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Messages - Panooch77

Pages: 1 2
1
Windows / Mac / Flash / HTML5 / Updated My Game
« on: February 19, 2013, 08:15:10 am »
I updated the music and made it more fitting to the game concept.
Please try the game and give feedback.

http://www.stencyl.com/game/play/17084

2
Windows / Mac / Flash / HTML5 / Introducing "Nonna's Crazy Tomato Game"
« on: February 09, 2013, 09:59:47 pm »
I put this game together for my mom and I will be updating music soon but I love the theme song and it was on forge so I decided to use it for now. It's a brick breaker style game and my second game since started learning Stencyl and game creation in general.
Anyway have fun.


http://www.stencyl.com/game/play/17084

3
Windows / Mac / Flash / HTML5 / Re: Try my new game Gorilla madness
« on: February 06, 2013, 09:19:18 pm »
I made the score and lives behavior myself this time after many hours looking at tutorials. What do you think?

http://www.stencyl.com/game/play/16929

4
I did some updating today, what do you think? I figured how to get score to reset to zero but then I also figured out how to make a live counter so I let score continue but they only have four tries.

Thanks,
http://www.stencyl.com/game/play/16929


5
Ask a Question / Re: Can you help me get my Lives Counter to reset game?
« on: February 06, 2013, 09:15:26 pm »
Thanks,
I got the game to work today after a lot of training.

http://www.stencyl.com/game/play/16929

6
Please check out my game Gorilla Madness and give me some feedback. If you played it before try it again and see if you can do it in 4 tries.
Thanks,

http://www.stencyl.com/game/play/16929

7
Ask a Question / Can you help me get my Lives Counter to reset game?
« on: February 05, 2013, 08:48:09 pm »
I would like to have my game reset after last live. Can anyone help with the snap sequence?

Thanks


Code view below of my current code.

 
     override public function init():void
    {
                  setGameAttribute("Lives", ((getGameAttribute("Lives") as Number) - 1));
    addWhenDrawingListener(null, function(list:Array, g:Graphics, x:Number, y:Number):void {
if(wrapper.enabled){
        g.setFont(getFont(44));
        g.drawString("" + (String("Lives ") + String("" + (getGameAttribute("Lives") as Number))), 500, 0);
}
});

8
Thanks again!! I was able to get score to reset to Zero Upon Player death and even figured out a lives meter. Now I just need to figure out how to get lives meter to reset game upon last life.

Thanks again!
You Rock!

9
Thank you, I really need to figure this out. I have been looking at tutorials all day from sunrise and final boss but neither really explain how I can add the "game over" aspect. I was able to practice adding a lives meter but when the lives ran out I could get game to end. Thanks for the time your taking helping me out.
It is greatly appreciated.

10
Hi,

I attached the code below, Where should I make the change? Sorry for bothering you.I really appreciate your time.
   


   public dynamic class Design_242_242_ScoreKeeper extends SceneScript
   {      
           
      public var _DisplayFont:Font;
      public var _Duration:Number = 0.0;
      /* Params are:__NumPoints */
      public function AddPoints(__NumPoints:Number):void
      {        /* This can be called from anywhere.See the Bumper actor behavior. */
          setGameAttribute("Score", ((getGameAttribute("Score") as Number) + __NumPoints));
      }

    
     override public function init():void
    {
          addWhenUpdatedListener(null, function(list:Array):void {
if(wrapper.enabled){
        if(sameAs(getCurrentSceneName(), "Level 1"))
{
            if(((getGameAttribute("Score") as Number) > 10000))
{
                switchScene(1, createFadeOut(((1000*2))),createFadeIn(((1000*0))));
}

}

        if(sameAs(getCurrentSceneName(), "Level 2"))
{
            if(((getGameAttribute("Score") as Number) > 20000))
{
                switchScene(2, createFadeOut(((1000*2))),createFadeIn(((1000*0))));
}

}

        if(sameAs(getCurrentSceneName(), "Level 3"))
{
            if(((getGameAttribute("Score") as Number) > 30000))
{
                switchScene(3, createFadeOut(((1000*2))),createFadeIn(((1000*0))));
}

}

        if(sameAs(getCurrentSceneName(), "Level 4"))
{
            if(((getGameAttribute("Score") as Number) > 40000))
{
                switchScene(0, createFadeOut(((1000*2))),createFadeIn(((1000*0))));
}

}

}
});
    addWhenDrawingListener(null, function(list:Array, g:Graphics, x:Number, y:Number):void {
if(wrapper.enabled){
        g.setFont(_DisplayFont);
        g.drawString("" + (getGameAttribute("Score") as Number), 16, 16);
}
});

    }          
      
      public function Design_242_242_ScoreKeeper(ignore:*, scene:GameState)
      {
         super(scene);
         nameMap["Display Font"] = "_DisplayFont";
nameMap["Duration"] = "_Duration";

      }
      
      override public function forwardMessage(msg:String):void

I just created my own code for a score keeper but I am not sure where I should make the change?
 

    {
          addSceneCollisionListener(getActorType(475), getActorType(477), function(list:Array, event:Collision):void {
if(wrapper.enabled){
        setGameAttribute("Score", ((getGameAttribute("Score") as Number) + 0));
}
});
    addWhenDrawingListener(null, function(list:Array, g:Graphics, x:Number, y:Number):void {
if(wrapper.enabled){
        g.drawString("" + (getGameAttribute("Score") as Number), 25, 10);
}
});

11
Hi,
I went to game settings than attributes. The category is scoring and number is already set to 0.0. still can't get it to work.
Thanks though,

12
Hi,
I recently posted my first game Gorilla Madness and I really want to update the score feature so that it resets after you die. I used a score keeper feature from stencyl forge but I have no idea how to update the board so it resets. I tried to create a test game and use score packs but had no luck. If some one could help I would appreciate the advice. If you know a forge feature to use or have solid tutorial that explains it that would be great or if you really feel helpful and want to type out the steps I would be very grateful.

Thanks

13
Windows / Mac / Flash / HTML5 / Re: Try my new game Gorilla madness
« on: February 02, 2013, 07:50:18 pm »
Thanks, I used a score behavior from forge.

14
Windows / Mac / Flash / HTML5 / Re: Try my new game Gorilla madness
« on: February 02, 2013, 07:33:29 pm »
Awesome, thanks for the feedback! I am not sure why it froze but see your point about the score. I actually wasn't sure about how to make it reset. I used a stop command to make music reset but I couldn't figure out how to do score. If you have a tutorial or suggestion that would be greatly appreciated. Also I want to ad a live meter but couldn't get one to work.
Thanks for the input. I will reload game if I figure out how make the changes.

15
Windows / Mac / Flash / HTML5 / Try my new game Gorilla madness
« on: February 02, 2013, 03:03:59 pm »
Hi everyone,
Please try my new game Gorilla Madness. It is my first Stencyl project and would really appreciate feedback. I hope to make more games and build on the skills I learned making this game so please give it try and let me know what you think.

http://www.stencyl.com/game/play/16929

Thanks for your time and have fun with the game.

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