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Messages - svnriz

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Journals / Re: Oakden V010 - Devlog
« on: December 03, 2022, 07:13:02 am »
​Hey, I got back to working on the game after a couple of months. Here is a little winter update to start things rolling again.
Made a few behind the scenes tweaks and fixes.
Added a snowy main menu background.
Added 2 new wintery skins, one of which might seem a bit familiar :)

Journals / Re: Oakden V010 - Devlog
« on: September 14, 2022, 10:55:23 am »
Made some tweaks and fixed a few bugs around spawning the boss.
Added 2 new power that you can get randomly by pickup up the crystal.
Now other than the laser you can also get invincibility which makes the turn red and sparkling red X effects.
The other new power is time freeze where the game stops and you can put down red X symbols on enemies that will kill them when time unfreezes. V16 is now playable on, give it a try :)

Journals / Re: Oakden V010 - Devlog
« on: September 09, 2022, 10:57:04 pm »
Added the first boss to the game, it works as intended at this point. Might change things later.
He will spawn after every level for testing purposes.
Give it a try and let me know if you can beat him :)

Thank you for the reply Justin.
I really don't understand code be it haxe, javascript or otherwise.
I know how to edit the index.html to add the <script> but that's about it.
Is there any way to make this work with just blocks or by just adding some lines to the .html or .js files ?
Making an extensions is a bit out of my scope.

This is my first time trying to integrate anything outside of Stencyl extensions into my HTML5 game.
A.jpg in the attachment is the javascript code I need to put in the game to run the SDK I want.
B.jpg is what I tried doing but it shows the error type not found Rune
How do I make this work with blocks or do I have to edit some file after publishing?

Journals / Re: Oakden V010 - Devlog
« on: August 13, 2022, 06:00:15 am »
New enemy added: Jumper
He jumps from side to side and clings to walls.​
Fixed a bug where the crystal stopped spawning in certain scenarios.
Fixed the crystal shatter animation not playing on pickup.
Made the skins half as expensive as they were, for now.

Journals / Re: Oakden V013 - Devlog
« on: August 10, 2022, 11:09:16 am »
Drawn 2 new skins for you to get in the shop.
I wasn't too happy with the giant orb for the superpower
pickup so I made it into a bit more humble crystal. This
time it has a destroy animation as well as a new laser
scan animation. Let me know what you think :)

Journals / Re: Oakden V012 - Devlog
« on: August 09, 2022, 11:58:09 am »

Tweaked the flying chompers behavior a bit.
Animated an red orb that you pick up and it activates asuperweapon.
For now the only superweapon is a laser scan that killall monsters it touches
Made the orb spawn extremely frequently for testing.
Thinking about making the orb a crystal... what do youthink ?
Go play and sign up for the newsletter on if
you haven't already :>

Journals / Re: Oakden V011 - Devlog
« on: July 26, 2022, 11:33:15 am »
Fixed some minor bugs.
Reworked flying chomper's and wall crawler's movements so they feel more natural.
Made the pixels look more crispy.

Journals / Re: Oakden V010 - Devlog
« on: July 25, 2022, 12:32:09 pm »

Sorry for the radio silence. I've  neglected the forum for a couple of updates now. I'kk be sure to post future updates here as well.
To get you up to speed.

New wall crawler animations.
Wall crawlers now only spawn from the bottom and move slower.
2 new skins to unlock.
Set default gold to 10k+V# so you can unlock any skin right out of the bag.

Reworked the enemy spawning system.
Animated wall crawler deaths.
Added a kill counter so you know how far you've got until the next depth.
Made some minor fixes here and there.
Rebranded from svnriz to with new logo and all.

Many small and big things changed/added.
New enemy: Hanger- drop from the top and explodes. Can be dangerous but sometimes helpful.
New enemy spawn curve.
After you kill all the enemies a new visual effect has been added and the game only continues after you drop down the hole so you can take your time to pick up every coin if you want.
New level after you complete a depth where it waits for your input before continuing to the next level so you can catch your breath between depths.
Continuing now picks up where you left of with the kill counter so you don't need to do it all over again on a single life.
The liquid at the bottom has been colored purple to make it visible when in pitch black.
You can now kill the wall crawlers but you will always take damage if you do.
Wall crawlers and hangers can kill other enemies if they happen to get too close.
Flying chompers now jiggle a bit to make them a bit more bug like.

I've also rebranded to which is also the URL for the website if you want to check it out and be a be a king by signing up to the newsletter  :)

Journals / Re: Oakden V007 - Devlog
« on: July 09, 2022, 10:01:34 am »
New wall crawler animations.
Wall crawlers now only spawn from the bottom and move slower.
2 new skins to unlock.
Set default gold to 10k+V# so you can unlock any skin right out of the bag.

Journals / Re: Oakden V001 - Devlog
« on: July 04, 2022, 11:47:25 am »
New. smoother logo in the intro.
Added a combo system with visual effects.
Fixed a game breaking exploit in the core mechanics.
Made the hits register more accurately.
Fixed a bunch of other crumbs here and there.
Felt cute so I set the shields to max.

Also just realized all devlogs up until now were sitting in drafts unpublished ...
They are all live now so you can give them a look if you're interested, better late then never :D
Also added some cool GIFs to the screenshots gallery

Journals / Re: Oakden V001 - Devlog
« on: June 27, 2022, 01:07:56 pm »
​Added a HUD to the level.
Changed the word "Coins" to a coin icon in the level.
You now start with 3 shields again.
Added animations to menu and shop arrow buttons.
Adjusted enemy behaviors.

Journals / Re: Oakden V001 - Devlog
« on: June 26, 2022, 12:16:57 pm »

Added a new enemy: Wall crawler
Edited visuals for tutorial

Journals / Re: Oakden V001 - Devlog
« on: June 21, 2022, 12:01:43 pm »
Added some effects on the hero in the main menu and when you pick up coins,
Coins can now only be picked up when not slashing.
Made bad economy a little bit better.
Fixed a bug where the dead sprite didn't show up in the right place upon death.
Added text to death screen.

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