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Messages - Aidan

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1
Game Ideas / Re: Avalon
« on: August 15, 2011, 05:37:13 pm »
-reserved for changelog-

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Game Ideas / Avalon
« on: August 15, 2011, 05:35:18 pm »
Hey, I'm here to gather a team of Stencylers to work on a big project I have in mind.
Avalon is heavily inspired by Minecraft and Terraria. The game would be based of of blocks, and be a  sidescroller like Terraria. However, Avalon will be made in Stencyl and have its own unique concepts, such as turrets, which you mount on your home to defend from monsters. The game would be centered around mining and gathering resources, fighting off monsters and bosses, and building.
Avalon is your chance to make your own Terraria. If you want to help this project, PM or post it on this thread. The game would be updated often, so you'd always have something to play with.
Oh yeah, here's a quick preview of a possible direction for the art style: http://twitpic.com/66r5lw/full

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Game Ideas / Re: [yet to be titled]tower defense/sandbox/platformer
« on: August 15, 2011, 03:26:59 pm »
Hey, I was going to make a new topic on this with in detail ideas and you're all free to help with it if you want ;D . By the way, I was also thinking about how the main problem would be world gen. However, I think it would be possible by making it generate a large block of dirt, stone below a certain point, and then generate everything else off of that. (I think Miner uses a very similar world gen, where it generates a certain thing up until somewhere like layer -5 or something, then becomes all dirt with scattered ore.)

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Windows / Mac / Flash / HTML5 / Re: MONSTER AGE
« on: August 04, 2011, 05:33:54 pm »
Hey guys, hope you don't mind the double post, but I'm going to switch to Stencylforge instead of the main website for a while. Sorry, but until I can get this on the website I'm going to have to make it downloadable.

The good side of this is that you guys can use the data in the game to make your own mods!!! The only thing is that you should make it available on Stencylforge after you create a mod and notify me on this thread. Also, don't ripoff the coding I've done so far and claim it as your own.

So yeah, that's the rules right now about modding Monster Age. BTW, I finally got the SWF generation to 34%. Yay!!!

Oh yay, the entire thing froze and crashed at 34%. Perfect. Retrying.

Took a break from futility and fixed some bugs. You can now ground pound with C.

WAIT PEOPLE. THE RUNNING BEHAVIOR IS NOW FILLED WITH 'BAD DATA'. I DID NOT CHANGE THIS BEHAVIOR. IT WAS FINE 5 MINUTES AGO.

5
I had this glitch a while ago with my old game. A lot of my actors were deleted, but I had over a hundred new behaviors. I deleted the game because I hadn't heard of this before and I was afraid it was a virus, but a lot of those behaviors were new, not replicas of old ones. It kind of creeped me out, because I couldn't find the behaviors on Stencylforge and they worked perfectly.
I got the same bug with my newest game, Monster Age(Check my topic) but I can open my game and use it fine. I also cannot publish my game to the website, but I'm not sure whether that's related or not, since this bug has been going on for a long time before this started happening.

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Windows / Mac / Flash / HTML5 / Re: MONSTER AGE
« on: August 04, 2011, 04:58:44 pm »
Sure kantieno!! Right now I need opinions on how the combat system should work. Also, if someone could help me create a capturing behavior that would act as an item that would increase the chance of capturing the monster the lower its health is, that would really help.


EDIT: Okay, I'm dedicating myself to uploading the new demo. More news when I get it up.
EDITAGAIN: Now when I open the game it says that the resource listing is possibly corrupt. Huh?
ANOTHEREDIT: I'm now on the Stencyl support channel about. Needless to say, if I can't update I can't anything done. Kudos to whoever gets this solved!!!!

And I didn't really address this, but I want to be a developer that works with the community. So I hope that you guys an all post what you think of how the combat system should work.

In summary, tell me your thoughts about how combat and monster collection should work!!! And if you want to help out with the game, leave your suggestions and/or sprites, music etc. in the replies!!!!

7
Windows / Mac / Flash / HTML5 / Re: MONSTER AGE
« on: August 04, 2011, 02:01:47 pm »
Hey, thanks for replying. I'll make attacking a priority. Also, what kind of attack would you like to see? A punch? A charge?

EDIT: I'm trying to update with a couple new maps, but the publishing process stops at 32% while generating SWF every time. Anybody else had this problem? It's been going on for a couple days.

8
Windows / Mac / Flash / HTML5 / MONSTER AGE
« on: August 03, 2011, 05:57:02 pm »
Monster Age is a game about monsters. Specifically, capturing monsters.
Currently, Monster Age is just another platformer. Later, though, it will become a game about fighting monsters with many different weapons and fighting styles in order to capture them and use them by your side.
Most games about capturing monsters are done in RPG style, with turn-based combat. Here I'm trying to break away from the mold and make a monster-collecting platformer. In the final game, there will be hundreds of monster types to capture and help you fight, including giant bosses.
Demo v0.1 link:
http://www.stencyl.com/game/play/5971

My current to-do list:
Get actual engine working.
Make plot.
Change main character into a human. Still working on sprites for that though.
Add more monsters.
Add weapons, including swords, hammers, axes, guns, bows, lances, flails, bombs, knives, shuriken, boomerangs and magic weapons, etc. etc.
More areas, including a volcano, a factory, a frozen cave and so on.
Hazards.
Stop borrowing Maplestory sprites.
Bugfixes.

So yeah, that's kinda what I've got to say so far. I want to make this game packed with content and replayability. If anybody wants to help with the project, pm me or respond to the topic. If you don't want to commit but would like to help, sending in some quick sprites or some behaviors, etc. would really help. Feel free to leave your thoughts and report any glitches!!!!

Version History

v0.1
Started game.
First released demo.
Added Green Slime
Added Blue Slime
Added Silverslime.(Still buggy. Won't jump for some reason.)
Added Snaff (Temporary Maplestory sprites.)
Added Poopa (Temporary sprites.)
Added Skeye (Unused)
Added Skeye Spawn (Also unused.)
Added Yeti (Boss. Takes consistent damage for some reason.)
Added Cannon
Added Missile
Added Trampoline
Added spikes
Created the grasslands, a very basic area
Created the Factory Matrix, an unused area

Having problems updating the game, so wait a sec.

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