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Messages - jas7229

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Stencyl Jam 16: "Spooky" / Re: Spectral Secrets
« on: October 16, 2016, 09:09:05 am »
Beautiful and I should get back to this !
You should hide the inventory from your screen shots .. they got spoilers :!

Thank you! I figured they could be teasers ... Since you don't know how to get them :P but updated!

Stencyl Jam 16: "Spooky" / Spectral Secrets
« on: October 15, 2016, 10:46:37 pm »
Behold my game jam entry: Spectral Secrets!
Explore a spooky mansion in this point-and-click style adventure.

Play here:
And have some screenshots! (because the art took waay too long xP)

No one has playtested other than it could be way too easy or too hard haha.
I had to cut a ton out to save on time, so maybe it's easy? c:

Let me know if you play and how far you get! :)

Stencyl Jam 16: "Spooky" / Re: Last Day!!!
« on: October 15, 2016, 12:11:14 pm »
Lol, same. But it's more fun when you're racing the clock, right?  :P

Ask a Question / Re: How to sett up server time? [UNSOLVED]
« on: July 11, 2015, 06:20:22 pm »
Wish I had a video link, but I do have the link to a great date/time extension another user made:

I used the date extension to make a daily bonus for my game. (it checks a list variable to see if the date is there, and if not displays the option to collect your daily reward, after which it adds that day's date). There might be a better way to do it, but I definitely think using the date/time will be much simpler than figuring out server integration, unless you need that for other features as well.

Chit-Chat / Re: This Is Me
« on: May 15, 2015, 09:17:06 pm »
Hi my name is Jas!

I'm from the era where they always taught us never to give out our ages on the internet.  ...then again, the internet was a scary and uncharted place back then. The habit stuck anyway.

I used to make art for games, but now I make games for the art. I hate driving. I would give up making games, but chances are I'd find my way back to it in some form or another eventually. If only I could figure out the secret to using games to make me not broke, or at least get it to the break even stage, everything would be good. I'm a Christian. But, I'm pretty sure no one on the internet cares or would listen about it, so I never say much in that regard.  As I'm a girl, I guess that makes me an anomaly here, so hopefully the level of attractiveness has a lower threshold, haha.

Also, I love ducks. And colored pencils :3

...that aside,  I think it's really cool you're working on taking your hobby to the next level. It's not really my kind of music so I'm not a great judge, but you'll never know how far you can go until you try!  ;)

Stencyl Jam 15 / Pipa's Quest
« on: May 11, 2015, 11:33:10 pm »

Pipa's Quest

Help Pipa find the treasure in this platforming adventure. Avoid spikes, use portals to go from region to region, collect coins, and try to finish as fast as you can!

Whew, first time doing a platformer/newgrounds enabled game ...  I really shouldn't have waited until the week before the deadline to start  :P There are a few issues I need to figure out, but the game should  be playable from start to finish. Once I fix everything up, add some more levels/features/art/polishing/etc. and figure out the best touch UI, I'll hopefully be looking at publishing for android as well ~ so all comments and suggestions would be awesome and super appreciated!  :D


Pipa's Quest!

I use pngoo ( ) to compress images but I believe there are other options.

You just find the game's folder and replace all of the images. This forum thread has relevant details that could be helpful:

Very slick graphics, nice!
(Your video is private though?)
Wish I could play but my laptop lags. Guess I'll have to wait for the ios version =P

If you wanted to place actors in scene with the palette but with different paths depending on where you placed them, you could probably set a local variable for the x/y position for each platform when created, and then base x/y movement constraint values off of that reference value by adding or subtracting to it (instead of fixing them at 400 and 100 exactly, have them based upon the position of the platforms themselves). This would mean the same range or movement for each platform though, just located around different spots. I haven't tested it myself, but I think something along those lines could help point you in one direction towards tackling your problem? (:

Chit-Chat / Re: Stencyl Blackfriday
« on: November 26, 2014, 06:17:58 pm »
Birthday? Cakes?

Look at this Birthday cake - not mine found it here
pretty nice right ?   

Aw, you didn't even make the cake yourself?
But everybody deserves a handcrafted cake for their birthday!

Also, everybody knows black friday is only about getting up at outrageous hours to go shopping in actual stores. Cyber monday on the other hand...xD

Chit-Chat / Re: Indies vs. Pewdiepie Jam
« on: November 15, 2014, 06:53:41 pm »
Sounds like fun. I don't think I have the time next weekend to make an entire game by myself, but if someone wants graphics help with their idea/game feel free to get in touch!

Ludum Dare 30 / Re: The Connection
« on: August 24, 2014, 02:23:51 pm »
Thank you so much for your thoughts and trying it out! c:

I was originally thinking some sort of a mobile tap on top screen/ swipe on bottom game which may or may not have made the game easier, but then I realized I should probably do web for ludum dare, which resulted in having to fill in control methods with whatever I could find xP

Ludum Dare 30 / The Connection
« on: August 24, 2014, 02:51:09 am »
So I decided to leap into the ludum dare, but I think in the effort to just get going I think I skipped out on actually planning out the most important part: decent gameplay xD

But if anyone is interested here is my game so far:
I'd love to hear your thoughts! c:

(I also don't know why that black border is there, so just ignore that, haha. =P)

Ask a Question / Re: How to design a menu and test placement?
« on: August 20, 2014, 07:12:53 pm »
I'm a tiny bit unclear as well on how your actors/text are being used?

But anyway, I always try to fully design the look and layout of my screens/menus/buttons/scores etc. in my drawing program (inkscape) in a page with the same dimensions before exporting and adding them to my game, at which point its just a matter of shifting x and y values a little to match the look I had already decided upon. This prevents me from having to do too much resizing/redrawing.

I'm not sure exactly how you're drawing, but if you keep your drawings for each actor on different layers in photoshop, you should be able to do something similar?

Ludum Dare 30 / Re: Ludum Dare 30 - Are you in?
« on: August 19, 2014, 03:09:26 pm »
I'm pretty intrigued by the ludum dare and want to give it a try, but I was wondering about the source code aspect. Is that just the stencyl file, and is it likely going to be "borrowed" by others, or do people generally respect that it is yours?

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