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Messages - thunderstrike

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Resolved Questions / Re: Add a choose actor for block
« on: April 08, 2014, 07:12:55 am »
I see, no wonder it only available on scene... Thought can auto create attribute behind the block without manually doing it. Haha sorry for my ignorant, Im looking things at a non programmer view... Thanks!

Resolved Questions / Re: Add a choose actor for block
« on: April 08, 2014, 01:29:19 am »
I’m aware there’re choose actor under scene behaviors and it really handy and I like it. However if it also available under actors, it can  speed up the work( cut down 2- 3 step. Imagine you create 100 attribute it will be 200-300 step extra) and also everything will be in tidy manner. You can group actor directly to another actor, example tank turret connect with body, health bar, create movable button that control another actor ect  without the hassle of setting up attribute. The more attribute create the more messy and confusing it become and sometime developer may even forgot which attribute  assigned for which actor. Thanks!

Resolved Questions / Add a choose actor for block
« on: April 07, 2014, 08:41:27 pm »
Add choose actor for block, this will save a lots of time to link actor to another actor  and much simpler to create action button than needed to create long winded attribute. Thanks!

Archives / System requirements specification for every stencyl version
« on: November 01, 2012, 09:50:44 am »
I like to suggest, for every release of every new Stencyl version it's best to include system requirements spec at the download area. Example: what Xcode version are supported, iOS version supported and mac os version supported. It really like finding a pin in jungle for the required spec for difference version in the forum as it alway update daily. I just broke my build for ios on 2.2 as i just upgrade all my software. It a breeze with this little implementation.   

Suggestion Archives / [FUTURE] Particle system
« on: September 07, 2012, 08:26:08 pm »
It will be god sent to have particle system in 3.0. Games play and visual can be greatly enhance with this powerful tool. I'm just wondering why this awesome tool are not in piority list yet? Fx effect work side by side with game making.  :'(

Archives / Instance scene test for scene designer
« on: April 26, 2012, 08:08:32 pm »
Will it be useful to have this add on feature, to test game instantly on the scene instead of loading simulator or flash? Save lot of time when twisting behavior.

Completed / Re: Multiplayer support
« on: April 22, 2012, 08:50:19 pm »
I jolly paid for their hard work if they ever implement this, I desire for this feature for a long long time. Please please please include this into the road map please!!! :'(

Just a suggestion, how about add it to actor behavior library under controls. You can select one joy stick or two joystick, for one joystick you can select joystick type: show where pressed/fixed, select own joystick outer image & inner image, speed input for actor or rotate speed on the spot(like control a tank turret from it base). Two joystick is the same only you have additional input as above. You can enable it or disable it. It seem easy for me to use this way, no idea about other...


my next top shooter game may need this feature too.

News / Re: Going Pro - StencylWorks 2.0 and beyond (Updated Feb 9)
« on: February 09, 2012, 06:39:45 pm »
Jon you really could read user mind even this small things, cool!

Completed / Re: Pre-Ship (Bundle) all the most important behaviors
« on: January 09, 2012, 03:33:37 am »
Hi Jon, can you include wave motion too? Speed toward direction & wave width can be adjustable.

Ask a Question / Re: Blocks/Objects Jittering Against Each Other
« on: January 02, 2012, 11:40:52 pm »
Sorry i may sound stupid, how about for the “block" if block movement speed < than certain no. unable gravity for self. So after the 1st hit on the block it will disable gravity when the motion come almost to ease. Do you think this work? I don’t know how to code the movement part, but sound logical. Any help on this, I search for this on forum but can’t find a perfect work around on this.

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