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Messages - Ryan

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1
Stencyl Jam 14 / Re: Glow by Project 4491
« on: March 30, 2014, 09:21:25 am »
We're in the process of discussing the post mortem among ourselves, then we'll probably compile observations after.  But thank you so much in the interest! We mucked up pretty bad on this one so we're all currently pretty discouraged.

2
Hi. Me again, sorry for being a bother!

Upgraded to Xcode 4.5.2 on Stencyl 2.2. Attempted an Ad Hoc test and Xcode returned with this error:

Code Sign error: No unexpired provisioning profiles found that contain any of the keychain's signing certificates

Pretty sure I have the license (just got it today, in fact), and I followed the FAQ to the T. Found a thread asking the same question where the answer was to remove the random numbers before the .com part but that didn't work.

3
Old Questions (from 1.x/2.x) / Re: Stencyl can't find the iOS SDK?
« on: December 10, 2012, 03:10:18 am »
I replaced the nightly with a stable version, and now I'm able to test the iOS Platformer demo on a simulator (I couldn't before reinstalling). New problem now: My main project file is encountering the very same problem as earlier. It may be because I was working on it on my Windows PC and I just moved it over by USB, but I'm not sure. The demo iOS Platformer was the base of the project so most of the base configurations should have remained as-is.

...
[LOG] Finished reading lang/en/blockhelp.lang
[LOG] Initializing Stencyl
[LOG] export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer; xcodebuild -version =====>
[LOG] <COMMAND> error: can't exec '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild' (No such file or directory)
[LOG] <COMMAND> Xcode 4.2
[LOG] <COMMAND> Build version 4C199
[LOG] export DEVELOPER_DIR=/Developer; xcodebuild -version =====>Xcode 4.2
Build version 4C199

EDIT:
Resolved this specific issue, a few others came up though. Attempting to resolve them now. Thanks for the help!

4
Old Questions (from 1.x/2.x) / Re: Stencyl can't find the iOS SDK?
« on: December 10, 2012, 02:33:46 am »
This is the relevant part, I think.


[LOG] Mirroring logs to the standard output...
[LOG] Current Working Directory: /Users/macbook/Desktop/Ryan/autobuild
[LOG] Initializing Stencyl
[LOG] <COMMAND> error: can't exec '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild' (No such file or directory)
[LOG] export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer; xcodebuild -version =====>error: can't exec '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild' (No such file or directory)

[LOG] <COMMAND> Xcode 4.2
[LOG] <COMMAND> Build version 4C199
[LOG] export DEVELOPER_DIR=/Developer; xcodebuild -version =====>Xcode 4.2
Build version 4C199

[LOG] User has Xcode 4.2 or older - using the /Developer directory.

I'm guessing I have to install Xcode into the folder the log is asking for? Giving it a try now. Also trying a stable build instead of the nightly.

5
Old Questions (from 1.x/2.x) / Stencyl can't find the iOS SDK?
« on: December 10, 2012, 01:43:50 am »
So I upgraded my Stencyl into the 2.2 nightly. I'm running Xcode 4.2 at the moment as it's the only version my Mac can use (it's a loaner). I'm attempting to test Ad Hoc (I have my license and everything), but before that I'd like to test the project on the simulator. But, yeah. Stencyl's returning me an error asking if I have the iOS SDK installed. I'm pretty sure it is, I mean I've opened the simulator and Xcode and everything. Stencyl just can't seem to find it. Help, please?

6
Shared Resources / Re: RPG Platformer Kit
« on: June 12, 2012, 07:44:27 am »
Maybe it's just me, but the StencylForge download seems to have a corrupted file.

7
Ask a Question / Re: Stencyl steam API?
« on: April 12, 2012, 02:50:35 pm »
so that means there is stencyl game in steam ?
No. I think what theabbott means is Steam doesn't give out their API/SDK willy-nilly because they're selective with what they feature, unlike the other services Stencyl already has the API (Mochi, Kongregate) which is more of an open market.

I reckon someone could probably pull off a game with Stencyl that would get into Steam someday though. Someday.

8
Chit-Chat / Re: RPG Making Competition at 64digits.com
« on: April 12, 2012, 02:36:39 pm »
I think Toast already stated in another board that Flash-based is okay, since they operate under the assumption that most browsers already have Flash players installed. But yeah, I'd like to ask the same thing about whether or not prefabbed behaviors would be acceptable.

9
Chit-Chat / Re: Random short cutscene I made.
« on: April 09, 2012, 05:45:40 pm »
Gorgeous, if a little migraine inducing. Yeah, somehow making the text not shake with the screen would be great.

10
Game Ideas / Re: Ascend (Tentative Title)
« on: April 09, 2012, 01:17:28 pm »
Early build of stage 1 done. Arrow keys to move, space to jump. Having trouble with the switch scene behavior, in that everything resets when you move back. I'm guessing Game Attributes should sort the matter out, but I've yet to attempt anything yet.

http://www.stencyl.com/game/play/11812

11
Beautiful. I was having trouble with the same problem myself. I'm shocked the solution was so simple!

12
Old Questions (from 1.x/2.x) / Trouble Testing Project
« on: March 20, 2012, 02:57:17 am »
I'm having trouble testing my project. I'm using StencylWorks 1.4.1 on a friend's Macbook Pro at the moment because it's the latest stable build out, and XCode 3.2.3 (I'm assuming this is the problem, but I honestly can't tell heads from tails in Macs), because it's the only thing I could find that would work on my OS's version (The latest version of XCode on the app store won't let me install on a Snow Leopard 10.6.8 ).

According to the FAQ, your SDK version has to match up with the iOS version tested on the device, so right off the bat testing on a device is a no-go, but right now it's not even testing on the emulator. Here's the full error log:
http://www.scribd.com/doc/86054926/Error

EDIT:
Found XCode 4.2 for Snow Leopard on the Apple site. Why do they make it so damned hard to find? Anyway, installing that's cleared up my problem.

13
Game Ideas / Re: Ascend (Tentative Title)
« on: March 18, 2012, 03:17:31 pm »
Finished designing the female character and animating her walk cycle. It's not something I'm totally pleased with, but I'm on a deadline and behind schedule.



You can play my animation test here:

old. taken off.

If you'll notice, the fishbowl in there's a second actor. I'm experimenting how exactly I need to set the guy, because he's designed to hover beside the player and then launch himself as a projectile when the player presses the attack button.

14
Game Ideas / Re: Ascend (Tentative Title)
« on: March 07, 2012, 11:43:09 am »
I tried going for a pixel art approach once already actually, but I've never done it before and I decided now isn't the time to be testing the waters. I'm a little past due for graduation, so a risk on that end is not ideal.

For now I just draw my graphics on Flash. It's a bitch getting the measurements right for tiles, but I can at least resize the graphics to suit my needs--say, if I felt like featuring an iPad version or something. I'm trying to force a little perspective on the tiles, adding to my frustration really, but I hope it makes for better visuals.

Here's what I have so far for the first stage. It's still lacking decoration and color, but I thought I'd put it up to see if anyone else agrees the perspective is correct and applicable to a side scroller:



Also, the character concept designs. Players can choose between a male or female character with no bearing on the story. Alternate costumes will hopefully also be available, but that's a bottom priority at this point.



The girl in that pic is being scrapped because the dome-y hair bothered me. Redesigned her, but it's only just a pencil sketch for now:


15
Game Ideas / Re: Ascend (Tentative Title)
« on: February 23, 2012, 08:25:16 am »
Thanks and no need. I have my manly charm to impress women (heh, right). All I want for this project is to be good enough for the school to let me graduate and kick many an ass doing it, and impress any potential employers with my work while I'm at it.

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