Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Justin

Pages: 1 2 3 ... 198
1
Ask a Question / Re: How do I create an If Statement with Lists?
« on: Yesterday at 12:44:13 am »
Not sure what you mean by an item on a list being complete. Might help to expand on that.

2
Ask a Question / Re: Permanent within the Scene
« on: May 17, 2022, 02:00:54 am »
You need to use game attributes for this.

If you don't want to set up individual game attributes for something like this, you might want to consider automating it by using a Map game attribute, and coming up with some way to uniquely identify each actor that you want to track. Then you can set the unique key to true/false depending on whether the treasure has been collected.

For example, you could use scene name + actor x position + actor y position as they keys for your map. Then, as long as you don't rename the scene or move your actor, the key won't change, and when you load your game next time, the treasure will still be removed from the scene. And you can place that code in a single behavior that will work for all actors its attached to.

That's just an example. Perhaps there's a better solution for you, but it depends on how your game works.

3
Ask a Question / Re: Google Drive - Shared Drive
« on: May 17, 2022, 01:51:46 am »
I'm not sure what you mean by Stencyl putting files into different drives. If you create a shared drive folder, aren't all files created there still implicitly part of "My Drive"? Otherwise, you could just create a bunch of shared drive folders and have unlimited storage, right?

You don't tell Stencyl anything about excluding folders. You need to tell Google Drive not to backup the folders I mentioned. I know that that was possible with the old "Backup and Sync" application, but that was recently removed and replaced with Google Drive for desktop which has a different set of features. If that's not possible with Google Drive, you'll need to use a different cloud storage application that does allow you to do that.

4
Ask a Question / Re: Need help attaching 2 actors
« on: May 16, 2022, 05:46:17 pm »
You need to set the MONKEY actor attribute to an actor before you call that code. If you're not sure how to do that, posting your entire behavior may make it easier for others to help you.

5
Ask a Question / Re: Google Drive - Shared Drive
« on: May 16, 2022, 05:39:37 pm »
If you want your workspace to be saved to a cloud backup folder, there are quite a few folders within the workspace that you should exclude to save space. In fact, I would say that everything should be excluded by default. Only include the following folders, and exclude everything else.

1. engine-extensions
2. extensions
3. games
4. prefs

If you want to save even more space, don't even include engine-extensions or extensions. Just download the same extensions on each computer you use.

7
I'm not sure what you mean by "doesn't work". I fixed a bug that prevents autorotate from being disabled, but that's going to be in 4.1.0. I'm not aware of any other bugs regarding autorotate.

8
Dialog Extension / Re: Null error?
« on: February 17, 2022, 06:12:55 am »
This thread was continued over Discord.

https://discord.com/channels/209323692205932544/227870283749523459/943764381018234912

In the end, the problem was that there was a blank extension listed in the style.


9
Dialog Extension / Re: Null error?
« on: February 15, 2022, 05:39:43 pm »
Looks like you're missing the animation displayed when waiting for user input to proceed the dialog. Check under the "Flow Scripts" extension in your data structures.

10
Ask a Question / Re: Full screen on html
« on: February 15, 2022, 05:36:08 pm »
There's a problem with the generated game-config.json file. Open this file your workspace: [stencylworks]/games-generated/[game name]/Config/game-config.json. (The workspace, [stencylworks], can be found with Tools > View Folder > View Workspace Folder.)

Paste the contents here or file a new issue on the issue tracker.

11
Ask a Question / Re: Disable in-app purchases
« on: February 13, 2022, 11:25:25 pm »
Thanks. I've fixed the issue that caused that permission to appear. It's a regression that occurred when I updated purchases to use Google Play Billing Library v4.

https://github.com/Stencyl/extension-purchases/commit/f4b3ad7e16646ef6873109aaba495539040f7703

The fix is available in the latest private build (4.1.0-beta3/b10927).

12
Ask a Question / Re: Disable in-app purchases
« on: February 10, 2022, 04:13:48 pm »
Sounds like a bug. What build are you using?

13
Ask a Question / Re: Stencyl can't find installed Xcode
« on: February 10, 2022, 03:46:42 pm »
I've never seen that error before. Upon searching for it with Google, the first result is this.

https://developer.apple.com/forums/thread/125552

This error includes significantly more information. Is it possible that yours included some more information as well?

From that error, it appears it may be caused by using a version of Xcode that some of Apple's dev tooling doesn't yet support. Since Xcode 13.3 is still in beta, that sounds like it's possible.

To answer your question about which versions of Xcode Stencyl supports, it should support all the latest versions, and if you ever find anything wrong, let me know and I can fix it. This, on the other hand, appears not to be an issue with Stencyl, but that a version of Xcode is being used that isn't supported by all of Apple's tools. If my take from reading that thread is correct, anyway.

14
Ask a Question / Re: Stencyl can't find installed Xcode
« on: February 03, 2022, 07:13:14 am »
Sorry, this is a problem in the current public release of Stencyl when Xcode uses a 3-part version number (x.y.z instead of x.y).

If you'd like to subscribe to Stencyl, you can access the private betas in which that bug is fixed, or you can wait for the next public release of Stencyl, and in the meantime, use a version of Xcode that has a 2-part version number (13.0, 13.1, 13.2, etc).

15
Ask a Question / Re: Textbox extension - assign to a variable?
« on: January 23, 2022, 05:28:34 pm »
Use the [get text of textfield of name] block provided by the extension to get the text currently in the text field.

Pages: 1 2 3 ... 198