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Extensions / Re: Taptic Feedback iOS
« on: October 06, 2019, 12:29:50 pm »
Can someone who has this re-upload this? The link above is not working
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QuoteAlso looking into unique ad sizes that aren't restricted to the standard so you can use them throughout a game (like a billboard etc)More info on this? Like I can have in game ads... a racing game with ads on the billiards you can see as you race by?... or an airplane that flys by the stadium with a banner trailing behind it?
Whoa, this thread is awesome! To contribute, I spent some time turning my mobile cross promotion setup into its own behaviour.
Basically it pulls an image and some other data from a server you set up and uses it in your game. The idea behind this is that when you release a new game, you can "advertise" it in your earlier releases.
What you'll need:
- the behaviour attached to the scene you want to show the image on
- webspace
- As many images as you need, 584x584 pixels in size.
- a .txt file that contains the link to the image followed by the link you want the image to have (when a player then clicks on the image it will open, for example, the app store page for that game). Each image and its link should be on one line, separated by a "," like this:
You can also add one more thing after the link, a number that will be used as the frequency of which ads are shown. This allows you to change a game without updating and resubmitting it to the app store, like if you get too many complaints from players about too many ads being shown.
You upload the images and the .txt to your webspace, and then point the behaviour to the url where the .txt is stored, and you're all set!
is it something like this?
Can't you run your own ads using in-house ads under admob? It's been a while.
Either way, I agree with LIBERADO. $29/month sounds steep.
There are users who complain about having to pay $199/YR for the Stencyl Studio License.
And you want people to pay $348/YR for an extension?
In my opinion, you are not being realistic at all.
The text is for named locations which are used for distinguishing different ad placements on the Chartboost site. If you're not interested in that info you can put anything in there or just leave it blank.
I've been using this extension and it's otherwise working just fine, but I'm getting reports that the insterstitial ads crash the game. I tried playing on my iPod Touch 4 and when video ad popped up, it didn't fill the entire screen, and was very laggy and the skip timer moved really slowly, when it eventually let me press skip the game crashed. Do you have any solution to this?i also had those problems and i just unchecked video ads on admob..i just use regular interstitials and i have no crashes.
Ok witch version of AdMob IOS SDK are you using? The latest is 7.5.2.
You can update the framework your self by doing this steps:
•Go to "YOURDOCUMENTFOLDER"/stencylworks/engine-extensions/admob-master/frameworks
•Delete GoogleMobileAds.framework
•Download the googlemobileadssdkios.zip Framework from https://developers.google.com/admob/ios/download
•Unzip googlemobileadssdkios.zip
•Open the folder you unzipt, and copy GoogleMobileAds.framework
•Go to "YOURDOCUMENTFOLDER"/stencylworks/engine-extensions/admob-master/frameworks again
•and paste the GoogleMobileAds.framework you just copied.
•Run clean project and try to compile