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Messages - bhammel

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I would love to see how this would work!

I was wondering if there was a way to track finger movement when a touch and drag motion is made.

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Resolved Questions / Re: Errors "Bool should be Float" occurring
« on: September 05, 2013, 09:54:53 am »
Thank you for the great response! Changed my conditions and it works!

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Resolved Questions / Errors "Bool should be Float" occurring
« on: September 05, 2013, 07:30:36 am »
I'm having an issue when I try to test my scene. The error I get is:

Events for 'angles' (352) - Bool should be Float
Events for 'angles' (364) - Bool should be Float

I get these errors during the compiling time and I am unsure why I am getting them. The event that pops up after I dismiss the error is listed below and the first IF statement is being highlighted (If <haveAngles>) and the [set isoscelesTriangle to <true> ] statement is also highlighted.

These are all boolean attributes that are turned true once other numeric attributes are all set.

Any thoughts on why I may be running into this issue?

(I attached the specific event that is being flagged. If I should attach the snapshot of all the events in this scene I have that available.)

Thank you in advance for looking at this!  :D

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Bundled Behaviors / Re: Suggestion: Rotate around Actor/Point
« on: September 02, 2013, 11:28:55 pm »
I have a question along this topic:

Does anyone know how to create a behavior that will rotate an actor on its axis if you touch and drag (iOS)?

I have attached an image to help clarify what I'd like to do.

If anyone can point me in the right direction with this I would be most appreciative! (either coding a behavior or if I am just missing something in the preloaded behaviors)

Thanks in advance for taking your time to look at this!

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