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Messages - dripple

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News / Re: Stencyl 4 - Out Now! (4.0.1)
« on: March 05, 2019, 07:23:41 am »
Having issues with the qaurataine on the Mac, Stencyl doesn't launch on Mac OS X Mojave"
Code: [Select]
default 16:10:54.861761 +0100 lsd SecTranslocateCreateSecureDirectoryForURL: created /private/var/folders/cj/ddg7cr3s6m1223qhmrxq883m0000gp/T/AppTranslocation/B17E856A-D4EB-489E-B8A0-89EB898B0D63/d/
default 16:10:54.889575 +0100 loginwindow -[PersistentAppsSupport applicationReady:] | App: Stencyl, ready, updating active tracking timer
default 16:10:54.890055 +0100 loginwindow -[ApplicationManager checkInAppContext:refCon:eventData:] |      checked in app : Stencyl
default 16:10:55.237602 +0100 loginwindow -[PersistentAppsSupport applicationQuit:] | for app:Stencyl, _appTrackingState = 2
default 16:10:55.237633 +0100 loginwindow -[PersistentAppsSupport applicationQuit:] | App: Stencyl, quit, updating active tracking timer

Had to manually move it out of quarantine
Code: [Select]
sudo xattr -dr <path to Stencyl>

Wow. Glad to see that HTML5 might find it's way back. I was using C2 for the moment (running on in a Windows VM), but i would prefer Stencyl on my mac.

As it was announced during the beta phase of Stencyl 3, the support for HTML5 was dropped during the development.

If HTML5 is you main target, you have to look at other tools like GameSalad or Construct 2.

Suggestion Archives / Re: Mini-Suggestion Thread
« on: April 13, 2015, 02:14:43 pm »
I also find setting up custom blocks to be annoying, because you have to get it right the first time and it bloats the palette. These are both issues that will be fixed in the future.
A proper signature editor for custom blocks would be real benefit...

For now, when I don't want to make a custom block, but I still require the ability to call a function and pass arguments, it's fairly easy to do so with a "Custom Code" event.

code: public function functionName(arg1:Int, arg2:Float, arg3:String, arg4:Bool):Void {
In between these two code blocks, you can use design mode blocks as normal. To refer to one of your arguments, use an inline code block.
code: }
Facepalm. That was to obvious for me... :-( Thanks, Justin.

Bug Archives / Re: Java 8 - Slow for Stencyl
« on: April 05, 2015, 12:31:43 am »
Hi Jon.

Most noteworthy is InteliJ IDEA. With Version 13 and Java 8, the UI was slow and garbaged (pixelated). That's where I got the tip with a 1.6 JRE from: running in Java 6, compiling against a Java 8 SDK. But they solved the problem with 13.1.

Some other tools have the same problems, like different Log Viewers or even JMeter (that runs native Swing without a special look & feel!). I haven't checked the dev boards for a while, but I remember posts that this is also a problem with Windows machines.

Bug Archives / Re: Java 8 - Slow for Stencyl
« on: March 30, 2015, 12:18:32 pm »
Java 8 does some odd things with the font anti-aliasing and toolbar color (these will be worked out in the next major release), but in all other respects, it should not be slow. Sounds very much like what emf was reporting until he upgraded through System Preferences.
As previously said, other Tools suffered from the missing HiDPI support in Java, but they work well now. I won't complain about the graphics. For me, the speed issue is the problem. It's absolut no usuable with Java 8 on my Retina MacBook. I installed an JRE 1.6 and changed the launcher to run against this VM. At least this works for me now (I don't do Android builds for the moment - albeit testing on the device works so far)

Extension Ideas / Re: Multiplayer Extension
« on: March 30, 2015, 10:35:46 am »
Hi all. Sorry for hijacking this thread, but has there been progress on remote / socket connections? I tried some examples and I am pretty sure this can be done with haXe, but I haven't really looked into it.

Bug Archives / Re: Java 8 - Slow for Stencyl
« on: March 30, 2015, 01:43:07 am »
Just cant get it to test,  everything updated java still nothing

EDIT I try taking it all of and redoing it and it work now  but now it will not close Stencyl and iam getting this

That happens for me also. The UI is garbage (look at the fonts) and it's slow. Selecting a game in the dashboard takes up to 3 seconds until it is highlighted. I had do install Java 1.7 again and changed the Launcher so use this version to get Stencyl running again.

Ask a Question / Re: Is HTML5 Export comming back one day?
« on: March 30, 2015, 01:09:35 am »
Edit: From a technical standpoint, it no longer seems to be a drop-in option. Quite a few compile errors and some missing implementations we need. Doesn't look like an easy go for us, unfortunately.

Thanks for letting me know, Jon. I did know that HTML might not work for everybody.
To bad that it's to hard to implement / support, so I have to look for others alternatives then or go back to coding. (Stencyl isn't running well on my Machine, it's slow as hell, rendering errors in the UI with Java 8 - the old problems as they never get solved)


Chit-Chat / Re: Interesting or others facts you know
« on: March 10, 2015, 11:22:42 am »
Nice try #GML :-)

Ask a Question / Is HTML5 Export comming back one day?
« on: March 05, 2015, 03:12:50 am »
I am still looking for a HTML5 export. Even if it's not the best, it's better than nothing and might / will work for some sort of games, like table games. With Construct 2 coming to the Mac, I think the competition is getting stronger  :D

Suggestion Archives / Re: A list of ideas
« on: February 25, 2015, 05:08:08 am »
Have you seen my sticky here:,28972.0.html

There's a lot of input, especially on the UI. If we could make your suggestions more detailed, it's more likely that single items get realized between releases.

Suggestion Archives / Re: FMOD extension
« on: February 25, 2015, 05:04:04 am »
Count me in. Especially the MOD support is something I am looking into. We spend so much time on our assets, but the sound support is poor.

Fixed Bugs (3.x) / Re: Bug in latest (Mac-) build: Class not found
« on: December 30, 2014, 05:30:46 am »
I do not use the Dialog Extension, but I like it. It's a huge piece of good work, clever done and a really usefull extension.

The Data Structures do extend something where Stencyl lags features: data handling. Not everyone wants to deal with Haxe inside their code, so I would really like to see it inside Stencyl (including some persisitence functioniality)

Fixed Bugs (3.x) / Re: Bug in latest (Mac-) build: Class not found
« on: December 29, 2014, 04:00:32 am »
Grails (a Java/Groovy based web framework) does a pretty good job with a centralized repository for plugins, maintained by framework provider. With every start of my web application in dev mode, I get a warning that an updated plugin does exist. I choose to upgrade or not.

But this only helps with existing updates.  The problem with the user contributed content is that a lot of them solve a problem halfway, a 0.8 version is released and then the developer stops maintaining them because they run out of time, change school, start their exams or simply do not need the functioniality any longer. It's a pitty that so much stuff isn't completed - just think about the Spline-extension!

Another topic then is the quality / responsibility. Who is responsible for a change? The toolbox developer changes something, a extension breaks and the whole application stops working. The user usually can't help himself. If the extension was developed by a free user, he even has no change to check his extension against a newer build!

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