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Messages - ghirahim625

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Ask a Question / Re: Can Stencyl games be released on Steam?
« on: November 16, 2014, 06:30:10 pm »

PS- Your game "Ghost Song" looks amazing.

Ask a Question / Can Stencyl games be released on Steam?
« on: November 16, 2014, 04:02:35 pm »
This questioned popped into my head when I was planning my game and I was curious. Can a Stencyl game be released on Steam? If so, how?

PS- Is there any way you can program your game to be controlled by an Xbox controller? (Again, just curious)

Ask a Question / Re: Problem with slopes
« on: December 20, 2013, 01:55:58 pm »
Uh, no. The collision detection shapes ARE set to triangles. My problem is that my character won't go up a slope and won't stay on a slope when he goes down it.

Ask a Question / Problem with slopes
« on: December 15, 2013, 06:11:09 pm »
I'm having trouble here... Whenever my character runs up to a hill or slope, he just stops dead in his tracks rather than go up the hill or slope. Why? If someone knows how to fix this, please post a reply!

Thank you in advance!

Ask a Question / Re: Stage Hazard Problem
« on: December 15, 2013, 06:08:40 pm »

Ask a Question / Stage Hazard Problem
« on: December 15, 2013, 12:18:43 pm »
Hello, Stencyl people. I was wondering: How would you make a stage hazard like spikes, water, lava, or anything related to that sort of thing a tile while at the same time making it so that touching those things would damage or kill the player instantly. If anyone could answer this, please do! Because I'm confused on how I'm gonna make that kind of thing work.

Ask a Question / Gun Arm Confusion
« on: October 27, 2013, 09:20:24 am »
If I made a gun arm for my actor, how would I get the gun arm to move when the actor moves?

Ask a Question / Re: Scene Switching Music Problem
« on: July 05, 2013, 12:23:59 pm »
First, let me make sure I undersand you correctly.

Are you saying A, B, C, etc. are different music files or they're different parts of the same music file?

The A B C D E F thing are parts of the song file. Think of "A" as 5 seconds into the song, "B" as 10 seconds into the song, and so on.

Ask a Question / Scene Switching Music Problem
« on: June 27, 2013, 04:00:42 pm »
Let's say our music track is: A B C D E F
Scene Switching is represented by an arrow (-->)

How do I make it so when I switch scenes the music doesn't go: A B C --> A B C

How do I make it so that the music goes like this when a scene changes: A B C --> D E F

Ask a Question / Big Problem!
« on: June 23, 2013, 12:10:52 pm »
Please me out, Sencylers!

When I went to try to test out a scene today, I got this stupid box that told me this "Action Script Error" garbage. Now I can't test my scenes because this box keeps pooping up!

This is what the box said:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at stencyl.api.engine.scene::Scene/readLayers()[/home/stencyl/]
   at stencyl.api.engine.scene::Scene()[/home/stencyl/]
   at stencyl.api.engine::GameState/begin()[/home/stencyl/]
   at Function/<anonymous>()[C:\Users\Thomas\AppData\Roaming\Stencyl\stencylworks\preview\scripts\]

Can anyone please tell me what to do so that I may clear this obstruction?

Thank you in advance!!

Ask a Question / Re: Any idea for cool spells?
« on: June 18, 2013, 06:35:33 pm »
How about an energy ball where you press whatever button you choose to activate it. Then you use your mouse to click where you want the ball to shoot and the energy ball will go from the player towards where you clicked, exploding once the energy ball has reached the click zone. Of course, if there's a wall or enemy in the way, the energy ball will explode when it hits that!

Ask a Question / Scene Switching Problem
« on: June 18, 2013, 06:30:05 pm »

I'm having trouble with getting the scene switcher behavior right, my guy won't spawn in the right spot when the scenes change even though I put in the correct coordinates!

Anyone got a solution?

Thank you in advance!

Ask a Question / Help me out!
« on: June 09, 2013, 09:22:21 am »
Hey, what's happening?

I was wondering if there was a way to make sure that a treasure chest that was opened or a boss that was defeated or whatever stays that way when you exit the scene and re-enter it.

Thank you in advance!

Chit-Chat / Re: Ghost Song
« on: June 01, 2013, 05:23:39 pm »
I CANNOT wait for this huge metroid allusion to come out!!  :D

Ask a Question / Conversations?
« on: May 25, 2013, 07:41:04 pm »
Okay, let's say you want to have one dialog picture box for when person A is talking, and then it switches to a different dialog box for when person B is talking.

Is it possible to pull something like this off?

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