$1.call(SwingWorker.java:277)
   at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
   at java.util.concurrent.FutureTask.run(FutureTask.java:138)
   at javax.swing.SwingWorker.run(SwingWorker.java:316)
   at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:895)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:918)
   at java.lang.Thread.run(Thread.java:695)


and 2:

Level:     ERROR
When:      2014-12-14 13:32:36
From:      root

Unexpected problem on thread AWT-EventQueue-0: stencyl.sw.util.Locations.getGameDirectory(Lstencyl/core/lib/Game;)Ljava/lang/String;

Throwable: java.lang.NoSuchMethodError: stencyl.sw.util.Locations.getGameDirectory(Lstencyl/core/lib/Game;)Ljava/lang/String;
   at DialogExtension.onGameOpened(DialogExtension.java:191)
   at stencyl.sw.actions.Actions.gameOpened(Actions.java:825)
   at stencyl.sw.app.tasks.OpenGameTask$3.run(OpenGameTask.java:285)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
   at java.awt.EventQueue.access$400(EventQueue.java:82)
   at java.awt.EventQueue$2.run(EventQueue.java:676)
   at java.awt.EventQueue$2.run(EventQueue.java:674)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)


Help it appreciated!!!

13
Ask a Question / Re: Idle animation playing between jump and fall.
« on: October 08, 2014, 04:16:22 pm »
If the pack you are using is similar to the jump and run kit that comes with Stencyl, I found that not setting the Animation Manager's Idle Animations fixes this. You may have to remove and re-attach the Animation Manager in order to get the animation cleared.

I just messed with this as well, as I found myself having the same issue, and just changing the Idle Animations to that of the Jumping Animation worked, saving me the trouble of removing and reattaching. Great find!

14
Ask a Question / Re: idle animation playing before falling animation
« on: October 08, 2014, 04:14:16 pm »
Actually, after messing with it a bit, I found that in the Animation Manager, if I changed the Idle or "Default" Animation to that of the Jumping or Falling Animation (Rather than the standing Idle Animation I had there previously) the split second switch doesn't occur... So maybe mess with that a bit!

...Ok so I just messed with it more before posting, and I changed the Default Animation in the Animation Manager to something random, a Ducking graphic, and sure enough, the split second switch showed the Ducking graphic. SO yeah, Mess with the Default Animation in the Animation manager. I am glad it turned out to be something so manageable.

15
Ask a Question / Re: idle animation playing before falling animation
« on: October 08, 2014, 03:41:58 pm »
I am having the same problem... BUMP

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