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Messages - liteking

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2
Hi, is there any way to make this extension works on Flash?
Or is there any way to integrate Facebook with Stencyl at all?

3
Fixed Bugs (3.x) / Re: Slice in Utils.removeValueFromArray
« on: April 06, 2014, 06:54:23 pm »
Thanks Jon, I can build my project now

4
Fixed Bugs (3.x) / Re: Slice in Utils.removeValueFromArray
« on: April 06, 2014, 02:47:35 am »
After downloading the newest build, my project can not be opened.
Stencyl shows these error, then it "Openning" forever
Code: [Select]
HueShader (46) -  Unknown identifier
HueShader (46) -  Unknown identifier
HueShader (46) -  Invalid assign
Long ago I had an actor behavior that changes hue value. But I'm sure I deleted it long time ago.

5
Fixed Bugs (3.x) / Re: Slice in Utils.removeValueFromArray
« on: April 06, 2014, 01:53:41 am »
Does this relate to my problem here?:
http://community.stencyl.com/index.php/topic,30000.msg172169.html#msg172169
Anyway, I'm downloading the latest build right now.
Many thanks :)

6
@Stevetheipad @TwistedIdentity Many thanks. I've updated the Google Play link :) Enjoy

7
Google Play has a leaderboard service: https://developers.google.com/games/services/android/leaderboards
but it is not officially supported by Stencyl at the moment.
To add an online leaderboard for your android game, you can:
1. Write a Stencyl extension to support Google Play Leaderboard
2. Write your own leaderboard web-service and post/get highscore from Stencyl using the "http request" blocks

8
Hi guys,
Here's my latest game 'Super Bomb Smash', it's just been released for iOS and Android.

It's is a very challenging game with cutesy graphics and very well adjusted game pacing.
You can download it for iOS and Android from:
App Store: https://itunes.apple.com/app/super-bomb-smash/id828176607?mt=8
Google Play: https://play.google.com/store/apps/details?id=co.spiritbomb.superbombsmash

9
Hi Henson802,
Thanks for playing my game.
I've got some nice reviews from users and neutral websites

10
Hi guys,
Here's my first game made with Stencyl called 'Awesome Cutetulu'. It's available on iOS App Store.

Awesome Cutetulu is an adventure platformer about a Cutetulu boy exploring different parts of a tropical island, collecting his kidnapped fiance's traces to find the Blue Dragon's lair, to finally beat the dragon and its minions and bring back his love.

Gameplay trailer:
http://www.youtube.com/watch?v=SIbsnOS-iPw


Download now on App Store: https://itunes.apple.com/app/awesome-cutetulu/id780337050?mt=8

11
Ask a Question / Re: STENCYL GO PRO WITH BUGS???
« on: February 18, 2014, 04:40:54 am »
There are still bugs in Stencyl 3, but I can tell that every other software/engines have bugs as well.
If you're patient enough to get used to it, you'll know how to find work-arounds to avoid bugs

12
Windows / Mac / Flash / HTML5 / Re: Awesome Cutetulu [BETA]
« on: January 14, 2014, 02:45:16 am »
After a few weeks beta testing, I've gathered a lot of useful feedbacks.
Thank you all. I'm going to finetune the game before release

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Windows / Mac / Flash / HTML5 / Re: Awesome Cutetulu
« on: January 06, 2014, 02:14:24 am »
this game is fun to play i was hooked and couldnt stop, you should change tiles colours when bg is dark so theyre dark too.Change some music cause that one mcleod track is sooo overused, maybe you should visit some musicians on soundcloud and ask if they would be interested to include their music in your game, if they have huge fanbase then its always good for you.
I also like the option to save her or not, i had the same option in my game :D
How big are your tiles? You didnt had problem with game slowing down when you simulate all actors on huge levels at all times ?Maybe enable keyboard and controlling jump with spacebar as well not just mouse button, sometimes people cant use touchscreen but can use keyboard to play or cant use mouse etc, this would make the game available for more people on more devices cause its basically one button.
Thanks for the suggestions. They're awesome.
My tile size is 24x24 (48x48 @2x for retina screen).
Keeping the framerate high is always a challenge. I've spent weeks optimizing everything I can to keep it reasonably smooth.

14
Windows / Mac / Flash / HTML5 / Re: Awesome Cutetulu
« on: January 06, 2014, 02:10:21 am »
Thank you for all the positive feedbacks and suggestions.
Regarding the sound and music, I will change/add more sounds and music.
Some of my friends say that the levels are quite too lengthy, and the game feels like it doesn't have a storyline.
So I'm rewriting the story and doing level design all over again.
I hope more people will like the game :)

15
Windows / Mac / Flash / HTML5 / Re: Awesome Cutetulu
« on: December 30, 2013, 10:49:06 pm »
@DariusSlayer: Thanks :)
This is just beta version with temporary sounds, I will replace it in final version.

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