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Messages - hoss08

Pages: 1
1
I tried your solution Xinbei, much smoother camera movement(!) but sometimes desyncs and start jittering a lot.  I Hope someone can find a good solution for this, because there is definitely something here that needs improvement.

2
I was noticing the same thing, fps was a bit choppier and memory usage was way up.
My game is using simple physics and dont have many actors, but has a lot of tiles (16-30k). Did not do any extensive searching for the cause, but maybe tiles are a part of the problem?
Ended up going back to 3.4

3
Ask a Question / Re: Memory Game Stencyl
« on: October 03, 2018, 10:51:32 am »
Looks like you are killing the actor before you get to empty Cards Flipped.

4
Ask a Question / Re: Driving Game - spawn random cars
« on: April 19, 2017, 07:24:10 am »
Try this :)

5
Shared Resources / Re: Shaders! Shaders galore! Shaders for all! (gif heavy)
« on: September 11, 2016, 03:16:56 pm »
Looks great, thanks for sharing :)

6
This is awesome! Thanks merrak :)

8
Fixed Bugs (3.x) / Re: Error when compiling for windows - Build 8734
« on: December 18, 2015, 05:44:50 am »
It works! Thank you, Mineat!
Apparently the visual studio from Stencyl did not work, so I downloaded it directly from its website.

9
Fixed Bugs (3.x) / Re: Error when compiling for windows - Build 8734
« on: December 16, 2015, 03:07:26 pm »
Anyone that might know whats wrong?
Need the new version to take advantage of global custom blocks.

10
Fixed Bugs (3.x) / Re: Error when compiling for windows - Build 8734
« on: December 02, 2015, 11:14:00 am »
Yes, still working with the old one.

11
Fixed Bugs (3.x) / Error when compiling for windows - Build 8734
« on: December 01, 2015, 10:15:19 am »
Compiling worked fine for the last build I used (7994) but after the update it does not work, not even with a new project. Have tried updating Visual basic and Java.

Hope someone can take a look at the log. Thanks!

12
Resolved Questions / Re: White screen when compiling for windows [Solved]
« on: January 08, 2015, 05:28:56 am »
Ok, managed to find the problem. The atlases for the scene was not enabled, guessing it's somthing that has disabled itself when I updated stencyl.

13
Resolved Questions / Re: White screen when compiling for windows
« on: January 07, 2015, 04:01:08 pm »
This is how it looks when I try to start the game.

14
Resolved Questions / Re: White screen when compiling for windows
« on: January 06, 2015, 01:29:39 pm »
Still not working for that game, but it compiles fine for the example games.

Edit: Got a different error now. Attaching new log.

15
Resolved Questions / White screen when compiling for windows [Solved]
« on: January 06, 2015, 11:43:23 am »
Works fine when using flash but not on windows  ::) would appreciate it if someone could take a look!

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