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Messages - taisho

Pages: 1 2
1
Ask a Question / Re: How do you make an actor bounce back upon contact?
« on: October 31, 2014, 01:10:54 am »
you might want to cancel out the x speed to 0 with a boolean operator. just put it in a if before the x-speed 0

2
Ask a Question / Re: help on collisions
« on: October 30, 2014, 09:14:37 am »
works as well. :)

3
Ask a Question / Re: help on collisions
« on: October 30, 2014, 09:00:00 am »


Event on the hero actor.

4
Ask a Question / Re: help on collisions
« on: October 30, 2014, 07:24:02 am »
It works when I put it as an event of the actor "Hero".

But it doesn't work when I set is as a behaviour of the actor "Hero".

Anyone care to elaborate? I'm even more confused, when to use events, when to use behaviours :(

5
Ask a Question / Re: help on collisions
« on: October 30, 2014, 06:47:24 am »



I stand on the nail. Nothing happens. Like I said, I can shove it around etc.

The behaviour is attached to the hero.

6
Ask a Question / help on collisions
« on: October 30, 2014, 05:05:32 am »
I fully read this page.
http://www.stencyl.com/help/view/collisions-and-groups/

I've got a hero actor and a nail actor. when the hero collides with the nail, I want the hero to perish.
So I've setup a behaviour on the hero, which fires ->

Collisions between hero and nail.
Kill 1st Actor.

My hero doesnt die, when he hits the nail. In fact, he can even shove the nail and walk on it. I'm doing something wrong and I dont know what.


Both groups are set to collide with each other.

thanks for reading.

7
Ask a Question / Re: 16x16 tiles?
« on: October 28, 2014, 08:40:34 am »
I guess I'll bury my plans to do 16x16 tiles then and scale em up to 32x32. man i'm so confused

8
Ask a Question / Re: 16x16 tiles?
« on: October 28, 2014, 07:54:46 am »
thanks. You pointed me into the right direction. I didn't know you could scale tiles while importing.

9
Ask a Question / 16x16 tiles?
« on: October 28, 2014, 07:09:23 am »
I've settled with a 32x32 main actor and the tileset is composed of 16x16 tiles.
It's way too small for 480x320. So I tried to scale it, but I end up with a really unpleasant blurred effect. Disabling anti-aliasing doesnt help either, any pointers?

10
And I quote:
Quote
Cute, addictive, smart and appealing. The recipe for a successful game!

Can't add more. I really dig your style :)

11
Fixed Bugs (3.x) / Re: Error on Dungeon Sample
« on: October 27, 2014, 08:08:32 am »
I can confirm this.  thanks for the heads-up, cptn.

12
Resolved Questions / Re: Behavior cycling in game?
« on: October 27, 2014, 08:07:43 am »
Change the IF's following your first IF to "Otherwise IF's."

13
Fixed Bugs (3.x) / Error on Dungeon Sample
« on: October 25, 2014, 12:32:41 pm »
http://www.stencyl.com/developers/samples/
Downloaded the dungeon sample here and opened it in Stencyl 3.1.
When I try to test game, nothing happens.

Log is giving this error.

Quote
java.lang.NullPointerException
   at stencyl.sw.app.Console.<init>(Console.java:68)
   at stencyl.sw.app.Console.get(Console.java:55)
   at stencyl.sw.io.write.resource.HXWriter.run(HXWriter.java:2258)
   at stencyl.sw.io.write.resource.HXWriter.run(HXWriter.java:2242)
   at stencyl.sw.app.App.runFlashHX(App.java:1694)
   at stencyl.sw.app.App.access$200(App.java:94)
   at stencyl.sw.app.App$8.callWhenDone(App.java:1346)
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:97)
   at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:72)
   at org.jdesktop.swingworker.SwingWorker$5.run(Unknown Source)
   at org.jdesktop.swingworker.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Source)
   at org.jdesktop.swingworker.AccumulativeRunnable.run(Unknown Source)
   at org.jdesktop.swingworker.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$DoPostEvent.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
java.lang.NullPointerException
   at stencyl.sw.app.Console.<init>(Console.java:68)
   at stencyl.sw.app.Console.get(Console.java:55)
   at stencyl.sw.io.write.resource.HXWriter.run(HXWriter.java:2258)
   at stencyl.sw.io.write.resource.HXWriter.run(HXWriter.java:2242)
   at stencyl.sw.app.App.runFlashHX(App.java:1694)
   at stencyl.sw.app.App.access$200(App.java:94)
   at stencyl.sw.app.App$8.callWhenDone(App.java:1346)
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:97)
   at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:72)
   at org.jdesktop.swingworker.SwingWorker$5.run(Unknown Source)
   at org.jdesktop.swingworker.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Source)
   at org.jdesktop.swingworker.AccumulativeRunnable.run(Unknown Source)
   at org.jdesktop.swingworker.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$DoPostEvent.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
[LOG] Unexpected problem on thread AWT-EventQueue-0: null

Can anyone point me to the problem?

Thanks in advance,

t

14
Windows / Mac / Flash / HTML5 / Re: Escalate
« on: October 29, 2013, 05:24:14 am »
Game reminds me of little taisho playing Super Mario Kart on the SNES and getting colorblinded on the Rainbow Road Level.

Well done!

15
Windows / Mac / Flash / HTML5 / Re: my bunana
« on: October 29, 2013, 05:22:17 am »
Why do I see people fighting in this thread?

Let's give it up for itto's great graphics! I wished I was that talented :) great job dude!
Like everyone else said, you need to tone down the difficulty man, maybe introduce hearts like in Zelda, so you can get away with one or two collisions.


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