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Windows / Mac / Flash / HTML5 / Re: Etheidus [Space Shooter] [CANCELLED]
« on: August 06, 2014, 01:32:11 pm »
I don't know, i only made it to see how the cleanup would affect my code/game and it didn't do anything (fix the problem i was having) so i deleted it.

Does it even matter now, what has been dealt cannot be undone. And thus, this is where i stop using stencyl, even if it's not 100% stencyl's fault.... but the thing is, i can code, and i am going to university to learn to code even better, so why not focus on that eh?

Windows / Mac / Flash / HTML5 / Re: Etheidus [Space Shooter] [CANCELLED]
« on: August 06, 2014, 03:06:55 am »
The thing is i just made a backup 10 mins prior to this happening, but i deleted it... oh well..

Also i do have the previous version, but it's out of the question for me to rewrite everything i did.

Windows / Mac / Flash / HTML5 / Re: Etheidus [Space Shooter] [CANCELLED]
« on: August 06, 2014, 12:56:20 am »
I have no idea, all my behaviors are gone, when i tried to load my game it said that it was missing some XML thing i don't know...

I think the correct log for when this happened is 0010 PM

Ask a Question / Re: Drawing High Score Issue
« on: August 05, 2014, 10:44:23 am »
Do it like so:

If Highscore >=0 and Highscore <=9
Otherwise If Highscore >=10 and Highscore <=99
Otherwise If Highscore >=100 and Highscore <=999

You could do it with only If's (without the Otherwise If, just If)

Ask a Question / Re: Drawing High Score Issue
« on: August 05, 2014, 10:42:25 am »
Why do you use those high1, high2 etc? Just compare the score to whatever you need.

Windows / Mac / Flash / HTML5 / Re: Etheidus [Space Shooter] [CANCELLED]
« on: August 05, 2014, 10:25:32 am »
Unfortunately Stencyl removed all the behaviors i had, just as i finished rewriting most of them for the new 1.6 version of the game. I might start actually making it in Unity or Cryengine, but i won't post demos of it so...yeah. It's gonna be a long time until you hear of this game again (if ever). I will most likely be active on the forums for a week or so, but then i must leave.

Special thanks to Sdeiters, SadiQ, Colburt187, Photon and Tuo for helping me along the way. Sadly it appears it was in vane.

Ask a Question / Re: A little help with the pesky Error #1009?
« on: August 05, 2014, 10:20:02 am »
I won't be needing help with this one... stencyl apparently deleted ALL my scene and actor behaviors, sadly i must cancel this project and leave Stencyl, maybe i'll start using my C++ skills to actually make a proper game this time. Thanks for your help guys and good luck.

Ask a Question / Re: A little help with the pesky Error #1009?
« on: August 05, 2014, 09:58:33 am »
It seems like the animation is the problem yeah, but how do i fix that, there shouldn't be any problems there. I've correctly called the name of the animation and for the actor i want.

Resolved Questions / Re: Anchor to screen causing FPS drops.
« on: August 05, 2014, 06:05:21 am »
Anchor the actors in Created, you only need to do it once.

Ask a Question / Re: A little help with the pesky Error #1009?
« on: August 05, 2014, 05:39:18 am »
I did that and no, it didn't solve it, the error happens when i enter the region. Also how do i remove those blocks marked with green, because i don't find them in any behavior.

Windows / Mac / Flash / HTML5 / Re: Flappy Flamingo
« on: August 05, 2014, 04:05:10 am »
At Painful! difficulty, the bomb sometimes sits just in front of the entrance, so there's not really a way to pass through it without losing, you should fix that. Also coins are sometimes too high to be able to collect them without losing. Again, this should be fixed. Another thing is, the background is kinda dark/the flamingo is kind of dark sometimes, so what i would do is either make the flamingo a lighter tint or make the background day.

Ask a Question / A little help with the pesky Error #1009?
« on: August 05, 2014, 03:38:15 am »
This error happens when a player (group Players) enters the region created by this actor.

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at MethodInfo-4569()[Source/scripts/Design_94_94_WarpgateBehavior.hx:165]
   at com.stencyl::Engine$/invokeListeners2()[c:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:4020]
   at com.stencyl.models::Region/innerUpdate()[c:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/models/Region.hx:330]
   at com.stencyl::Engine/update()[c:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2459]
   at com.stencyl::Engine/postUpdate()[c:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2732]
   at com.stencyl::Engine/onUpdate()[c:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2725]

Now i noticed some code when i made the photo, it's indicated by a green arrow in the image. Anyone has any idea how to remove it?

The areas marked out by blue are out of the question for causing this.

The part marked by Yellow & Orange & Red are the parts that might be the cause of this.
I also have a question, do i need to delay the search of other players if they are created in another place instantly (no delays there).  And if so, does it also delay the code that goes after it in 'Created'?

Ask a Question / Re: Spawn Actor randomly in given time-frame
« on: August 02, 2014, 06:25:09 am »
Try making it in an: Every x seconds not Created

Resolved Questions / Re: Stencyl saying it's missing Java
« on: August 01, 2014, 01:07:56 pm »
No, you need previous versions, i think 7 works too but if it doesn't try 6.

Ask a Question / Re: Game is too big to upload it to the arcade....
« on: August 01, 2014, 10:32:15 am »
Did i say anything else? We are talking about the compiled game, either in SWF or APK. Do i seriously need to point out the 100's of threads made saying "Game size too big OMG PLEASE HELP". I had the issue too, and the only thing that is the cause of this is the SCALING.

Why? Because the game needs to generate depending on the default settings at least x1.5, x2, x4 ( i think it's x4 too depending if the user imported it at x4, default is just x2) graphics. And these do severely affect the size of the game. If you want it for web, disable the scaling in the game settings.

Also you can try PNGGauntlet to reduce the size of your PNG's dramatically (for me it reduces most to 1-5% of their original size)

Examples of these threads:,29661.msg169772.html#msg169772,20186.msg117787.html#msg117787,22110.msg128431.html#msg128431,33818.msg192070.html#msg192070,32829.msg187304.html#msg187304,32184.msg184812.html#msg184812

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