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Messages - triptych

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Old Bugs (1.x/2.x) / Re: Strange Error...
« on: June 16, 2011, 08:00:56 am »
If this causes problems then perhaps the input box that lets you name the game should not allow special characters.

Toolset Extensions / Re: What Extensions would you like to see?
« on: June 16, 2011, 07:58:53 am »
Here's my vote for some additional interfaces/languages to support for extensions. Meaning say a js wrapper for java. And say some kind of gui builder.

Shared Resources / Graphics Resource:
« on: June 16, 2011, 07:54:35 am »
Has some great tilesets, and several explosion generators. Lots of good resources and images.

Chit-Chat / If you like chiptunes...
« on: June 15, 2011, 10:26:42 am »

Someone created a chiptunes instrument as well as gave a great talk about creating chiptunes music.

Shared Resources / Re: Catapult Kit
« on: June 13, 2011, 01:57:38 pm »
This is so full of awesome sauce!

I ran into the floor falling out bug when it was trying to hit a piece of wood that then hit tons more - they all exploded but then there were some just floating in midair as if the floor had risen like 5 tiles.


Great article on how to get started on making your game.

Shared Resources / Resource: Maps for your games. Profantasy
« on: June 09, 2011, 11:47:54 am »

They have a lot of usable images and resources as well.

Archives / Idea: Deep Forge Integration
« on: June 07, 2011, 01:58:55 pm »
I was thinking about the UI and how you had to basically go completely out of "game making" mode to head over to the forge and shop around for behaviors, tiles, etc. and it struck me that perhaps as an addition to the traditional forge view, you just list the elements in the UI where you "need" them.

For instance When you are in the scene viewer and you are choosing tilesets, why not just list the forge ones there -- they might be a little greyed out but as soon as you click on one it downloads it right then and there into that spot and makes it available:

Or say when you are in the actors tab. There might be a little "more" button at the bottom. When you click it - it fills in a page's worth of potential actors (again, slightly transparent) that you just click to add:

The same idea would go for backgrounds, behaviors, etc. Instead of having to go to a separate view and download these elements -- have them populate the existing views while you are in your game designing and be at your fingertips.

You would have some easy to understand way of knowing that these elements are not "yet" in your game, and if you wanted you could hide them quickly if you need to just check out your included elements.

Just a thought.

Toolset Extensions / Re: What Extensions would you like to see?
« on: June 07, 2011, 11:41:32 am »
I want to be able to see the log file as it is being written to in say a little horizontally oriented window at the bottom of the window. So one request would be to have an ability to create a panel in Stencyl that monitors the contents of a file and displays it in realtime.

Another extension would be to have a webkit engine panel - so a whole range of extensions could be created like say a twitter panel, an in-app preview pane, etc.

Extensions to auto post to kongregate, newgrounds, mochi, etc etc.

4) Facebook extensions -- save your game as a facebook game like TapJS does.

« on: June 07, 2011, 10:30:27 am »
I disagree - it could be that they are testing out the publishing system on Kongregate, or that they are simply lazy and trying to post games on Kongregate in 10 mins. It really doesnt matter - I see crap 5 min made games posted on Kongregate from all kinds of other tools - there's nothing special about doing it through Stencyl. As a matter of fact I would encourage this because
1) free advertising for stencyl -- folks will wonder why they are starting to see that splash screen and how can they make games
2) it builds confidence -- heck the folks doing this are probably really young kids who just want to see their name show up on a list. That's a GOOD THING. Crap games fall away pretty quickly, but everyone has to start somewhere.
3) putting arbitrary rules on how tutorials and other game resources are used would really put a squelch on anyone trying out the system.
4) It's really about your own frustration with seeing all those games show up on the 'whats new' in Stencyl and K. This is about YOUR behavior. It's easy to filter games for only folks you want to watch, and you can use the search function in K to find better games.

I can imagine a situation where a budding game builder tried out Stencyl and got all kinds of flaming for breaking some arbitrary rule on where and when they should post a game. They immediately decide this app is not for them and go download GameSalad or something.  That would be really crappy.

Instead of saying "dont post training projects" you should view each and every one of those posts as an opportunity to encourage someone to make more and better games. Go to that post page and write comments like "awesome you got through the tutorial! Any way I can help you take the next step?"

So my feeling is cut out the negativity, go find someone to encourage, and learn to use lower case letters...

Resolved Questions / Re: Need help moving the camera
« on: June 07, 2011, 10:11:28 am »
Thanks! I was able to make progress with the hidden actor idea. Thinking I should use my frustration with this to write up a short article myself.

Resolved Questions / Need help moving the camera
« on: June 07, 2011, 12:47:11 am »
For the life of me I cannot get this blasted camera to move. All I want to do is slide the camera down to the bottom of the scene - I even tried to make it so that when the scene starts move the camera to an actor at the bottom of the scene, but nothing. I posted my sample game in the forge called Press On! if anyone has any insight...

Don't worry, yours is the destiny of Stencyl -- lots of quick casual games that are fun to play :)

Windows / Mac / Flash / HTML5 / Re: Mibibli's Quest
« on: June 05, 2011, 11:21:54 pm »
Shows great promise! It has a unique style that invites you to explore. I agree about the difficulty. Wish there was some kind of story at the beginning to explain what's going on?  Excellent work!

Shared Resources / Re: Tileset: "my free tileset v10"
« on: June 05, 2011, 11:16:25 pm »
As long as you follow the attribution clause, sounds like you can.

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