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Messages - Konig Studios

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1
Extensions / Re: Taptic Feedback iOS
« on: October 06, 2019, 12:29:50 pm »
Can someone who has this re-upload this? The link above is not working

2
I tried the push notifications and don't understand how it works. Nothing was there to configure for the push SDK.

3
Extensions / Extension Developer
« on: November 14, 2017, 05:51:16 pm »
Looking to pay someone to get an extension built for OneSignal (push notification) https://onesignal.com . If anyone is interested, please let me know. Thanks.

4
Extensions / Re: Cross-Promotion/Direct Deal Platform w/ Extension
« on: August 16, 2017, 06:52:38 am »
Quote
Also looking into unique ad sizes that aren't restricted to the standard so you can use them throughout a game (like a billboard etc)
More info on this?  Like I can have in game ads...  a racing game with ads on the billiards you can see as you race by?... or an airplane that flys by the stadium with a banner trailing behind it?

Exactly. Still in concept stages but that's the idea.

5
Extensions / Re: Cross-Promotion/Direct Deal Platform w/ Extension
« on: August 15, 2017, 08:31:44 pm »
Whoa, this thread is awesome! To contribute, I spent some time turning my mobile cross promotion setup into its own behaviour.



Basically it pulls an image and some other data from a server you set up and uses it in your game. The idea behind this is that when you release a new game, you can "advertise" it in your earlier releases.

What you'll need:
- the behaviour attached to the scene you want to show the image on
- webspace
- As many images as you need, 584x584 pixels in size.
- a .txt file that contains the link to the image followed by the link you want the image to have (when a player then clicks on the image it will open, for example, the app store page for that game). Each image and its link should be on one line, separated by a "," like this:



You can also add one more thing after the link, a number that will be used as the frequency of which ads are shown. This allows you to change a game without updating and resubmitting it to the app store, like if you get too many complaints from players about too many ads being shown.

 
You upload the images and the .txt to your webspace, and then point the behaviour to the url where the .txt is stored, and you're all set!   



is it something like this?

Similar yes, but more functionality on the platform

6
Extensions / Re: Cross-Promotion/Direct Deal Platform w/ Extension
« on: August 15, 2017, 08:29:58 pm »
Can't you run your own ads using in-house ads under admob? It's been a while.

Either way, I agree with LIBERADO. $29/month sounds steep.

Thanks for the feedback. Yes you can as well on Chartboost as well but looking to expand on the cross promotion aspect and but only alloweddeals only happen after 20k downloads within 1 month. Also looking into unique ad sizes that aren't restricted to the standard so you can use them throughout a game (like a billboard etc)

7
Extensions / Re: Cross-Promotion/Direct Deal Platform w/ Extension
« on: August 15, 2017, 08:27:48 pm »
There are users who complain about having to pay $199/YR for the Stencyl Studio License.
And you want people to pay $348/YR for an extension?
In my opinion, you are not being realistic at all.

I appreciate the feedback. Thanks

8
Extensions / Cross-Promotion/Direct Deal Platform w/ Extension
« on: August 15, 2017, 04:38:21 pm »
Doing a little market research at a very high level. I am working on an easy-to-use platform focusing on cross-promotion/direct deals with Stencyl extension integration.

This would allow you to create and manage your own "ads" on the fly with templates (or your own). You can feature one of your new games for specified amount of time or randomly promote your whole inventory of games allowing you to direct the user to any URL in real-time. Think of Ketchapps startup ads that are all their own games, but much better and simple to use. You can also see initial stages of this in action in my own games like https://itunes.apple.com/app/apple-store/id1236626121 at game startup.

The other side would be to be able to promote your games in other developer apps for the day, week, month etc that you can bid on or vice versa for you to profit even further.

I just want feedback on whether this is something you would pay to use for $29/mo.

Any feedback/suggestions would be great.

You can also email me at info@konigstudios.com

Thanks,
Paul

9
Extensions / Re: Chartboost Mobile Ads (Updated Apr 27)
« on: June 21, 2017, 11:30:39 am »
The text is for named locations which are used for distinguishing different ad placements on the Chartboost site.  If you're not interested in that info you can put anything in there or just leave it blank.

Thanks

10
Extensions / Re: Chartboost Mobile Ads (Updated Apr 27)
« on: June 21, 2017, 10:45:33 am »
What is the text field in the blocks now? Ex: "Show Chartboost Interstitial Ad at [text]". Is this for positioning? Also, does there have to be something in the text place? Just unclear and says no where in the main post.

Thanks

11
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.6]
« on: January 01, 2016, 12:47:02 pm »
Same Problem here even after swapping out latest SDK. Running and testing on iOS video ads.
I've been using this extension and it's otherwise working just fine, but I'm getting reports that the insterstitial ads crash the game. I tried playing on my iPod Touch 4 and when video ad popped up, it didn't fill the entire screen, and was very laggy and the skip timer moved really slowly, when it eventually let me press skip the game crashed. Do you have any solution to this?
i also had those problems and i just unchecked video ads on admob..i just use regular interstitials and i have no crashes.

Ok witch version of AdMob IOS SDK are you using? The latest is 7.5.2.
You can update the framework your self by doing this steps:

•Go to "YOURDOCUMENTFOLDER"/stencylworks/engine-extensions/admob-master/frameworks
 •Delete GoogleMobileAds.framework
 •Download the googlemobileadssdkios.zip Framework from https://developers.google.com/admob/ios/download
 •Unzip googlemobileadssdkios.zip
 •Open the folder you unzipt, and copy GoogleMobileAds.framework
 •Go to "YOURDOCUMENTFOLDER"/stencylworks/engine-extensions/admob-master/frameworks again
 •and paste the GoogleMobileAds.framework you just copied.
 •Run clean project and try to compile



12
Extensions / Re: Scaling Utilites (Optimize Pixel Art and More!)
« on: December 05, 2015, 09:59:20 am »
awesome job on this. Helps out a lot. I think Jon should incorporate this into the actual build since its way more useful than the current functions.

13
Resolved Questions / Error Uploading to AppStore
« on: November 19, 2015, 04:42:18 pm »
Getting errors when uploading IPA created from Stencyl into the Appstore. See screenshots. using latest build. I also recreated my provisioning files and made sure all Xcode credentials were up to date.

Anyone else getting these errors?


NM, dumb error on my end of the wrong certificate export.  :o

14
Ask a Question / Apple Watch
« on: May 10, 2015, 07:07:53 am »
Any chance there will be support for Apple Watch anytime soon?

15
Extensions / Re: Chartboost Mobile Ads
« on: April 19, 2015, 08:52:28 pm »
I just got sound to wok on it with the event. I was using the "trigger" block in the event listener so maybe that is the problem. I will try to more methods.

I actually had a boolean blocking it. My bad. Awesome extension.

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