Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kierannolan

Pages: 1 2
Windows / Mac / Flash / HTML5 / Re: 2 of my Stencyl games on
« on: August 04, 2019, 04:18:05 pm »

thanks for playing it!
I really need to add in some options to adjust those sounds levels :)

Windows / Mac / Flash / HTML5 / 2 of my Stencyl games on
« on: July 23, 2019, 11:45:14 am »
Hi folks,

I have a couple of games on for free download, both are made with Stencyl:

They are Control and Arcade Operator

Stencyl is a great creative tool, thank you to everyone involved in making it !

Ask a Question / Re: ZX Spectrum colour effect around player sprite
« on: May 22, 2018, 12:37:42 pm »
Thanks for the suggestions Jeffrey and Merrak, it really helps me get an understanding of how this could work, cheers!

Ask a Question / ZX Spectrum colour effect around player sprite
« on: May 13, 2018, 03:38:42 pm »
Hi folks,

Has anyone know if this kind of colour effect surrounding the sprites can be duplicated in Stencyl?

I can imagine having the sprite as a monochrome PNG with the fill colour set to transparent, but the challenge is having an clear area of 1 or 2 pixels around it that also removes the colour black from from the background, but leaves the remaining background colour(s)…

I know we can make way better looking stuff in Stencyl, but it's something I'd like to get going if possible…



PS the game is Mighty Final Fight for ZX spectrum

Ask a Question / Re: Using data from RSS feed in game
« on: October 08, 2017, 12:38:27 pm »
Thanks a mil Merrak, I'll try that out!

Ask a Question / Using data from RSS feed in game
« on: October 08, 2017, 10:31:12 am »
Hi ,

Is it possible to take an rss feed and use it as a variable in Stencyl? for example, to change a background from daytime to nighttime depending on the time provided by the feed?

Many thanks


Ask a Question / Re: Stencyl on Raspberry Pi 3?
« on: February 25, 2017, 03:33:46 pm »
Raspberry Pi compatibility is something I've been waiting for,  the Pi is brilliant plug and play solution if you are showing your game in a public space, for example at an exhibition

It's small, easy to transport or send by post if you have to, and if it gets lost or damaged it's not a big deal

I'm looking forward to getting this working :)

Chit-Chat / Re: Console support
« on: August 10, 2016, 06:56:01 am »
Many thanks for the replies folks and for looking into this further,

The feedback from Lars sounds very promising

hopefully the HAXE / wfEngine work will get completed soon and will translate easily across to Stencyl

Chit-Chat / Console support
« on: July 09, 2016, 08:11:16 am »

I'm using Stencyl for the last 3 years, it's great at what it does.

Are there any plans for support for export to the mainstream game consoles from Sony, MS, and Nintendo in the near future, or has anyone already successfully ported their Stencyl code accross to any of these platforms
by use of other / add-on toolsets?

All the best


Thanks very much Liberdo! it took me a while to figure out how the dynamic shapes work, but I have it working now

Ask a Question / Re: unique collision groups for each actor instance?
« on: April 04, 2016, 03:39:23 pm »
Hi Liberado, and everyone!

Can you please advise on how this is used? I have been trying several combinations but having no luck

I have an actor with 4 unique collision groups (an enemy / object that is collided with, not the main player), and would like to have multiple instances of this onscreen, each with their own versions of the 4 groups (a, b, c, d)

I have set up new groups for the extra instances (1a, 1b, 1c, 1d) (2a, 2d, 2c, 2d) and so on...

I've tried  this on a behaviour attached to the actor

when created
set collision group of (1a - new) for [ collision group of (a - original) ]

(please see attachment)

I keep getting the error:

collision_groups_A: String has no field groupID
   from scripts.Design_98_98_collisiongroupsA
   line: 87
   columns: 16-40
collision_groups_A: has no field groupID
   from scripts.Design_98_98_collisiongroupsA
   line: 87
   columns: 2-49

Many thanks


Ask a Question / Re: unique collision groups for each actor instance?
« on: April 04, 2016, 01:39:09 am »
excellent, thanks very much, I'll try it out!

Hi all,

I'm wondering is this possible?

What I'd like to do is make the collision groups for a number of different instances of the same actor register independently... is there a way to do this without creating multiple copies of the same actor with unique collision groups for each one?

Many thanks

Ask a Question / Re: switch animation issues
« on: April 03, 2016, 05:24:38 pm »
just to note I found a way around this... I modified the 4 way movement behaviour with a  number of extra different animation attributes

Ask a Question / switch animation issues
« on: March 22, 2016, 04:21:41 pm »
Hi all

I'm having problems with the switch animation code block.

I am building upon the 4 way animation behaviour, to add in my own
extra action animations, however only the first frame is playing.

I'm also having the issue that the character still can move around
the screen when the new action event is called for a crouch animation.

I've seen similar questions in the forum archives, but trying what was
suggested hasn't worked for me.

I'm attaching a couple of snippets of my code here, if anyone has a solution
it'd be greatly appreciated.

Many thanks


(edited to include proper screenshots)

Pages: 1 2