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Messages - Madolah

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Ask a Question / Re: Collisions on enemy not responding while it's moving.
« on: November 18, 2018, 08:44:55 pm »
In the first segment,  change to:

If << The top of [SELF] was hit>> and [Not 'DEAD']
this will always detect Self for hit and not specific actor. So each time you jump on a new instance of actor it kills ITSELF and not other versions of that actor instance.



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Ask a Question / Re: Switch between 2 Characters on screen
« on: November 08, 2018, 04:24:42 pm »
Ok, So here's what I got.

In it's own Actor Behavior;







and then this snippet edited into the 'Walking' Behavior ;


--

I can get camera to swap focus, and both respond. However BOTH respond to movement when input is given.
Also, despite checking multiple places for issue in code, 'DWARF' seems to not be able to WALK even while giving animation for it, but can jump and duck, and also move <-> while in air.....  ??? ???


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Ask a Question / Switch between 2 Characters on screen
« on: November 07, 2018, 01:45:15 pm »
Ever play Lost Vikings?  Well I'm working on a small game with a similar element.

I have 2 player characters; A and B
both spawn (i've put a 0.5s delay on second spawn)
Upon start i want initial Character in control and camera following A
Upon a press of 'SWAP' I want the Control and Camera follow to focus on B

Do I make a global attribute for this? or a 3rd Actor type and reference A and B as 'Actor type' Attributes in this 3rd actors attributes?


I've tried a similar thing i found on here back in 2012 but it doesnt seem to work for me, or im using it wrong.


 

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