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Messages - Unit158

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Paid Work / Re: Fairly experianced teammate for a strategy engine.
« on: December 04, 2011, 02:41:06 pm »
Yeah, I would suggest taking the crash course to get started and I will teach you more :).

Paid Work / Fairly experianced teammate for a strategy engine.
« on: November 16, 2011, 05:42:49 pm »
Hello, I need a fairly experianced teammate that knows how to hard code and has a bit of time on stencyl. I am making a game and the strategy engine will take a while to make. Your payment is the game. (I will give you a copy of the game so you can do anything with it, just as long as you keep the credits and don't use it against me(so you can publish it to a games website for money and stuff)). I maybe able to pay you but, I don't have very much money at all.

Game Ideas / Re: FreeBASIC - great "real" language for writing games
« on: November 02, 2011, 05:48:21 pm »
I have been looking for something newer than QBASIC + DOSBOX. I get bored of the old blue screen. :3

Game Ideas / Re: FreeBASIC - great "real" language for writing games
« on: November 01, 2011, 04:02:41 pm »
So it is Qbasic for newer computers?
It will introduce you to programming but you can't go very deep with it.

I am not sure if it is possible in flash like it is in java, but in the future can you have it so you can create a XML document in the program? One of my games will be using (a custom coded) logging and I want to be able to use XML documents. The game requires a fair amount of different things but IMO, making functions for each is inefficient.
EDIT: whoops wrong forum.

Ask a Question / Re: Problem with powerups
« on: October 31, 2011, 07:19:11 pm »
If you can't figure out the code it is probably too advanced for you when some one hands it to you on a silver platter. If you can send me the code I can complete it for you. Make sure you include a link to this topic.

Resolved Questions / Re: How do I make an in-game store?
« on: October 31, 2011, 07:14:02 pm »
Set up a coin system (on touch coin or what ever add so much to game attribute money)
Make actors for buying etc.
when bought -money and set game attrubute boolean to true
have actors check if the boolean is true and if so, implement effects. Inefficient but it works. I made this just to tell you a system so it isn't great but it will work.

Old Bugs (1.x/2.x) / Re: Re-sizing bug
« on: August 29, 2011, 05:51:09 pm »
Never mind it just seems that it is making it smaller for "retena display" any way to turn that off?

Game Art / Re: I make music sometimes I guess
« on: August 26, 2011, 02:53:06 pm »
how do you run midi through chiptune ?
Chiptune is a type of music, not a program.

Game Art / Re: I attempt making chiptune music
« on: August 26, 2011, 02:48:01 pm »
What are you using to make them? I use SunVox.

Chit-Chat / Re: FireFox or Chrome?
« on: August 26, 2011, 02:17:05 pm »
FireFox. Chrome has lots of things that make it difficult to use (for me I.e. you cannot change the keyword search address) and there isn't a tool bar D:. I am a nerd so my tastes are probably different than yours.

Old Bugs (1.x/2.x) / Re-sizing bug
« on: August 26, 2011, 02:08:41 pm »
Ok every time I go to place an actor that has sizes to match the tile grid, Stencylworks re-sizes it to half size (From 32x64 to 16x32) This is really getting on my nerves and the sprites need to be the correct size.

Journals / Re: What are you working on?
« on: August 17, 2011, 08:43:21 am »
I am good at programming but I am lazy and test every time I make a new behavior which ma,e me slow xD.
I am working on battle for earth, a C&C like game and Enchanted Sword, a platformer-RPG.
There are probably a few QBAS and Java games that I haven't finished either.

Windows / Mac / Flash / HTML5 / Re: [WIP] Battle for Earth
« on: July 25, 2011, 02:43:21 pm »
Woops! I forgot something... lemme just update it.

Windows / Mac / Flash / HTML5 / [WIP] Battle for Earth
« on: July 25, 2011, 09:16:07 am »
    Hello Battle for Earth is my my work in progress. If you'd like to help you can just tell me and I'll put you in the credits (after you helped, of course :P ).

    It is a RTS inpired by Command and conquer. It is coming along quite nicely and a demo is here (pre-alpha):

TODO list:
  • finish enemy AI
  • Make buildings
  • finish art
  • finish menu
  • fix and complete controls
  • Add saving and loading
  • implement health numbers and attacking
  • finish units

There are 3 factions Blue (you) Red and purple.

In the year 2069 you are on a conquest to rule earth and save it from the tyranny of red or the experiments of purple.

The controls are entirely click based so far. You can click on the new game to start a new map, click on the title for credits and the load feature has not been implemented yet.

Credits go to (so far):
Malson for the awesome music![/list]

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