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Ask a Question / Re: Collisions on enemy not responding while it's moving.
« on: November 18, 2018, 08:44:55 pm »
In the first segment, change to:
If << The top of [SELF] was hit>> and [Not 'DEAD']
this will always detect Self for hit and not specific actor. So each time you jump on a new instance of actor it kills ITSELF and not other versions of that actor instance.
If << The top of [SELF] was hit>> and [Not 'DEAD']
this will always detect Self for hit and not specific actor. So each time you jump on a new instance of actor it kills ITSELF and not other versions of that actor instance.