Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - weilies

Pages: 1 2
Ask a Question / Mac & Win Stencyl
« on: May 02, 2013, 10:43:55 pm »
if i have two developers, one with Win machine another with Mac
Can both of them work in one stencyl proj?

E.g. i am a Win user save a stencyl proj into his Google Drive and sync to the Mac user, can he open and work on the same proj file?

Thanks for the reply.

But i guess the mouse click event doesn't work in iPhone (FLASH is working)
Screenshot 1 - shows the actor is moving right when the Game Attribute is set to true
Screenshot 2 - When updating (always) doesn't have a native input tracking code block (it only work for FLASH)
Screenshot 3 - Yes, it track down the 'holding' on the Right arrow actor, BUT it doesn't has an 'always' function
Screenshot 4 - if i simulate in flash, it is working fine, but if i simulate in iphone, it doesn't move right when i use the mouse to hold right arrow

i manage to make a character move left/right when a keyboard button is clicked.
But it is so different when i planned to put two arrow key (images) on screen, and expecting to move the character when my mouse click on the arrow key image.

I am not sure how to design the code block (even the one in stencylForge is using a keyboard key instead of the screen arrow image example)

What i am intended to do, is quite simple, click on Actor B (right arrow) and expecting Actor P (player) to move right, but i am lost... how can i do this?

I am designing for a mobile game, could any of the senior here give some pointers?


i am sad to hear that.

Is there any news mentioning the release date for Stencyl 3.0?

No one know this? i m using Stencyl 2.2

Old Questions (from 1.x/2.x) / Native Keyboard for Flash & Mobile App
« on: April 23, 2013, 09:13:30 am »
How can i callout a keyboard for my mobile app?
i am looking for a package which can prompt keyboard, validate numeric value only

Thanks for the pointer

Sorry for leaving the question unclear

I would like to design scenes to display different questions (instead of getting the scene name)
Scene 01 - How many cats in the room?
Scene 02 - How Height can you jump?
Scene 03 - Another questions...

and i have a blank actor which to display question, once the actor put into the scene, it should based on the question set under the scene (How?)

Sorry, could you be more detail? i m not sure which block/how to do that  ;D


i hav created an attribute, lets call it "Message", when scene 1 loaded, it should store "Now we are at scene 1", if scene 2 loaded, it should store "Now we goto scene 2"

I don't wanna create different actor to store different value but rather change the "Message" attribute's value when different scene loaded.

How can i do that?

Thanks for the input

Old Questions (from 1.x/2.x) / Missing Actor in Scene
« on: April 21, 2013, 07:06:56 am »
hi all experienced developer,

is there any reason my character doesn't show on screen? (attachment)
My intension is to slide in the actor slowly (using Tweening function)
But it seems like the actor jz missing and never slide in

Thanks for the pointers

Resolved Questions / Re: Multiline Text
« on: April 21, 2013, 06:16:10 am »
i mange to resolve it myself.
Attached the package to StencylForge, the package is "Multiline Text"

hope it can help u guys in future.

Resolved Questions / Multiline Text
« on: April 21, 2013, 05:47:56 am »
Goodday all,

i would like to create a behaviour which can display text in multipleline whenever i use "\n" in the text value (refer attached image for my logic).

But i have a trouble here using stencyl. how can i put up such logic
i = 0
for each ...
  x, y = 0, (i * lineHeight)
  i = i + 1
end for

  • i don't find an easy way to assign value to my a custom var
  • i can only see the two lines spit based on \n if i hardcode the string in the forloop. i tried if i store as an attribute, it doesn't split (not sure why)

Does anyone has a working sample?


Old Questions (from 1.x/2.x) / Re: Get Font Height Bug?
« on: April 17, 2013, 07:07:13 pm »
it means i should hardcode the height? by putting the numeric value ('45') it worked

Old Questions (from 1.x/2.x) / Get Font Height Bug?
« on: April 17, 2013, 02:43:07 pm »
i have my font size defined as 45px
But in the code block, if i defined Y as 45, it would be correct into next line (right)
If i use get current font height, it will produce a big gap... (left)

Anyone facing such weird issue?

Old Questions (from 1.x/2.x) / Re: Change Font Size
« on: April 16, 2013, 05:09:07 pm »
have you tried \n to force a newline?

Tried, i m using "Label" behaviour download from stencylForge. the code block seems doesn't cater for \n logic

Pages: 1 2