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Messages - amadeus111

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1
Hi,
I need a favour who can help,
For my new project I need people's voice saying hi,
so if you like help please record your voice as saying "hi" and send to oguzsariyildiz1@hotmail.com
thx

2
There's a indie game on the PlayStation network called "The Last Guy".  It's a zombie outbreak game and all of the game's maps are google earth images of Toyko.

If his whole game is based off of google map images and Sony allowed him to sell it on their network, then I would assume there wasn't any copyright issues.
This is a good information Thank you LN

3
Awesome Amadeus, good luck with your project!
Thank You!

4
If you like the simplistic look of Google's maps, you could always pay homage to that style by creating your own in photoshop or a vector art program.  They are simple shapes that would be easier to create than actually scrubbing all their watermarks off of a downloaded image.  Plus there's the added bonus of not getting in trouble for it, potentially.
Yea, I used google map as underlayer and created another map on another layer on top of underlayer. It looks good even better because it is not detailed as much as google map.

5
Although I don't know for sure and this source is not provided by google it may be a starting point for further research:
http://www.geocoderpro.com/en/resources/google-maps-licensing/

Quote:
Storing of data
The Google Maps license does NOT allow to store the data received by Google permanently. This includes Geocoding data, but also maps and static maps. This is only allowed for caching, but not e.g. storing the data in an internal database and reuse it for different purpose. The restriction is applied for Google Maps API (free version), Google Maps API for Business and the Google Maps OEM license.


This s however regarding to the API and may be to protect from others downloading large pieces of the database. There are some links in the site to googles licensing that may be of help.

If you find something out it would be interesting to know what you come up with. As I understand it though you could dynamically get the image from google and use it in your game provided the game is free, but I am not a lawyer :)
I will not use any data I will use only image of a map of some town but thanks anyway

6
Ask a Question / How to make an actor create a print behind while moving
« on: January 19, 2014, 02:48:36 am »
I am trying to create marks for a car I would like the car to leave print while it is going from one point to another point and it will not be only straight line
any idea ?

7
Resolved Questions / Re: When self exits the screen... nothing happens???
« on: January 19, 2014, 02:31:57 am »
try these
locate inc/dec block in numbers&text

 when actor leaves screen
  dec(attribute) by 1 or however you want

8
Resolved Questions / Re: When saving/loading some data is lost
« on: January 19, 2014, 02:23:10 am »
Double check where to put saving and loading blocks
lets say I passed one level which changed some global data. if scene switches the another scene with loading block in it. You will get the not updated global data

9
Is there anybody know if it is illegal to use a google map image in a game ?
it shows also business and street names
I mean would it be okay if I erase those names

10
Ask a Question / how can I downsize my game >25 mb issue
« on: January 06, 2014, 11:30:17 am »
I just finished my first game but stencyl do not let me to upload because of size issue.
Is there any way to make it smaller ?
will I have the same problem if I upload my game to other game sites like kongregate, new grounds, cpmstar

11
Download this: http://static.stencyl.com/nightly/StencylWorks-Nightly.exe
is there a mac file available of this I have got the same problem
>>>>

TypeError: Error #1009: Cannot access a property or method of a null object reference.
   at Function/<anonymous>()[/Users/oguzsariyildiz/stencylworks/preview/scripts/SceneEvents_18.as:80]
   at stencyl.api.engine::GameState/render()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:2221]
   at org.flixel::FlxGame/update()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/flixel/org/flixel/FlxGame.as:426]

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