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Messages - Ryzhoff

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1
Ask a Question / Re: Can I change physics kind of actor?
« on: March 16, 2014, 07:51:13 am »
Thank you for your attention
I think that creating new object instead another isn't a good way(

2
Ask a Question / Can I change physics kind of actor?
« on: March 15, 2014, 01:17:48 pm »
Hello,
I have an actor that has 'normal' kind of actor type, after several action I need to change it's kind to "cannot be pushed".
How can i make this?

3
Ask a Question / Re: Check position in Physics puzzle
« on: October 18, 2013, 02:13:30 pm »
Looking at your code, however, I sense that quite a bit is poorly done, since you are using Game Attributes where I would probably use an "if scene name is <Level One>, set <some attribute> to 5".  Also, I would guess that you are finding it hard to switch to the next level because you are trying to edit the scene name.  I think if you name your scenes as numbers, you can do a "switch to scene <scene name +1>" (that + is the math one, unless you're naming scenes like 1=1, 2=11...9=111111111).  As for restarting, you simply just "reload scene <scene name>"

You seem to be able to make potentially great coding, but I think you lack the knowledge of coding to realize why some of the things you're trying to do aren't working.
I don't name scenes as numbers because in my last game I had the bug with create new scene and other users on this forum recommended not to use numbers as name to avoid common bugs

4
Ask a Question / Re: Check position in Physics puzzle
« on: October 18, 2013, 01:46:55 pm »
Thank you for the answer
(Is English not your first language?)
yes, sorry for my English :P

5
Ask a Question / Re: Check position in Physics puzzle
« on: October 17, 2013, 11:27:41 am »

I know how difficult to understand long code, so I put my game demo in attach.

No,
In my game you have several figures to create and check zone. Player must create all figures and after it right actor type must be in check zone to complete level.

6
Ask a Question / Check position in Physics puzzle
« on: October 16, 2013, 02:22:54 pm »
Please can you help to improve logic that    
check win (or loose) in my game.
In attach you can see my game and scripts, that related with validation of victory.
The problem of my own script is that it doesn't work corretly when figures continue to move (as in level 5 in demo)
Also i need to say player when level failed (or automatically restart it)

7
Ask a Question / Re: problem with circle physics
« on: October 01, 2013, 10:51:45 am »
I solved my problem by disable rotation for 0.005 for circle

8
Ask a Question / Re: problem with circle physics
« on: September 30, 2013, 12:39:47 pm »
Thank you for your answer.
"Cannot rotate" option doesn't suitable as circle must rotate ( It needs to rotate in another scenes)
 
I have increased friction for boxes so they don't slide now.

9
Ask a Question / problem with circle physics
« on: September 29, 2013, 02:31:06 pm »
Hello everyone,
please help me,
I have run into the problem with circle physics.
You can watch my game in the attach,
Left button press turns on gravity for circle object (enable gravity for self)
circle drops strictly vertically.
But after collision with ground it starts to roll to the left.
I tried to set angular and linear damping to the max (=1) but it  only helps to the circle to find balance more quickly.
I don't think that it will help but in attach you can also see circle logic

10
Ask a Question / Box2d allowSleep
« on: September 22, 2013, 02:24:47 pm »
Hello,
please can you tell me how can I change allowSleep value for the actor?
Also tell me please what's default meaning of this property?

11
Ask a Question / Re: lugs after begin game
« on: July 28, 2013, 10:17:04 am »
Sorry, here is button script and second scene script

12
Ask a Question / lugs after begin game
« on: July 28, 2013, 09:20:46 am »
I have problems with game performance. After click on button in main menu game freezes for several second. Please watch my game and scripts and help me to solve this problem

13
Abandoned Bugs / Re: Game from Stencyl2 doesn't work in Stencyl3
« on: July 28, 2013, 09:16:02 am »
and all scripts

14
Abandoned Bugs / Re: Game from Stencyl2 doesn't work in Stencyl3
« on: July 28, 2013, 09:15:11 am »
here is stencyl 3

15
Abandoned Bugs / Game from Stencyl2 doesn't work in Stencyl3
« on: July 28, 2013, 09:14:33 am »
Game from Stencyl2 doesn't work in Stencyl3
You can check my game which I compiled in Stencyl2 in attachments (russian language only))
When I saved it and tried to compiled in Stencyl 3 I saw that it didn't works.

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