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Messages - Betazero

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1
Extensions / Re: Extra Mouse Buttons
« on: May 30, 2014, 12:47:41 pm »
Can't this just be added to regular Stencyl pretty easily instead of being an extension? Seems like it should be a standard feature for a game engine.

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Extensions / Re: Extra Mouse Buttons [FOR 3.1 ONLY]
« on: May 05, 2014, 01:15:55 pm »
ahhhh :) Great and thank you again

3
Extensions / Re: Extra Mouse Buttons [FOR 3.1 ONLY]
« on: May 05, 2014, 09:05:51 am »
This may be a dumb question but how do I import/use this?

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Extensions / Re: Extra Mouse Buttons [FOR 3.1 ONLY]
« on: May 03, 2014, 09:30:04 am »
This is awesome!!! Thanks

5
use the hotkey "k" to set your keyframes. It really eliminates any need for pro in my opinion. Move bone hit k....etc. Otherwise you will make a bunch of adjustments and not understand why the heck non of them saved.

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Other than Auto Keying (which is nice!) I don't see why you need pro. So I think its only a 60.00 investment. Unless Spriter can be used the same way then Im all for that. They really should get away from the whole pro thing and just sell it for a decent price.

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2017 UPDATE:
A SPINE EXTENSION HAS BEEN DEVELOPED

http://community.stencyl.com/index.php/topic,50481.0.html


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Any possibility of adding Spine runtimes to Stencyl as extensions or whatever? No idea what I am talking about other than I would love to use bone animation from Spine in Stencyl. They have runtimes for a bunch of toolkits. Its a very cool piece of software and could be a great add-on to stencyl. basically you use the same artwork and just have various bone animations that move the artwork at runtime.

http://esotericsoftware.com/

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