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Messages - Korieta

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1
Game Art / Re: Why can't I be beautiful?
« on: June 22, 2013, 07:21:03 pm »
That kraken looks damn good. Also you should keep posting in this thread. It will be cool to see how you progress.
Thanks, I did it with the help of my 'friends' at PixelJoint :P
And alright :D it'd be nice to have something to look back on lol

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Game Art / Re: Why can't I be beautiful?
« on: June 22, 2013, 04:02:03 pm »
Not to res a thread, even though no one replies :P
Anyways, I just wanted to say that I've made a ton of progress and am looking at publishing my first game: Monkey Escape. Here's a sneak peak ;) The Kraken:
 The Koala:
Those two are the bosses so far

3
Chit-Chat / Re: What Inspires You?
« on: June 14, 2013, 11:45:16 am »
The idea of creating condensed universes in which I can give the player new and sincere experiences, emotions and ideas that otherwise wouldn't have entered their minds; impacting lives in a positive manner to some degree. That's what inspires me.
I agree, but what I was going to say is not nearly as deep as that... I just like making a world that I created, and the mere idea that this was my creation, this is my babyyyyy. My online utopia. So basically I like it for the selfish side of what you said  :P

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Game Art / Re: Noob Artist looking for feedback
« on: June 14, 2013, 11:06:26 am »
Hey, this looks really nice  :D
There ARE a few things I want to point out though: 1) The helmet. This is the first thing that caught my eye, and I think you need to either lower it down or give your character eyes (Though I think he looks better without them) 2) Symmetry. This is actually debatable, some people prefer symmetric figures because of the clean look, but some prefer asymmetric figures, because symmetry isn't found often in the real world. 3) Outline. The outline kind of bothers me because I think it should be more round, and 'cuter', the gun is particularly sticking out, but that might be me. 4) Colors. I think this needs some shading and camouflage. While you might want to keep this simplistic, I would suggest throwing in a few blotches here and there just to give it more of the army kind of look, and I would lower the saturation in that green a bit. It looks awesome despite these minor things, especially considering you're a beginner! Great work, keep it up! :D

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Chit-Chat / Re: Game Ideas of Legend
« on: June 09, 2013, 10:43:26 pm »



Another idea that's interesting is merging a service like Chat Roulette with video games. A player logs in and is randomly connected with another player for voice chat. One of the players sees a simple game (think Wario-Ware type stuff - each lasts a few seconds) but cannot control it. The other player cannot see the game but does get to control it. Obviously the key here is that the player that can see the game must describe to the other player what he must do. If successful they both get points, the game changes and the roles of the players swap.

That is one of the coolest ideas I have ever heard.

I would like to second that.

6
Game Art / Re: some tiles I made
« on: June 08, 2013, 06:32:09 pm »
Yes, your style does vary, but don't think that you should stick with one type, because games require a variety of tiles. Water, stone, grass, buildings, etc. I would suggest trying a variety of styles and stick with whatever one suits you best. Good luck  :)

7
Ask a Question / Re: Any idea for cool spells?
« on: June 06, 2013, 07:43:19 pm »
you couldn't just end up in a wall.

if(x of self = x of actor) then push self gently?

8
Ask a Question / Re: Noob Question: Signature
« on: June 06, 2013, 11:23:20 am »
You can use BBcode in your signature...Just google how to add gif in BBcode and then copy in paste whatever snippet you need.
Alright, thanks  :)

9
Ask a Question / Noob Question: Signature
« on: June 05, 2013, 09:51:14 pm »
Hello, I'm wondering how one puts an image in their signature.
I've seen it done a lot, but when I went to edit my Forum profile, there was not [Add Attachments] button. This is probably a noob thing to ask, but I've got to learn somehow :P And in case you're wondering, yes. I googled it.

I would like to insert this .gif into my signature:

10
Game Art / Re: Why can't I be beautiful?
« on: June 05, 2013, 02:44:17 pm »
No feedback?  :'(
Well here's a few more sprites of my making:

11
Ask a Question / Re: Any idea for cool spells?
« on: June 05, 2013, 01:39:45 pm »
'ghost' gives you invincibility and allows you to pass through objects for a small amount of time (about 2 seconds)
I'd like to see how you work this one in, because you can't just let him fall through the floor.
I would just make the tiles that one can phase through actors, and have a collision boolean. Like...
If (ghost = true) then {
set (collision = false) }

Please don't judge my programming, I'm an artist lol

12
Resolved Questions / Re: Multiplayer?
« on: June 05, 2013, 01:33:31 pm »
Alright, thanks.

13
Resolved Questions / Re: Multiplayer?
« on: June 05, 2013, 12:02:30 pm »
Are you saying the two multiplayer games mentioned were made in Stencyl?
No, lol I'm wondering if they were.
Fantasy Online and Realm of the Mad God both are MMO's, but I don't know if they used Stencyl, or if they just programmed it.
If they were, then that means it IS possible, and that would answer my question. If not, if they were created with a different game design software, or even just programmed and compiled, then my question still stands :)

14
Resolved Questions / Multiplayer? {Resolved}
« on: June 05, 2013, 11:22:13 am »
I'm sure this topic has been raised before, but I'm familiar with the negative feedback one gets for necro-ing a thread (at least on other forums). So, my question; Is multiplayer possible in Stencyl? Fantasy Online and Realm of the Mad God both are MMO's, but I don't know if they used Stencyl, or if they just programmed it. I know that you can keep highscores and all that via Stencyl, so can this be achieved? Has it been achieved? Thanks in advance :)

15
Ask a Question / Re: Game without writing code?
« on: June 05, 2013, 11:18:24 am »
While coding is not necessary for very small games thanks to Stencylforge and other preset behaviors, larger games will definitely require some tweaking of code, or creating entirely new behaviors. Since you just downloaded Stencyl, I would recommend messing around with it, getting stuff off stencylforge and making a simple game, or improving the preexisting games, and doing some tutorials so that you can get comfortable with it. :) If you find that you prefer to do artwork, programming, sound design, or maybe a combination you can go from there and develop your skills and collaborate with other Stencylers and maybe one day you'll be as successful as Nintendo  :P Good luck :D

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