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Messages - NalinAirheart

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Resolved Questions / Re: "Unexpected Event" Compilation Error
« on: May 01, 2014, 09:01:09 pm »
Oh didn't see that... going to pick this up again when I'm fully awake.

Resolved Questions / Re: "Unexpected Event" Compilation Error
« on: May 01, 2014, 07:19:35 pm »
Huh? But my fonts are named FF01 and FF02 , none of them called "Font", it worked perfectly fine yesterday when I was running it as well. I'm abandoning the project but its still strange how it works one day and won't compile the next.

EDIT: I wasn't aware I needed to set font twice either? This worked beforehand as well.

Resolved Questions / Re: "Unexpected Event" Compilation Error
« on: May 01, 2014, 06:28:33 pm »
Here you go
I can't figure this out though, I'm almost certain my logic is fine but just for error checking here they are.

This is lines 71-73, I don't do any coding though.

                    setGameAttribute("Mute", true);
                    getActor(1).setAnimation("" + ("" + "Muted"));

Resolved Questions / "Unexpected Event" Compilation Error
« on: May 01, 2014, 05:30:23 pm »
So about two days into a project for school and Stencyl (3.0) just flat-out stopped compiling.
Logs, .stencyl, and screenshots are linked for troubleshooting. (16MB)

I've already checked the logic, deleted and remade entire behaviors from scratch. Only thing I haven't done is go into the actual code or trash the entire scene. The "unexpected ! . . . ." might just have something to do with my scene being unusable though.

I got the idea that reordering might change things up, but it just made it more confusing. It seems there might be some fragments of code that made their way into my simple menu.

And after a little more reordering the Error message just points to a line out of my reach.

*struggles* I'm in a time crunch but my only option right now is to rebuild the scene for tomorrow's presentation >.<

Game Art / Re: What programs do yall use to make yalls art?
« on: July 08, 2013, 04:07:59 am »
MS Paint and for all my fancy sprite needs, admittedly I can't draw well with pen and paper or MS Paint, but have some random tiles.

Ask a Question / Faked Aerodynamic Lift?
« on: July 03, 2013, 11:15:52 pm »
I've been thinking of ways to produce lift in Stencyl for a launch/upgrade game I'm working on as a training exercise and am wondering if this is even possible? My brain keeps telling me to add vertical velocity if the horizontal velocity goes up high enough but my brain is also telling me to not do that because of inevitable problems with a couple things like; infigliding off of the height gained, and how turning up/down would affect the actor. I've gone through the first three chapters of the Stencylpedia so far and no answers there.
tl;dr How do you make an airplane go up?   
EDIT: Infligliding is a widely used exploit in Kerbal Space Program where the control surfaces generate small amounts of thrust and by rapidly flapping them the aircraft moves prograde at extreme speeds without any fuel or engines.

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