Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - fanstudio

Pages: 1 2 3 ... 13
Ask a Question / HTML5
« on: April 30, 2013, 07:28:09 am »
Hi guys,

Is it possible for the moment to export HTML5 games? For example if we pay the PRO subscription and enter the closed beta testing for Stencyl 3.0 can we use the HTML5 export feature?


Chit-Chat / Re: TrafficVille 3D is now availabkle on the App Store
« on: March 31, 2013, 08:14:08 am »
@Hectate sorry for posting in the wrong section.

TrafficVille 3D was made using Unity3D. Hope you like it!

Chit-Chat / TrafficVille 3D is now availabkle on the App Store
« on: March 30, 2013, 03:59:47 am »
YouTube video:

UK based Fan Studio today introduces TrafficVille 3D 1.0, a new addition to their popular TrafficVille series for iOS devices. Following the same playing mechanic as the original title, players are given control of a busy intersection via 6 traffic lights where they will have to safely guide the traffic and avoid car crashes. Play with over 10 type of vehicles, including 6 car models, firetrucks, trains, airplanes, and helicopters with apocalyptic bonuses and more.

London, United Kingdom - Fan Studio, the London-based games studio behind hits such as TrafficVille HD and Magnificent Alfie, have just announced a new addition to their popular TrafficVille series. This new iOS game offers even more entertainment because of the stunning 3D graphics and goes by the name of TrafficVille 3D. TrafficVille 3D brings more fun to your fingertips. The game follows the same playing mechanic as the original title, players are given control of a busy intersection via 6 traffic lights where they will have to safely guide the traffic and avoid car crashes.

Prevent crashes by tapping the traffic lights. Changing the lights at the wrong moment or not paying attention to the Firetruck can throw this puzzle game into chaos. As you progress through the levels the traffic lights become time controlled and do not stay Red for more than 7 seconds.

* First 3D traffic control game where cars are turning left/right and you control up to 6 traffic lights
* Two modes: Day and Night
* Universal 3D app with full HD/Retina Display
* GameCenter with Leader boards
* Control 6 Traffic lights
* Play with over 10 type of vehicles: 6 car models, firetrucks, trains, airplanes, helicopters
* Apocalyptic bonuses: Tsunami waves that will flush the traffic (more to come soon)
* Beware of firetrucks, airplanes or helicopters

Earn Points as you play to unlock Apocalyptic bonuses: the Tsunami Waves which will flush the entire traffic and saves you from a potential crash. There are 2 modes included in the game: Day and Night. The Night mode becomes active if you play TrafficVille 3D after 7pm.

Device Requirements:
* iPhone 3GS, 4, 4S, 5, iPod touch and iPad
* Requires iOS 4.3 or later
* Universal Application
* 42.0 MB

Pricing and Availability:
TrafficVille 3D 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.

Fan Studio:
TrafficVille 3D 1.0:

Old Questions (from 1.x/2.x) / Re: What iOS games are you working on?
« on: September 02, 2012, 05:32:20 am »
An endless game similar with Jetpack Joyride.

The story:

Join Magnificent Alfie as he escapes from the circus!

Alfie was kidnapped as a baby and sent to the circus, where he had to perform daily for the amusement of the crowd.

But now, he has had enough! He wants to escape and be free – can you help him on his perilous journey?

Pilot Alfie as he pedals his way to freedom. Each jump will bring him closer to his goal of escaping the terrible circus with the horrible masters.

Help him avoid obstacles like barrels and trampolines as he uses his skills to get away. Alfie only has a limited supply of fuel, but he’s sure he can find more on the way.
Guide this journey of a dog and his aero-unicycle to victory and freedom from the terrible circus.

Ladies and gentleman, it’s a bird, it’s a plane, no it’s the Magnificent Alfie!

Magnificent Alfie combines outstanding physics and high quality graphics to offer you an unforgettable experience and endless gameplay for the entire family.

• Addictive gameplay & hours of fun driving the aero-unicycle.
• Innovative gameplay mechanics
• Game Center, Twitter & Facebook integration
• Beautiful HD graphics and scenes

Become a Fan on Facebook:

Follow us on Twitter:!/FanStudioUK

I never tested iStencyl on windows but I don't think that should be a problem.

Yes, it includes everything you need in order to test your game on your iDevice.

It will not let you to publish to the AppStore, but you have access to all the features.

Sure, download it from here

Completed / Re: how to terminate an iOS game?
« on: February 02, 2012, 05:35:39 am »

From what I see on other SDKs they leave the developer to choose if the application will exit on Suspend (press home button) or not. I also found different apps/games that are using both options so I don't think Apple will mind that but I will make a search and see if they are saying something about this.

Found the info here (you have to login to before clicking the link): - search for "App Termination"

This will be a nice block to include to iStencyl :)

To clarify, the project still goes through our servers which ever way you choose. (If you tried to publish from Xcode itself, Apple would reject the game)

Can you be more specific? Why would Apple reject the game?
I know that all the users are publishing through iStencyl server, but as scrapeenet asked, if someone will add a feature to the xCode project that was exported by iStencyl, wouldn't be possible to export it from there and send it to Apple?

@applaud why would you publish through iStencyl after you modified your code in xCode???

You can publish through xCode after, this is the way to do it. You cannot import an xCode project to iStencyl and try to publish it.

Thank you Alexin! :)

How do I change my workspace directory?

Paid Work / Re: Vertical parallax / continuos scrolling
« on: January 05, 2012, 02:34:49 am »
I will try to double the size of my actor and see if that works :)

Thanks for your suggestions.

Paid Work / Vertical parallax / continuos scrolling
« on: January 04, 2012, 01:17:31 pm »
Hi guys,

I'm trying to create a continuos vertical scrolling of an actor I have in scene. The size of the actor is a little bit bigger than the screen height - 600.

I tried all kind of possibilities but I want to keep a high FPS so I'm trying to achieve this using only one actor, but I can't figure it out.

Anyone tried this before? Can you suggest me what to do in order to achieve this effect?

Thank you

Pages: 1 2 3 ... 13