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« on: August 17, 2011, 01:29:52 pm »
Hello everyone!
I had been messing around in gamemaker for a few years, and figured out most of the fundamentals for 2D platforming. Having trouble adapting to the logic of Stencyl...
I did some tutorials, have been reading through the Stencylpedia, but I must be missing something - I'm having trouble with putting together very basic logic/variable flags.
A few questions for a patient person:
1. When creating a new behavior, how do you check for collisions with an actor against a specific collision group? (so for example, the game knows when a player collides with either a collectable item or a death hazard?)
2. Is there a way to create and track variables through other behaviors? I thought it was "attributes" then I saw another thing about actor values. (I want to have different character states in the same, such as climbing across monkey bars etc)
3. I have been using the run and jump kit, and I have noticed that the animation manager is overriding my new behavior and animation. I have put in the syntax of the behaviors in the priority cue, but I don't know how to tell it how to recognize the actual new behavior - so on the button press, I just see the new behavior for a flicker, then it goes back to the default walk animation.
Any ideas, steps, or leads would be greatly appreciated - thanks!