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Messages - NoRights

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Stencyl Jam 15 / Shadow Fighter
« on: May 07, 2015, 05:35:22 am »
I spent most of April writing a dungeon generator for a roguelike. Though I got pretty far I realized it was going to take more time than I had so with about 2 weeks left I started on another idea.



You play a security guard patrolling various stages (haunted house, lab, etc.) using your flashlight to fend off monsters that rise from the shadows.

A design problem from the get go has been making the monsters read while also letting them appear and disappear into shadow. I made a vignette layer that adds to the atmosphere but can obscure the monsters too much. I considered making this a variable that changes but that's probably too much work.

Lately I've been working on boss fight rooms and dealing with unsuspected bugs. Like how the pause button stopped working or when things I thought I could put in update events go crazy and freeze the game.

I could use some feedback on cleaning things up. If anybody wants to check out what I've got so far I'd appreciate it.

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Journals / Re: What are you working on?
« on: October 28, 2014, 02:17:15 pm »
Spent a week putting together a shooting gallery game. It's playable except there's a bug with the timed and high score modes where after you play once no enemies spawn on the second play through. Think it might be tied to the fact that the score manager somehow got set to keep the score constant when I originally set it not to.

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Stencyl Jam 13 / Re: ∞ Dungeon
« on: November 10, 2013, 10:09:28 am »
I'm liking the aesthetic so far. The turn-based movement and attacks remind me of Ending. Interested to see where this one goes

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Chit-Chat / Re: What Have You Been Playing Lately?
« on: August 26, 2013, 06:45:29 pm »
Lately I've been playing Rogue Legacy (They actually make grinding for hours pretty fun and rewarding) and Spelunky. (It's a beautiful game. Also incredibly easy to die) Just got Retro City Rampage this weekend. (Enjoying what I've seen so far. Really feels like a GTA type game with NES aesthetics)

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