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### Messages - TheBasedAbel

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1
##### Ask a Question / Re: Actor 'dragging' question
« on: April 11, 2013, 12:52:39 pm »
can anybody figure this out? I have been working for days and am still stumped!

2
##### Ask a Question / Actor 'dragging' question
« on: April 07, 2013, 09:23:37 pm »
Ok the behavior I'm trying to make is a behavior that will allow me to spawn a magic chain wherever the user clicks (or taps their finger) that will drag the orb on the bottom of the screen behind the chain that is guided by their finger. (the other stipulation is that their finger has to be below a certain Y value on the screen because I don't want it to be able to be dragged more than ~ halfway up the screen vertically but I can probably figure that part out)

Basically think of a Wrecking ball, when you touch the screen a chain appears and the ball attaches to the chain at the tip of your finger, when you release the chain disappears and the ball drops to the floor, hopefully this will help to explain the physics I'm trying to achieve. I attached a very minimal diagram to also help visualize, thanks for the help i'm stumped!

3
« on: April 06, 2013, 07:53:23 am »
Is there any way to get a game to post to somebodys twitter in stencyl?

Similar to the superbrothers sword and sworcery game

4
##### Ask a Question / Re: (rpg)Super attack
« on: April 01, 2013, 12:23:46 pm »
Lets say you have energy as a game attribute that's a number.

you'd also want a boolean attribute called SuperAttack

so the block might look like

When Updating
[if ENERGY >= 70] set SuperAttack to TRUE

hoping this will help a little!

5
##### Ask a Question / Re: resume game state after cutscene
« on: March 30, 2013, 12:23:21 pm »
Thanks so much guys, this is why I love these forums!

I ask a lot of questions but I figure in the future the archives of these forums will be a great resource because of people like me

but really it's more because of people like you guys haha.

6
##### Ask a Question / resume game state after cutscene
« on: March 29, 2013, 11:18:00 pm »
Okay so from a functional standpoint what I want to do is have a normal gameplay scene, then when a certain something happens it freezes the action of the current scene, displays a little cutscene and then resumes the previous scene.

An example might be that you're in a one room dungeon with a boss and you're fighting him and you notice a door to your left, you go to the door (which pauses the boss fight and triggers a cutscene of you trying to break open the door or something) and then the game reverts and unpauses at the second just before you tried to enter the door.

Any ideas would help very much, thanks guys

7
##### Ask a Question / Re: Print Maximum / Minimum function?
« on: March 24, 2013, 09:03:26 pm »
Gotcha, Thanks a mill.

8
##### Ask a Question / Print Maximum / Minimum function?
« on: March 24, 2013, 06:24:42 pm »
I'm trying to accurately detect what kind of velocity I'm working with for one of my actors and I'm wondering if there's a way to make a print that shows the actors maximum x and y velocities over a certain amount of time and doesn't change after the actor's velocity decreases (so it only changes if the ball reaches a higher maximum velocity)

Definitely appreciate the help as I'm more of a "designer" than a "programmer" lol.

9
##### Ask a Question / Re: "Stuck" detection
« on: March 24, 2013, 04:39:53 pm »
wow that's a great idea I can't believe I never thought of using print to check parameters, thanks a million lol. Love the stencyl forums.

10
##### Ask a Question / Re: "Stuck" detection
« on: March 24, 2013, 02:55:41 pm »
this is what i came up with based on that feedback and still no results? I tried making the window of the parameters larger to see if that was the thing that wasnt being detected but no avail

11
##### Ask a Question / "Stuck" detection
« on: March 24, 2013, 01:43:33 pm »
im trying to create a bit of code that i can attach to the ball of a pinball game so that if the ball is stuck somewhere it will nudge itself in a direction to enable play to continue, I think this is the bit of the code i'm having trouble with, i want to detect that the ball hasn't been moving for about 3 seconds and if it hasn't. make it nudge itself left/right gently.

12
##### Old Questions (from 1.x/2.x) / Re: predicting effect of origin points
« on: March 24, 2013, 01:06:57 pm »
I'm not really sure what you mean, don't staff ever check these? I feel like this answer shouldn't be so difficult...

13
##### Ask a Question / specifying a location on an actor
« on: March 22, 2013, 10:48:17 pm »
So i have a boss character who charges a laser (by creating a "laser" actor at the coordinates the barrel is located) my issue is that if I want him to move around, the Laser actor does not move with him, is there a way to spawn actors on a certain part of a different actor even while it is moving??

Thanks.

14
##### Old Questions (from 1.x/2.x) / Re: predicting effect of origin points
« on: March 22, 2013, 10:29:52 pm »
but my question is: can i use Origin points in iOS in 3.0? and if not, what do I do about my actors that need their origin point specified??