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Messages - xmagicx60

Pages: 1 2 3 ... 14
1
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: June 04, 2012, 01:29:21 pm »
Okay, let's add one more feature request to the list: the option to display the relevant logs on a compile error. As it stands, if a resource can't be transcoded for whatever reason (not in the specified location, an MP3 of the wrong sample rate, etc.), then from a user perspective, the compile silently fails - there's nothing to indicate what went wrong, and most newbies won't think to check the logs manually (which, on Windows 7 at least, are in a folder that's normally hidden and can only be accessed from the "View Workspace" button under Preferences).

Indeed, My main game failed silently, and I checked the wrong logs twice. In the end, I remade half the game before managing to fix the first problem.. a simple corrupted behavior that I didn't even use.

2
Chit-Chat / Re: My Return
« on: April 18, 2012, 07:06:51 pm »
Woot! Glad to have you back Abbey!

3
News / Re: Stencyl 2.0 Beta (Updated Mar 24th)
« on: April 03, 2012, 09:54:11 am »
I just tried to use the latest linux version. I get this error everytime I open a game.

Code: [Select]
[LOG] Log file '/home/******/stencylworks/logs/04-03-2012_1152_AM.log' created/opened.
[LOG] Mirroring logs to the standard output...
[LOG] Current Working Directory: /home/******/Stencyl
[LOG] Reading... global
[LOG] Finished reading lang/en/global.lang
[LOG] Reading... prefs
[LOG] Finished reading lang/en/prefs.lang
[LOG] Reading... gamedg
[LOG] Finished reading lang/en/gamedg.lang
[LOG] Reading... spritedg
[LOG] Finished reading lang/en/spritedg.lang
[LOG] Reading... tset
[LOG] Finished reading lang/en/tset.lang
[LOG] Reading... actor
[LOG] Finished reading lang/en/actor.lang
[LOG] Reading... scene
[LOG] Finished reading lang/en/scene.lang
[LOG] Reading... snippet
[LOG] Finished reading lang/en/snippet.lang
[LOG] Reading... blocks
[LOG] Finished reading lang/en/blocks.lang
[LOG] Reading... blockhelp
[LOG] Finished reading lang/en/blockhelp.lang
[LOG] Initializing Stencyl
[LOG] Failed to load Growl library
[LOG] Activated: Welcome Center
[LOG] Checking workspace writability: /home/******/temp
[LOG] Checking workspace location.
[LOG] Response: user::
[LOG] Logged in as: xmagicx60
[LOG] Usergroup: Registered
[ERR] Attempting to log in
[LOG] Connected to StencylTalk as: xmagicx60@stencyl.com/stencyl-1333471935166
[LOG] Refreshing friends list
[LOG] 200
[LOG] Initializing... 8 : Alien Cruiser
[LOG] Initializing... 7 : Alien Cruiser
[LOG] Initializing... 5 : Alien Grabber
[LOG] Initializing... 4 : Alien Saucer
[LOG] Initializing... 3 : Alien Saucer
[LOG] Initializing... 6 : Alien Triangle
[LOG] Initializing... 18 : Desert Background
[LOG] Couldn't parse boolean. Defaulting to false.
[LOG] Couldn't parse boolean. Defaulting to false.
[LOG] Initializing... 17 : Desert Ground
[LOG] Initializing... 15 : Explode
[LOG] Initializing... 16 : Fire
[LOG] Initializing... 12 : Particle
[LOG] Initializing... 11 : Particle
[LOG] Initializing... 14 : Particle Bigger
[LOG] Initializing... 13 : Particle Bigger
[LOG] Initializing... 10 : Player Projectile
[LOG] Initializing... 9 : Player Projectile
[LOG] Initializing... 2 : Player Tank
[LOG] Initializing... 1 : Player Tank
[LOG] Loading Sound 15
[LOG] Loading Sound 16
[LOG] Loading attribute into tree: Players
[LOG] Loading attribute into tree: Tiles
[LOG] Loading attribute into tree: Doodads
[LOG] Loading attribute into tree: Actors
[LOG] Loading attribute into tree: Alien
[LOG] Loading attribute into tree: Player Projectile
[LOG] Loading attribute into tree: Regions
[LOG] Loading attribute into tree: Move Right
[LOG] Loading attribute into tree: Slide and Increase Speed
java.lang.ClassCastException: java.lang.Float cannot be cast to java.lang.Double
at java.lang.Double.compareTo(Unknown Source)
at javax.swing.SpinnerNumberModel.incrValue(Unknown Source)
at javax.swing.SpinnerNumberModel.getPreviousValue(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI.updateEnabledState(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI.updateEnabledState(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI.access$200(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI$Handler.stateChanged(Unknown Source)
at javax.swing.JSpinner.fireStateChanged(Unknown Source)
at javax.swing.JSpinner$ModelListener.stateChanged(Unknown Source)
at javax.swing.AbstractSpinnerModel.fireStateChanged(Unknown Source)
at javax.swing.SpinnerNumberModel.setValue(Unknown Source)
at javax.swing.JSpinner.setValue(Unknown Source)
at stencyl.sw.editors.game.preloader.PreloaderPage.createBarPage(PreloaderPage.java:281)
at stencyl.sw.editors.game.preloader.PreloaderPage.<init>(PreloaderPage.java:121)
at stencyl.sw.app.center.GameCenter.createCenterPane(GameCenter.java:136)
at stencyl.sw.app.center.GameCenter.<init>(GameCenter.java:107)
at stencyl.sw.app.App.showGameCenter(App.java:2278)
at stencyl.sw.app.tasks.OpenGameTask$2.run(OpenGameTask.java:178)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
[LOG] Took 674ms
java.lang.ClassCastException: java.lang.Float cannot be cast to java.lang.Double
at java.lang.Double.compareTo(Unknown Source)
at javax.swing.SpinnerNumberModel.incrValue(Unknown Source)
at javax.swing.SpinnerNumberModel.getPreviousValue(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI.updateEnabledState(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI.updateEnabledState(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI.access$200(Unknown Source)
at javax.swing.plaf.basic.BasicSpinnerUI$Handler.stateChanged(Unknown Source)
at javax.swing.JSpinner.fireStateChanged(Unknown Source)
at javax.swing.JSpinner$ModelListener.stateChanged(Unknown Source)
at javax.swing.AbstractSpinnerModel.fireStateChanged(Unknown Source)
at javax.swing.SpinnerNumberModel.setValue(Unknown Source)
at javax.swing.JSpinner.setValue(Unknown Source)
at stencyl.sw.editors.game.preloader.PreloaderPage.createBarPage(PreloaderPage.java:281)
at stencyl.sw.editors.game.preloader.PreloaderPage.<init>(PreloaderPage.java:121)
at stencyl.sw.app.center.GameCenter.createCenterPane(GameCenter.java:136)
at stencyl.sw.app.center.GameCenter.<init>(GameCenter.java:107)
at stencyl.sw.app.App.showGameCenter(App.java:2278)
at stencyl.sw.app.tasks.OpenGameTask$2.run(OpenGameTask.java:178)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
[LOG] Unexpected problem on thread AWT-EventQueue-0: java.lang.Float cannot be cast to java.lang.Double
java.lang.IllegalArgumentException: Document "Dashboard" is not opened.
at com.jidesoft.document.DocumentPane.setActiveDocument(Unknown Source)
at com.jidesoft.document.DocumentPane.setActiveDocument(Unknown Source)
at stencyl.sw.actions.Actions.gameOpened(Actions.java:627)
at stencyl.sw.app.tasks.OpenGameTask$3.run(OpenGameTask.java:207)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
java.lang.IllegalArgumentException: Document "Dashboard" is not opened.
at com.jidesoft.document.DocumentPane.setActiveDocument(Unknown Source)
at com.jidesoft.document.DocumentPane.setActiveDocument(Unknown Source)
at stencyl.sw.actions.Actions.gameOpened(Actions.java:627)
at stencyl.sw.app.tasks.OpenGameTask$3.run(OpenGameTask.java:207)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
[LOG] Unexpected problem on thread AWT-EventQueue-0: Document "Dashboard" is not opened.

All that loads when I try to load a game is the top bar. Everything else is blank. :/

4
Shared Resources / Re: Electrotank Multiplayer Kit
« on: November 18, 2011, 06:04:27 pm »
Just... wow...

I may use this with Allfen some time.

5
Resolved Questions / Re: Can't start Stencylworks (Ubuntu 11.04)
« on: November 08, 2011, 05:33:05 am »
Sun/Oracle JRE or OpenJDK?

Both work fine, I used OpenJDK on my old comp.

6
Archives / Re: Nonoba API integration?
« on: November 02, 2011, 06:39:59 am »
Yeah, but it require you to host server yourself/pay for additional hosting (and if smartfox is paid, buy license) while nonoba is free, the only thing is their logo showing up before game starts, but hey - we show Stencyl's logo anyway, don't we (either as splash or in preloader).

Yeah, I realize that might sound like I'm Nonoba's employee, but I'm not.

Also @coleislazy - I'm not aware too, but it should be simple for ST to code one given the fact that Nonoba's API (both server and client) require no TCP/IP knowledge.
I don't really think now that either would be a good choice, they both have major shortcomings

7
Archives / Re: Nonoba API integration?
« on: November 02, 2011, 05:19:47 am »
Anyways, I'd go for smartfox or something like that, its relativly simple and is java? (I haven't researched this much)/

8
Archives / Re: Nonoba API integration?
« on: November 01, 2011, 04:56:47 pm »
Right, but please notice that Nonoba provides server, and this is done so you DON'T need to modify server code. You'll need only to write game client code which is done in flash (AS3 to be specific).

And by the way - not .NET 4, but .NET 2.0 which can be ran/developed using Mono which runs on Linux and mac.

Ehh, sorry, didn't look up the .NET version well, but looked it up on the forums, it dosn't work yet on either.

Oh and I meant by the first thing that I said was that only the client could be done in stencyl, the server would be platform-dependant.

9
Archives / Re: Nonoba API integration?
« on: November 01, 2011, 02:45:41 pm »
Right, but that means that only Client-Side code can be done in stencyl, but the server would be Windows-Only, .NET 4 dosn't work on Linux or Mac.

10
Archives / Re: Nonoba API integration?
« on: November 01, 2011, 11:47:06 am »
Doubt that that would be possible, nonoba is PlayerIO, which uses .NET for its system, not Java or Flash

11
Chit-Chat / Re: What Music Do You Like?
« on: October 29, 2011, 03:01:16 pm »
Pretty much all I like are orchestral movie soundtracks, Most of the LOTR ones and narnia: the Battle


But my favorite is Requiem for a tower

12
Ok, I just wanted to clarify if it was allowed or not, thanks!

13
Is the tool really missing a feature that requires you to go through the hassle of modding it?
I don't think you're allowed to do it and I think it's a waste of time, better spent on extensions, for example.
Well, not really, I'm just making the point that it appears to be possible... and yes, there's always things to add.

The problem with extensions is that they are just that... extensions, they can't fix bugs, add new features, ways to do things, and other stuff.

If that came across a bit sharp, sorry. I'm not going to try to mod anything, aside from maybe button colors XD it contrasts with my Desktop :P. jk. I really no know java,(Thats not completely true, I'm currently blindly following a tutorial on how to make a bukkit plugin, but thats it) just how to decompile stuff.

Just, why is the code not obfuscated? (not challenging that it is Illegal)

14
Is Stencylworks supposed to be moddable? I don't know much java so I didnt get past decompiling, but the code is not obfuscated and is easily decompiled. I just wasn't able to figure out the workspace hirearchy so I didn't really do anything with it.

But it appears to be easy to mod and edit. Is that allowed?

15
Ask a Question / Re: How hard would this be/is it possible?
« on: October 25, 2011, 12:42:51 pm »
Somewhat familiar, I can get around, I just need some pointers on to how to start from scratch, That game I showed you is Open Source, (or at least the base is, the current fork is not), But the code will rpobably not work in Stencyl.

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