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Messages - Majora64

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Thanks Merrak that did the trick!

Ask a Question / [Solved] Can't generate splash screen template for iOS
« on: August 10, 2019, 03:06:16 pm »
I'm trying to generate a splash screen template for my game on iOS in landscape and despite having installed the latest Java, I keep getting a message that says "To use the "java" command line tool, you need to install a JDK". I'm running the latest private Stencyl build but even on 3.4 it did the same thing. Help?

That's a cool behavior but I was looking for more of a coverflow effect like on iOS.

Ask a Question / Mobile scrolling/coverflow/character scroll for iOS?
« on: July 19, 2019, 12:11:15 pm »
I've seen a few iOS Stencyl games that have it but can't find any resources to replicate this awesome feature. I can probably tweak multitouch behaviors but was wondering if anyone who knows or has this resource could show me how it's done. Thank you!

Was looking at this extension and was wondering if this will allow publishers and such to track CPI and game retention and stuff like that. The reason I ask is some of them require facebook SDK and analytics and was hoping this was the extension I needed. Thank you!

I enjoyed playing this. It was good ol’ mindless time waster fun as it should be. But I do have a few issues: 1. The generation can be unfair at times (example: stuck falling platform and saw blade or other hazard where you need to land), 2. There are some pals that don’t fit the art style (example: the moai), 3. There needs to be a way to do shorter hops.
Hey thanks for the feedback! I'm currently taking in all the feedback and am working to drop a smoother update very soon.

1. If you look closely at the saw blades they always spawn toward the right of the platform. It might not look like you can land it but you should be able to. I will adjust this though to make it more clear and possibly prevent that combination from happening.

2. You're right. I'm working on revamping the characters as it was one of the very last things I did and kind of dreaded it tbh lol I was burnt out at that part. Good feedback.

3. If you're referring to the distance you go only when you tap (short jump), then I can definitely reduce the distance the player travels by a little. I debated this before but didn't want to overdo it because the player could spam it on a long platform and increase the score too fast. I will reduce it so instead of being able to do 2 short hops on a long platform you may be able to do 3 or 4.

Solid and honest feedback I really^2 appreciate it. I'm gonna take this and go make the game better! Thank you!


Available now in the APPSTORE!  

Hop to a high score in this simple and endlessly addictive, yet challenging one-touch arcade experience! Collect coins, avoid the obstacles and stay afloat in Leapy Peeps!


Available now in the APPSTORE!

Android and Halloween update coming soon!

Hop to a high score in this simple and endlessly addictive, yet challenging one-touch arcade experience! Collect coins, avoid the obstacles and stay afloat in Leapy Peeps!

Journals / Re: Hoppy Pals
« on: May 18, 2019, 04:21:16 pm »
Hoppy Pals Beta has ended! This is the final post I'll be making in the journal before release :)

Did you set up your provisional profiles and make sure they're installed into Xcode?

Ask a Question / Re: App scaling issue
« on: May 04, 2019, 05:45:25 am »
Try using these blocks  :)

Extensions / Re: [IOS/Android] UnityAds Video and Rewarded Video (0.1.3)
« on: February 03, 2019, 09:03:24 am »
Hey Robin! Love the updated extension. It works fine on the current device that I am testing but I am trying to upload to the app store and test flight but I am currently getting an error that says class<UnityAds> has no field... any idea as to how to fix this? I appreciate any time you (or anyone else) can take to look at this. Thank you so much!

Journals / Re: Merrak's Isometric Adventures -- Alpha Release 1
« on: January 20, 2019, 06:06:40 am »
Oh this is looking gorgeous. Is there a new link somewhere that I missed with the latest alpha build for mac? I haven’t gotten to dissect this beauty since you shared your older build on discord awhiles back. Im curious to see what’s changed and improved first hand! Is memory management going to be an issue in the future? I’d hate to run into issues playing this because my old crappy mac can’t handle it :P

Journals / Re: Hoppy Pals
« on: January 12, 2019, 05:43:20 pm »
you still making this one??!!

haha hey Squeeb! Thanks for asking. As a matter of fact I am! Been busy tidying things up and I haven't put any time into posting as much. Gonna go ahead and submit the game to Apple within a couple weeks so stay Tuned!

Journals / Re: Hoppy Pals
« on: September 29, 2018, 02:13:43 pm »
Fantastic learnings and comments guys!
One comment on:
"7. It's important to follow through and finish no matter what".
I think this i key for every project. It is one of the toughesdt parts but you have to do it.



Nice to see the Space Pirate take a break from his space duties to chime in! Thanks for the insight..If anything, I feel like finishing is one of the most important aspects we face as game creators.

Absolutely love Space Pirate btw...can't wait to suit up and wreak havoc!

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