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Messages - Kjsten

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Ask a Question / Re: Sprite versus Actor
« on: June 06, 2013, 06:36:20 pm »
So the Show/Hide Sprite makes the actor Visible/Invisible while keeping all its other features intact, like collisions?  Versus Kill which obviously gets rid of the actor altogether from a scene.

Ask a Question / Re: HTTP server Maker?
« on: June 06, 2013, 10:59:47 am »
Well good luck.   Can't fault your determination  ;)

Ask a Question / Re: Sprite versus Actor
« on: June 06, 2013, 10:12:27 am »
So basically the sprite is just the default animation (which might have multiple images) for an actor? And if I showed the sprite I take it none of the events/behaviors/etc for the actor would be available for that image?

Ask a Question / Sprite versus Actor
« on: June 05, 2013, 07:35:35 pm »
I thought Sprite was just another term for Actor until I saw the attached block.  Can someone explain the difference and why one would want to do something with a sprite?

Ask a Question / Re: HTTP server Maker?
« on: June 05, 2013, 07:18:00 pm »
Sorry to chime in again, but seeing more of your questions and getting a better understanding of what you're trying to do... the questions you're asking indicate that you're way way over your head.  I suggest starting small, like setting up a little LAMP (or WAMP) environment for yourself, create a few PHP pages on a site that do basic GET/POSTS.  You can do all this for free and on your own laptop.  Learn about what the A M P actually means and involves. THEN think about getting a simple game running and work your way up to more advanced stuff.

OH, and it sounds like you're new to Stencyl and programming. Same're going for the gold right off the bat (you must be very young...I want it all and I want it now!!!!).  Learn the tool first with smaller projects.

Ask a Question / Re: Best way to create dialogs in pop-up boxes
« on: June 05, 2013, 06:55:26 pm »
What do you mean by "text typing letter by letter"?  Will the text be variable or the same exact string every time?  How much text are you talking about?  If it's not too too much text and it's not variable, why not just create an actor that IS the dialog, then place/show/hide as needed.

Ask a Question / Re: HTTP server Maker?
« on: June 04, 2013, 10:50:46 am »
Not to dampen your enthusiasm, but if you have to ask questions like these, for example "how to create a http server", I'm guessing you shouldn't be messing around with them.  It'd be like me asking "Hi, I heard you can measure a subatomic particles energy by colliding it with other particles. I need to do that so can someone tell me about colliders". (Obviously down a few levels of complexity :) )

Ask a Question / Re: Rhythm Game! Questions and thoughts
« on: June 03, 2013, 05:46:48 pm »
Pardon my ignorance but what's a rhythm game?

Archives / Re: Non-shared behaviors and callable functions
« on: June 01, 2013, 01:36:51 pm »
Photon - For 1, your option A and B make sense. I guess I was just assuming that happened since there's no indication that Behaviors are shared.  Not a big deal, thanks.

For #2 - I look forward to 3.0 if it ever goes public :)  If it ever does, and Stencyl is as much improved as I've seen mentioned here, I'll try it then buy it in a heartbeat.  As much as I've posted some things I thought were wrong or missing, I have to say I like it the most. Recently tried Construct 2. Seems very cool but Stencyl just seems to work the way I think, so that it just feels very natural.

Archives / Non-shared behaviors and callable functions
« on: June 01, 2013, 08:57:34 am »
1) Unless I'm missing something, if I attach a behavior (ex Drag and Drop) to two different actor types, the behavior is actually shared.  So if I modify it to suit actor 1, the modification applies to actor 2 even though that's not what I want.

2) Callable functions: I'd like to be able to create a function I can call from various actors, scenes, whatever.  You can do something like a VB Sub with messages/events. But Functions not so much (without having to resort to having the function set a Game Attribute).  And a plus would be to allow the function to return various object/data types.  So it'd be like a message/custom event that returns specific data to the caller.

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: May 31, 2013, 05:04:16 pm »
Ok, when is 3.0 public going to be available? It's been a year now.  I'm starting to get suspicious that the "perpetual beta" is just a ruse to make money. 

As for dragging, there's a nice Drag and Drop behavior already created.  Works like a champ.

Ask a Question / Re: Actor events stop working
« on: May 30, 2013, 10:09:09 am »
Thanks for the reply. I tried again a couple times, including making some trivial changes just to get the thing to save specific events, and it started working. Go figure.

Ask a Question / Actor events stop working
« on: May 29, 2013, 06:10:04 pm »
I placed an actor in a scene using Scene Designer. I then got all it's events working to move it around the scene using Left/Right. Then I decided it's starting placement was off so I moved it a little in scene designer. Now all the events don't work correctly. I tried removing it altogether and creating/placing it in the When Created scene event. No luck.  What in the world can be going here? Why would a little relocation in scene designer cause events to not work correctly?

Ask a Question / Re: Day / Date
« on: May 27, 2013, 10:16:09 am »
You would need to call a web service that returns the current date. might have that. BUT...I can't imagine why PC date isn't good enough.  Just tell your users, if you want this game to be fun, don't mess with your PC date setting. If your app is "mission critical" where date has to be not PC date...well you shouldn't be using Stencyl.

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