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Messages - terblus

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1
Ask a Question / Re: All my games have jerky motion?
« on: March 13, 2016, 01:34:50 am »
I appreciate the thorough response, designpeg, but my issue happens when there's no camera motion at all.

It was mentioned earlier in this thread that my specific issue is a problem with stencyl and there's no way to fix it. A lot has been said since then, but it's unclear to me if that was about the problem I'm having or something else. Can anyone confirm that the jerkiness I'm experiencing has no solution?

2
Ask a Question / Re: All my games have jerky motion?
« on: March 06, 2016, 04:05:47 pm »
I've become a bit lost here. Is the issue fixed by letmethink the issue I've brought up? Will this fix be present in the next update for stencyl? Why is it necessary if pixel snapping completely fixes things? And finally, what is pixel snapping anyway?

3
Ask a Question / Re: All my games have jerky motion?
« on: March 04, 2016, 10:41:26 pm »
So you can see the jittery motion in my example, but you can't make a game that has it? This is odd because, as I've said, I get that motion any time I do....well, pretty much anything. Any time I use the basic movement behaviours, or even ones of my own making, it looks like that. I've had this happen on two different computers too.

How can I set the framerate of a game?

4
Ask a Question / Re: All my games have jerky motion?
« on: March 04, 2016, 09:57:01 pm »
I appreciate you looking so closely into this, merrak, though I don't fully understand what you're saying. In my example game, the movement values are always integers. I just modified my program to print x and y speed, and they're both always 0, 45, or -45.

5
Ask a Question / Re: All my games have jerky motion?
« on: March 04, 2016, 06:42:48 pm »
tigerteeth: I do believe the sparseness of my game exaggerates the problem, but I don't think it's the cause.

sadiQ: The game is really just a red rectangle with the basic 4 way movement behaviour that comes with stencyl. There is one other behaviour in there for respawning that I quickly made, but the jerkiness was there before I added it.

6
Ask a Question / Re: All my games have jerky motion?
« on: March 03, 2016, 06:28:50 pm »
Oh, really? There's no way to compensate for this known problem? Other stencyl games don't seem to be jerky, but maybe that's just because they're visually busy so it's not as noticeable.

7
Ask a Question / Re: All my games have jerky motion?
« on: March 02, 2016, 09:37:36 pm »
I was indeed using the default value for speed. I've played around with it, as well as the "cannot turn on movement" check box, and the problem still persists.

Forgive my ignorance, but what exactly are you asking me to post?

8
Ask a Question / Re: All my games have jerky motion?
« on: March 02, 2016, 07:19:22 pm »
I've seen this on a few computers, so I do think it's a real problem. The jerkiness isn't huge, you have to look a bit closely to notice it.

9
Ask a Question / All my games have jerky motion?
« on: March 02, 2016, 04:58:25 pm »
Whenever I have a character moving across the screen, the animation always looks just a bit jerky. I made a little test to illustrate this.

http://www.stencyl.com/game/play/33631

This is about as simple of a game as I can make. Just a rectangle with the standard 4 way movement behaviour (there's also a slightly wonky respawn behaviour). Is there any way to make motion smoother?

10
Just two very little things I made a while ago.

Here's Exclamation Mark:

http://www.stencyl.com/game/play/31174

And here's Exclamation Mark 2:

http://www.stencyl.com/game/play/31175

11
Well, I'll see if the user is willing to try playing again anyway.

Does stencyl have any known issues with people who set it so that flash notifies them before it saves? Also, do people frequently have flash set in this way?

12
Yeah, I don't know where I got that block from, I can't find it again. Like I said, I made this game a long time ago. Anyway, you're saying my save should look like the attached picture? Or is the if statement inside the save block not necessary?

13
The scene appears twice in the game, quite far apart, and does not get reloaded. All the "save works?" attribute does is determine if text that says "game auto saved" should be displayed.

In terms of actual size, I don't know how big the save file is. There are 17 game attributes though, 16 numbers and one text.

I have never heard of this issue impacting anyone else. However, I've also never heard of someone having a flash player pop up when the game wants to save. I also have made a lot of changes recently, so I worry that this might be a new bug. I really haven't done anything to saving though.

14
Oh, right, I guess that's important. It's in a "when created" of a scene.

15
At a certain point, my game auto saves. Here is feedback I have received regarding this:

"After the bonus level, the Flash Player popup regarding the saving of data to local storage appeared. It wouldn't go away. When I clicked on one of the buttons, it'd flicker and stay on-screen. It seemed almost like the game was making hundreds of requests, so when I closed on window there was always another behind it. I couldn't continue."

Does anyone know what might cause this? I've attached the pertinent blocks, but I think it's pretty standard. I should add I'm using version 2.2 of stencyl. I know that I should update, but I'm releasing games I made years ago and don't want to risk the update introducing new bugs.

edit: the code blocks are in the "when created" of a scene behaviour.

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