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Messages - MrDumle

Pages: 1 2 3 ... 8
1
Making a zip and installing it manually through stencyl worked.  Good to know!

2
After installing 3.1, my homemade extension stopped showing up in the extension menu.
I tried duplicating the "Test" extension, but that didn't work either. 

Can anyone confirm this bug?

3
Resolved Questions / Normal list acts as global list.
« on: May 04, 2014, 08:42:55 am »
The issue is described in this topic:
http://community.stencyl.com/index.php/topic,11093.0.html

There is a simple solution, as I mention in the topic, but I thought I'd mention the bug here anyway.

4
It's hard to describe but what I did was:
From Actor A's behavior: create an actor B with a list attribute in its behavior.
Then right after set "List X" in B to be equal to "List Y"  in A.
From then on, any changes in List Y seemed to affect List X like if they were the same list. Which they were not!

This is the wierdest bug I've encountered in Stencyl , but luckily I found a work-around:
By using "copy of list" when creating an equal list, the wierd link between the lists didn't appear.

5
I think I have the same issue..
If I change actor A's list a completely unrelated list of actor B changes too.
I have no idea how to tackle this

6
Archives / Re: For Each "current touching" (iOS)
« on: February 18, 2013, 07:30:29 am »
Great!

7
Old Questions (from 1.x/2.x) / Re: What iOS games are you working on?
« on: February 15, 2013, 04:33:22 am »
Banana Smash
In collaboration with Svante Segelson

https://itunes.apple.com/se/app/banana-smash/id594153366?l=en&mt=8

8
Old Questions (from 1.x/2.x) / iOS joint and code (Advanced)
« on: February 14, 2013, 04:53:37 am »
I'm trying to create joints at runtime with no success.
This is my code:

Code: [Select]

b2Vec2* v1 = new b2Vec2(0,0);
b2Vec2* v2 = new b2Vec2(0,0);

[self createStickJoint:_junk1.body two:_junk2.body p1:v1 p2:v2];


But that doesn't work..

Looking at the file Script.h I see some functions listed which should work within a scene.
Here's what's inside:

Code: [Select]

//Joints

#ifdef __cplusplus
- (b2Joint*)getLastCreatedJoint;
- (b2Body*)getGroundBody;
- (b2Joint*)getJoint:(int)jointID;
- (void)destroyJointByID:(int)jointID;
- (void)destroyJoint:(b2Joint*)j;
- (b2DistanceJoint*)createStickJoint:(b2Body*)one two:(b2Body*)two p1:(b2Vec2*)p1 p2:(b2Vec2*)p2;
- (b2RevoluteJoint*)createHingeJoint:(b2Body*)one two:(b2Body*)two pt:(b2Vec2*)pt;
- (b2LineJoint*)createSlidingJoint:(b2Body*)one two:(b2Body*)two dir:(b2Vec2*)dir;
#endif


I'm guessing the reason it doesn't work is because of the first line..
Code: [Select]
#ifdef __cplusplus
..
Because the rest of the functions in Script.h work like they should.

Does anyone know how to get around this?

9
Archives / Re: For Each "current touching" (iOS)
« on: February 13, 2013, 03:55:20 am »
If it did register still fingers (though I'm 99% sure it doesn't) it would be illogical and confusing for it to be called dragged

10
Archives / For Each "current touching" (iOS)
« on: February 08, 2013, 07:55:05 am »
I would trade all the current functions for multi-finger input for a single "For each current touch" block.

Right now there are "started" "dragging" and "released"; which are hard to work with when doing multitouch gestures. The reason why they aren't sufficient is because "dragging" doesn't register unless the finger is moving. Thus problems arise when i.e the user is pinching the screen but only moving one of the fingers.

11
Ask a Question / Re: Running into same bug/problem all the time
« on: December 12, 2012, 08:14:56 am »
FINALLY I SOLVED IT!!!


I can also confirm that it is a Stencyl Bug.

The work around was simply to create a new Update-Loop and copy all the code-blocks from the old one.
Hours of work have been lost due to this bug but I'm happy that it's over.

12
Ask a Question / Re: Running into same bug/problem all the time
« on: December 12, 2012, 08:04:55 am »
The problem I keep having is that the update functions only runs once.

Here we see that __TEST___ is only printed once when it should cover the screen.


(This shows what the debug console looks before it looks like in my first post)

The project has been tested on another computer with the same results.

13
Ask a Question / Re: Running into same bug/problem all the time
« on: December 12, 2012, 07:03:37 am »
Just lost 6 more hours of work because of this!

Can any developer please take a look at this!

14
Ask a Question / Re: Running into same bug/problem all the time
« on: December 07, 2012, 01:28:32 am »
Here is the log. I would be grateful if someone could take a look.




15
Ask a Question / Re: Running into same bug/problem all the time
« on: December 06, 2012, 01:34:10 am »
I realize it's hard to figure out the problem without any clues, but you are as clueless as I am. I'm not trying to do anything special. It just stops working, pretty much without me doing anything. My best guess is that some files gets corrupt and stencyl can't load them. It might be, as mentioned, some security setting that messes with stencyl.

The reason why I assume this is a bug is because I don't get any compiler error or any error that looks to be related to the code. especially since the iOS version works. (I have been wrong before though)

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