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Messages - The8BitMan

Pages: 1 2 3 ... 28
1
Ask a Question / Re: Calling on a PHP function
« on: January 25, 2014, 10:35:05 am »
Hey, since this post, I've done what you are after using the URLloader class. I no longer use Stencyl but I can still help I imagine. Email me at tim.hargreaves@icloud.com and I'll give you a hand.

2
Chit-Chat / Re: Legality cars
« on: December 27, 2013, 01:32:31 pm »

3
Ask a Question / Pseudo Code for an AI driver
« on: December 22, 2013, 04:58:55 am »
I've recently been working on an advanced driving simulation game. The physics contain all elements of race mechanics including but not exclusive to gearing, weight transfer and drafting.

My question is about AI driving. I am not sure on the best way to achieve a realistic AI system for this. I was thinking of having a perfect drive line like in Grand Turismo that the AI will follow but I would just like to hear if anyone has any better ideas of how I could do this.

4
Ask a Question / Re: COMPUTER VS PLAY HELP!
« on: December 10, 2013, 10:19:49 am »
I believe that it isn't too complex to setup a simple AI system. What exactly are you after? Just fighting back or blocking, jumping etc. too?

The key concept for AI like this is using a random generator to choose the outcomes of actions. This creates the illusion of free will and control.

5
Ask a Question / Re: Drawing FPS
« on: December 01, 2013, 11:26:34 am »
Try and follow this AS3 tutorial about FPS and memory consumption:
http://www.flashandmath.com/howtos/memory/
If it confuses you then I'll just make a behaviour but if you could try it yourself first, that would save me a fair bit of time.

6
Ask a Question / Re: Turn based iOS game - Possible?
« on: November 16, 2013, 12:53:45 am »
I've found tutorials on it but I was unsure about if they would be functional with Stencyl. Thanks

7
Ask a Question / Turn based iOS game - Possible?
« on: November 15, 2013, 11:08:20 am »
Is there any way that I could achieve this with Stencyl. I'd like to make a fairly simple turn based game using any method as long as it's working. I am willing to use some code but I would prefer not to. Are there any examples or resources I could use? I've seen objective-C tutorials for this but they confuse me far too much so I could use with some help.

8
Ask a Question / Re: How do I make my bat (baseball) swing?
« on: November 09, 2013, 02:20:00 pm »
You're going to have to give more information. What you're after is either quite easy or hard depending on what you are after. Could you go into more detail or do a quick doodle of what you want? That would save us all a lot of time answering :)

9
Chit-Chat / Re: Fiverr
« on: November 09, 2013, 02:15:30 pm »
Now that I've read this, I'm seeing ads for it everywhere. It's that annoying Baader-Meinhof Phenomenon -_-

10
Archives / Re: Bitwise operators
« on: November 09, 2013, 01:55:14 pm »
The algorithm behind this isn't crazy. If you just use a loop to select each pair of values and compare then, resulting in an output, that's you done. Need an example?

He's a brief pseudo code equivalent:

Code: [Select]
New string = ""
Repeat (Length of values) times {
    If character(Repeat count) of string 2 != character(Repeat count) of string 2 {
        String = String + "1"
    }
    Else {
        String = String + "0"
    }
}

11
Ask a Question / Re: Help: Generating Actors
« on: November 09, 2013, 04:03:12 am »
Is this code on the tree? It will not run if no trees are actually spawned. You will need to place it on the scene instead.

12
Game Ideas / Re: Draw Something Style Game
« on: November 07, 2013, 09:19:24 am »
connect 4 is a great game. but there are a lot versions on appstore for example. but if its just a test it ok.


but what about a 2 or more player games compilation? i would buy that for iOs. connect 4, tic tac toe, battleships and more.
Do you mean local two player or online? I'm currently working on this in flash but I will migrate to iOS if it goes well. Not sure that iOS has the necessary classes though so I'm just keeping it simple for now.

13
Game Ideas / Re: Draw Something Style Game
« on: November 07, 2013, 08:54:52 am »
draw something is great, but im not sure if we need another game like this?

rob, thats great, pixel something :) but it needs color paletts. or a hsb system instead of rgb. picking a color in rgb is really annoying
I get what you mean yeah. Wasn't actually planning on publishing it but the idea intrigues me so I'd love to try it out. Maybe I'll make a more simple game just to test the server side element. Something like Connect 4 or Othello perhaps...

14
Game Ideas / Re: Draw Something Style Game
« on: November 07, 2013, 08:10:48 am »
I thought about that but that only works for low resolution images. Once you get to small single pixel values it misses out pixels whilst drawing. To get a smooth look, I would like to use each pixel as well as an algorithm for smoothing rather than large bits. How is the data stored as well? Is it as an image file or just pure binary? I would like to store it as a binary or text string if possible.

15
Game Ideas / Draw Something Style Game
« on: November 07, 2013, 07:52:11 am »
I'd like to hear everyone's opinion on how it would be best to make a game like this. I think Stencyl is capable of making a game similar in mechanics to draw something -
http://omgpop.com/drawsomething
- but I'm not completely sure what way would be the best to achieve that.
I know how I could set up the whole communication system but it's the actual drawing bit (and then converting for storage) that puzzles me. How do you think it would be best to do that?

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