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Messages - yadah

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1
Ask a Question / Re: Working with Pausing the game on death
« on: November 13, 2014, 07:34:29 am »
So if that particular loop is infinite that its in the logic will still be broken and continue to loop

2
Ask a Question / Re: Working with Pausing the game on death
« on: November 10, 2014, 09:30:03 pm »
Okay I have the logic (loops properly) all set.However when I issue the pause game command the rest of the program gets executed in that If statement. Can someone explain to me the logic behind pause? I am calling game pause on a scene. Then after I am changing some attributes to exit the IF loop. If the game is pause what part is running to detect the code for unpausing the game? I hope I am making sense... its a bit late in the night for me :) Also really thank you for all your help!

3
Ask a Question / Re: Working with Pausing the game on death
« on: November 06, 2014, 08:12:04 am »
@letmethink

I got the loop sorted a bit more. Yet I have one more question. Should I put the pause game command on the actor or the scene? It seems that the scene keeps moving and doing it thing when the character falls in a pit. What would be your advice and why?

4
Wonder if I can summon a mod!

5
Yeah double checked. And check my spam box as well.

6
I have never received 1 notification email.

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Ask a Question / Re: Working with Pausing the game on death
« on: November 01, 2014, 06:58:59 am »
Okay so two interesting things happen. When I made the player character non-pausable the game over banner appeared but the game froze. Then I made the banner itself and the player character non-pausable and the game froze with out the banner appearing.

http://cl.ly/image/3D0j1q0F2z3W <-link to code

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Ask a Question / Re: Working with Pausing the game on death
« on: November 01, 2014, 06:51:01 am »
...orI could make the player character non-passable. Which should not matter since it will be off screen.

9
Ask a Question / Re: Working with Pausing the game on death
« on: November 01, 2014, 06:27:09 am »
So then by that logic I should move the call for the game over screen to the scene itself and make sure the scene is not being paused. I will try that. Thank you guys so much for your replies.

10
I have checked my spam messages and filters.

11
Ask a Question / Re: Working with Pausing the game on death
« on: October 31, 2014, 08:49:55 pm »
Everything is marked with the ability to be paused.

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Ask a Question / Working with Pausing the game on death
« on: October 31, 2014, 08:04:26 am »
I am trying to pause the game when the player dies and display a scoreboard. From the logs I can see that I am setting my death flag properly to 1 but the Game over actor never appears and the game pauses... but then freezes and does not detect my clicks. My end goal is to have the player die then a scoreboard. The user must then click the scoreboard to get it to go away. Reload the scene.

13
Ask a Question / Re: I need help with creating a different type of jump
« on: October 17, 2014, 08:40:00 am »
@unrealCanine

Do you have a playable example where I can see that jump you made in action?

14
Ask a Question / I need help with creating a different type of jump
« on: October 16, 2014, 04:04:21 pm »
So here is what I have so far


I am trying to create a situation to where you have a jump similar to Mario in Super Mario Brothers. The problem is in this code that I have if the user holds it down the player will basically fly as it continually adds force. Any suggestions to make this more like the SMB jump style?

15
Ask a Question / Forge Preview - In-App
« on: October 11, 2014, 07:51:48 am »
Has Jon or anyone thought about putting an in app preview system for the Forge? In other words not having to download a package only to find out it's not what you needed?

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