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News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: June 04, 2012, 01:29:21 pm »Okay, let's add one more feature request to the list: the option to display the relevant logs on a compile error. As it stands, if a resource can't be transcoded for whatever reason (not in the specified location, an MP3 of the wrong sample rate, etc.), then from a user perspective, the compile silently fails - there's nothing to indicate what went wrong, and most newbies won't think to check the logs manually (which, on Windows 7 at least, are in a folder that's normally hidden and can only be accessed from the "View Workspace" button under Preferences).
Indeed, My main game failed silently, and I checked the wrong logs twice. In the end, I remade half the game before managing to fix the first problem.. a simple corrupted behavior that I didn't even use.