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Messages - donttouchmyplanet

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1
Ask a Question / Re: recycling ... disapeard?? [Solved]
« on: June 18, 2014, 01:21:42 am »
Ok thanks :)

2
Ask a Question / recycling ... disapeard??
« on: June 17, 2014, 01:15:39 pm »
Hello people, today after a long time of inactivity, I decided to use stencyl again, however, after having installed the new version, I am unable to find any block bound to actor recycling, be it creating recycled actors or recycle actor...  is it intended, I'm sure no since it improves performances, but then why cant I find it anymore?

 Any help is welcome :)

3
Ask a Question / Re: right click? (turned into another problem)
« on: May 29, 2014, 07:15:04 am »
I did go the installation the way you said, then i left the game as it said it was needed to finish the install, then I closed stencyl, later i oppened it and it showed me the error message

4
Ask a Question / Re: right click? (turned into another problem)
« on: May 29, 2014, 04:10:52 am »
Well actually an other problem came up: i  installed the extension and now when i launch stencyl it stops and displays:
"This application was configured to use a bundled Java Runtime Environment but the runtime is missing or corrupted

5
Ask a Question / Re: right click?
« on: May 29, 2014, 03:23:57 am »
nice thanks :)

6
Ask a Question / right click? (turned into another problem)
« on: May 29, 2014, 02:51:36 am »
Hi people,

In the game i'm trying to create, the player can hit ennemies with a sword by clicking LMB, and use his shield by pressing RMB.
Unfortunately i see no "right click" or any code possibility to make the right click an in-game action and not opening the usual windows menu.

Thanks for any help :)

7
Resolved Questions / Re: Pointing
« on: May 18, 2014, 04:24:49 am »
... I really feel dumb here   :)

Thanks it's working as aked now :)

8
Resolved Questions / Re: Pointing
« on: May 18, 2014, 02:48:34 am »
Well i see what you're talking about but there's only top center, left center (and down and right)... why is there no .. center center  ???  ?

9
Resolved Questions / Pointing [Solved]
« on: May 17, 2014, 11:00:45 am »
Hi people, i'm making a game where the actor points at the direction of the mouse (top-down game), and it works but something feels wrong in the pointing: the center of the pointing axis is  the x and y coordinated of the player, so it looks like the player is rottating around his X and Y coordinates and not rotating on the center of his body, i tried putting X-Center coordinates and Y center coordinates in the equation but nothing changed, could someone help please?   
And since i'm asking complex/annoying stuff, is it possible to attribute a control to the right mouse click, i know some games can but is it possible on stencyl?

10
Ask a Question / Re: Easy way to make a Multple Choice Game?
« on: May 01, 2014, 11:48:12 am »
Do you mean open world like GTA or Far Cry) or geometry constructed dialogs? (like fallout dialogs)

11
Resolved Questions / Re: Removing collision areas from actor?
« on: March 26, 2014, 04:47:23 am »
No prob, just think modifying this threads name, adding [Solved]
And good luck for your games    :)

12
Resolved Questions / Re: Removing collision areas from actor?
« on: March 25, 2014, 11:25:39 am »
It can be both these forms, but i'm not  really used to it so i think it would be better to use this:

attach the first behavior to the Shield and the second to the ship, set the collisions so the shield collides with the bullets but not with the ship.     :D

13
Resolved Questions / Re: Removing collision areas from actor?
« on: March 24, 2014, 10:33:26 am »
You should try something like this:

var ShieldLevel : int = 100;
create a region around the ship,
When the ennemy bullet enters the region,recycle the bullet AND decrement by as much as you want % you ShieldLevel

Code:
if(ShieldLevel>=ShieldPointsLoss){ //the>= part is very important because otherwise, your shield could become negative)
               ShieldLevel--;
}
else{
Kill(Region);
}

I think it should work  :)

14
Ask a Question / Re: Pointing to mouse issue.
« on: March 16, 2014, 04:49:15 am »
I had this problem at least in 20 different ways, now i'm sure this one will work:

the "screen position" are the "+ X and Y of camera" on the behavior.  hope it helps  :)

15
Resolved Questions / Re: Wind (importing attributes values problem)
« on: March 15, 2014, 01:31:28 am »
It worked  and i understand why now   :o

Thanks dude  :D

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