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Messages - TimNedvyga

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1
Ask a Question / Re: Has anyone ever worked with Spilgames API ?
« on: May 13, 2015, 02:00:45 am »
Hello :)

I have received a nice bid by Spilgames on FGL and they have asked me to implement their API. I could have asked them for help  but I thought it would be best to first drop by here and know if someone had worked with and implemented their API in stencyl made games. I don't think they will have special stencyl version of their API so please if anyone has any info please help me out.

Thanks a lot!

Hello!
Do you solve this problem?

2
Resolved Questions / Re: Predictive Trajectory Line
« on: November 09, 2014, 03:15:57 am »
Hey guys,

Does someone know how to make Predictive Trajectory Line like Angry Birds using Stencyl 3.x?
Yeah I used it, but it's to lag :(

3
Resolved Questions / [SOLVED] Predictive Trajectory Line
« on: November 09, 2014, 02:39:38 am »
Hey guys,

Does someone know how to make Predictive Trajectory Line like Angry Birds using Stencyl 3.x?

4
iPhone / iPad / Android / Re: Grab the Jelly
« on: March 18, 2013, 04:19:41 am »
Game finished! Topic updated :)

5
iPhone / iPad / Android / Re: Gelatine puzzle(working title)
« on: February 20, 2013, 09:03:06 am »
Game got huge update!
All info in main post!

6
Resolved Questions / Re: No more "repeat" option for events?
« on: February 15, 2013, 02:51:54 am »
I think we retained the restrictions of the mobile/iOS side of things, and repeat got lost in there. I'm not sure if the engine supports the repeat option in its current state, though.

It's realy hard to do some things like collectable items or playing some sounds. All this stuff need events that not repeat, otherwise it overlaping and make chaos

7
Resolved Questions / Re: No more "repeat" option for events?
« on: February 15, 2013, 02:28:17 am »
This feature is very helpfull!!
Hope it will be added soon :)

8
iPhone / iPad / Android / Grab the Jelly
« on: January 18, 2013, 06:27:05 am »
Hello, everyone!

Happy to say that our game is finished and waiting for sponsoring!

---

"Grab the Jelly"

When you want some sweet stuff you never know what dangers you can face in the refrigerator. Especially in the refrigerator of a brilliant professor and your boss in one face!

Features:
- mouse skill game;
- 24 levels;
- handpainted graphics;
- many objects that help and obstruct you in compliting levels;
- 3 stars score system;

Gameplay description:
Skill game in which you must grab the Jelly with mouse and throw it on a plate, avoiding different obstacles.


Very appreciate feedbacks(use Chrome for better performance)

FGL Link: https://www.fgl.com/view_game.php?from=dev&game_id=28022
StencylArcade Link: http://www.stencyl.com/game/play/17929

9
Archives / GPU Filters
« on: January 15, 2013, 11:31:16 am »
Did Haxe have GPU filters like blur, Drop Shadow, Glow?
If yes, will it available on Stencyl?

10
Ask a Question / Re: Sounds in folder
« on: November 29, 2012, 03:55:28 am »
Do you want to know the actual location of your mp3's that you have imported into your game?

No, I need to play sound in my game from folder where situated this .swf... so if composer changed jump.mp3 to another sound, but with the same name(jump.mp3) then game catch this and will play a new one.

11
Ask a Question / Re: Sounds in folder
« on: November 29, 2012, 01:53:16 am »
I still dont understand what you want, do you want to get sound from a .swf file ? :)

No, i need to get sound from folder where situated .swf file  :)

12
Ask a Question / Re: Sounds in folder
« on: November 29, 2012, 01:37:22 am »
my composer ask for some... sounds plugs or something like that, in folder(like jump.mp3,walk.mp3 etc.). So he was able to change them(*.mp3) and see result

How i can load stream sound from my folder with .swf file?

13
Ask a Question / Sounds in folder
« on: November 29, 2012, 12:11:37 am »
Hi,

I'm working now with music/sound and my composer ask for some... sounds plugs or something like that, in folder(like jump.mp3,walk.mp3 etc.). So he was able to change them(*.mp3) and see result

14
Resolved Questions / Spriter support in 3.0 [after 3.0]
« on: August 27, 2012, 11:37:33 pm »
Hi

I'm very impressed by Spriter tool!! It already availble on Mac and Linux too.
http://brashmonkey.com/spriter.htm
What to ask.. When will you support it?

15
Chit-Chat / Re: An update on 3.0 (from the Stencyl Blog)
« on: August 11, 2012, 01:47:59 am »
It's a Great news!!))

Beta starting for all paid customers? Or only for Stencyl Studio?
I want to purchase Studio, but i need look at 3.0, because 2.x have a lot of bugs on iOS(

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