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Messages - THX1138666

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Check out Super Dangerous Dungeons' release trailer!

You always make the best games. This one is looking amazing.

Journals / Re: What are you working on?
« on: November 06, 2015, 03:32:47 pm »
Here's some updated images for the game I am currently working on. It is now in full-color instead of Chromadepth 3-D. I am revamping all of the graphics and animations.

I saw that "ctrl +r" tip somewhere as well. The problem with that is there's no on screen feedback to let you know if anything happens lol. So I feel the same way, I can never tell if it's really helping or not.

Thanks for the feedback though!

If you do it while you have an actor or scene open then you will see it does do something. If you have more than one scene or actor open then you will see the one you reloaded get moved to the far right of the tabs. It doesn't always work for me so I end up having to remove and then reattach the trouble behavior to make it work again. My game needs a ton of work. Haha

I have been running into the same sort of issues. I read somewhere that pressing "ctrl + r" would reload everything so that you would be working with all of the updates in place but it doesn't always work for me. It might work for the first time I load the game to test it but if I load it a second time without making any changes, it will sometimes revert back to the issues I had before. I may not be pressing "ctrl + r" at the right times or with the right stuff open but it does seem to make a difference when done right. I usually try to have the problem actor/behavior open when I press "ctrl + r". I am kind of looking for more advice on that as well. Haha. Not sure if that helps but it's worth a shot.

Ask a Question / Re: Randomly working health behavior...
« on: May 26, 2015, 02:09:14 pm »
If you are planning a port to mobile, just make sure to include "as a number" when you set something as the global attribute. It would test fine in flash without it, but mobile seems to count all global variables as dynamic variables when your setter would be looking for an integer variable.

Thanks for the advice. :) Looks like I will be learning something new tonight. Haha

Ask a Question / Re: Randomly working health behavior...
« on: May 26, 2015, 01:26:10 pm »
Can't you just make health a global attribute? Or even when you leave the scene, set the global to the scene health and set the next scene's health to the global.

I will be trying that tonight. I don't know much about Stencyl just yet and was hoping that the health manager would have worked properly.

Ask a Question / Re: Randomly working health behavior...
« on: May 26, 2015, 12:57:46 pm »
The persistent health part is bugged. You can't use it. I know, sucks. You'll just have to come up with your own way to carry health between scenes.

Well that sucks. It's very frustrating. The included health manager includes everything I need but not having that feature working is a huge setback.

Ask a Question / Re: Randomly working health behavior...
« on: May 26, 2015, 12:55:16 pm »
How do you mean, that comes with Stencyl? Did you download the behavior from the forge?

When you first install Stencyl, there are pre installed behaviors and one of them is the Health Manager behavior. It seems to work fine for the player actor except for the persistent health feature but when I try using it for enemy actors it never seems to work correctly. It worked fine when I first attached it but then it becomes random as to when it wants to work and doesn't. I don't even have to make any changes to the game and one time they work and the next they don't. It's very frustrating.

Ask a Question / Randomly working health behavior...
« on: May 26, 2015, 08:50:08 am »
My current issue is with the health manager that comes with Stencyl. Whenever I turn on "persistent health" for my player actor, my health bar and actor vanish from the screen. I am also having issues with enemy health. I have given each of them the health manager behavior and have placed them all in the same group. I have also given an event to the bullet I use that damages each member from that group by 1 when it collides with them. Sometimes it works perfect but most times it just doesn't work or it takes more hits to kill things. I have always had trouble getting the health to work with enemies and I have no idea why since I am using what comes with Stencyl. Any help or suggestions would be greatly appreciated. I am on Windows 8.1 if that makes any difference.

Paid Work / Re: Pixel artist for hire.
« on: May 01, 2015, 07:57:15 am »
You've been a pleasure to work with, THX1138666.

On that note, I've sent you a PM.  ;)

Thanks. :) I'm looking forward to your next project.

Paid Work / Re: Pixel artist for hire.
« on: April 30, 2015, 01:19:48 pm »
I would like to thank everyone that has been commissioning me so far. You have all been great to work with. I am really enjoying the chance to work on your projects and I am so thrilled that you guys enjoy my work. :)

Paid Work / Pixel artist for hire.
« on: April 17, 2015, 09:11:00 am »
Hello everyone. My name is Anthony and I am a pixel artist that is looking for paid work. Please feel free to check out the links below to see my work and if you think I would be a good fit for your project then send me a PM. We can discuss rates and project details and I can answer any questions that you may have. Thanks.

My studio's Deviantart page -

My studio's forum -

A few examples of what I have done...

Ask a Question / Re: Is Mode 7 possible?
« on: April 01, 2015, 09:28:34 am »
Think Mario Kart (SNES) as an example.

It could be done I'm sure, but even a brief Google revealed a lot of involved math, hehe.

I would love to see someone make it work if it can be done. I know that is something that a lot of Stencyl users would be into if it runs smoothly enough. :)

Ask a Question / Is Mode 7 possible?
« on: March 31, 2015, 12:21:02 pm »
Just wondering if anyone has ever gotten Mode 7 style graphics to work in Stencyl or if it is even possible. I have been wanting to make a kart racer and would love to be able to have Mode 7 style tracks like in the original Super Mario Kart.

Journals / Re: My first Kickstarter has officially launched!
« on: February 20, 2015, 09:48:45 am »
Nice work! My team is also set to launch our kickstarter soon. I feel like this is a great period to launch on KS because the big video game projects are about to end, leaving a void for us smaller guys to fill. Best of luck on your project!

Edit: Also, you should definitely add that explanation .gif to your campaign page. 

Thanks. Best of luck on your Kickstarter as well. It is A LOT of work to promote it and get the word out. Hopefully things will pick up with mine after I post some of the updates.

And yeah, I will be posting that  gif today. :)

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