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Messages - Darryl

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Ask a Question / Re: Some questions about variables and flags
« on: August 17, 2011, 07:20:08 pm »
Thanks to both of you! Super appreciate you taking the time to answer my questions. I will try all of your suggestions out tomorrow.

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Ask a Question / Some questions about variables and flags
« on: August 17, 2011, 01:29:52 pm »
Hello everyone!

I had been messing around in gamemaker for a few years, and figured out most of the fundamentals for 2D platforming. Having trouble adapting to the logic of Stencyl...

I did some tutorials, have been reading through the Stencylpedia, but I must be missing something - I'm having trouble with putting together very basic logic/variable flags.

A few questions for a patient person:

1. When creating a new behavior, how do you check for collisions with an actor against a specific collision group? (so for example, the game knows  when a player collides with either a collectable item or a death hazard?)

2. Is there a way to create and track variables through other behaviors? I thought it was "attributes" then I saw another thing about actor values.  (I want to have different character states in the same, such as climbing across monkey bars etc)

3. I have been using the run and jump kit, and I have noticed that the animation manager is overriding my new behavior and animation. I have put in the syntax of the behaviors in the priority cue, but I don't know how to tell it how to recognize the actual new behavior - so on the button press, I just see the new behavior for a flicker, then it goes back to the default walk animation.

Any ideas, steps, or leads would be greatly appreciated - thanks!

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